Screenshot of the "ticks-per-second"-chart, starting at 3ms per tick until exponentially increasing to about 150ms.
#mapmaking
Screenshot of the "ticks-per-second"-chart, starting at 3ms per tick until exponentially increasing to about 150ms.
#mapmaking
Screenshot of the "Main Street" map, completely obliterated, glass floor visible, items scattered around everywhere.
Screenshot of the "Haunted Mansion" map, team red versus team blue, right at the beginning of the match, team red is being highlighted by an item.
Screenshot of the lobby with various players jumping around.
Screenshot of the "Desert Bazaar" map, match just started, players are navigating the map.
Last Saturday after the mapmakers picture event, we got to play Combat Cube 2 with 32 players for the first time. Needless to say, it was extremely chaotic but also incredibly fun and we had a blast! Thanks @stickypiston.co for hosting the awesome event ๐