The emergence and history of Bug-kin, Devlog 52 for #ttrpg Bug & Claw, explores Pre-Fall and After-Fall society, and key historic events.
The emergence and history of Bug-kin, Devlog 52 for #ttrpg Bug & Claw, explores Pre-Fall and After-Fall society, and key historic events.
My players and I love flavour in our games.
Find a dusty old flask in a ransacked laboratory?
Finish off the mug left on the wizardβs bedside table?
Use the Alchemist's Mistake for some 5D20 potion rolling!
2-page PDF with flavour and effects!
Grab it on the DM's Guild!
www.dmsguild.com/en/...
Minor edits to my big list of game mechanics.
Readability, grammar, spelling.
#gamedev #gamedesign #ttrpgs
monkeyslunch.com/res...
The effects of infection and resonance - Bug & Claw Devlog 38
π¦ π Infection and resonance are two concepts that effect most things in #ttrpg Bug & Claw.
The first thing you do when creating a character is roll to determine your starting infection and resonance values. This will effect everything else.
Saltmarsh Adventure Generator
monkeyslunch.com/art...
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#Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure?
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Got a lot of great feedback on Reddit and Tumblr for my new solo #ttrpg mapping tool, Solo Surveyor. I've actioned a buttload of the easier things. Re-organized UX, merged some controls. See the Credits page for full changelog.
http://solo-surveyor...
I can understand this. Modular systems are hard! Speaking as a designer who has made several design systems for several organizations!
When the party has trouble committing
monkeyslunch.com/art...
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What do you do when the party has trouble committing?
Sometimes you have to "bump" them back into focus.
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That does sound tricky at first blush. What does it mean to you?
Check out the design principles and themes of Bug & Claw in devlog #36
π«±πΌβπ«²π½ Respect & empathy
ππ» Ease
π« Friendship
π¦ Adaptation
ππΌ Fight the power
These are just a few of Bug & Claw's design principles and themes. Check them all out β¬οΈβ¬οΈ
What principles drive your #ttrpg project?
People are making a version of Star Wars animated entirely in ASCII art, and I wish I knew about this sooner
Check out Bug & Claw #devlog 44: Learning and research
bugandclaw.com/learn...
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In Bug & Claw's 44th #ttrpg #devlog, I dive into some of the Learning and research I've been doing the last year to help flesh out the world of Entomara, the mechanics of the game, and to become a better writer and designer.
β¬οΈβ¬οΈ
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Wilds devlog #3 - Exploring events & mechanics
monkeyslunch.com/art...
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A simple graphic showing rows of cards that converge in and out on branching paths, ultimately starting at one point and ending at another.
In The Wilds, games are played by traveling along a path of cards.
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Screenshot of Kinless character sheet showing Tosti Thoraldsson with a lot of silver and food!
Day 21 with Tosti in Kinless #ttrpg, and things are finally going OK!
I may even be armoured enough to fight a bear now.
π¨πͺ Check out Bug & Claw's 35th devlog for general equipment, items, and some rare things...
In Bug & Claw's 35th #ttrpg #devlog, we look at some of the general items and equipment, as well as some of the rare ones. β¬οΈ π¨πͺ
#ttrpgs #gamedev
Well here's a little adventure generator to help keep your exploration, adventure, and storytelling going strong!
monkeyslunch.com/art...
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An image of the great vampire, Strahd, sitting on his throne and looking all sexy and sassy.
Are you running a Curse of #Strahd or other game set in Barovia? Have some curious players or looking for new ways of keeping things interesting yourself?
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Test it out and shoot me some feedback here!
Screenshot of Solo Surveyor's hex view adding icons
What it is:
- Track your journey across hex, square, or regular maps.
- Use your own map images; storage is local, nothing is uploaded
- Move your position
- Add coloured icons as notes to yourself
- Customize your map marker color and icon colors
Screenshot of map view of Solo Surveyor, a solo RPG map tool
Solo Surveyor's alpha is out! ππ
What started as a tool for my own solo roleplaying is now available to you! This took me a LOT of a trial and error the last few days to get working.
http://solo-surveyor...
Separating HP into two separate pools - B&C: Devlog 7
bugandclaw.com/artic...
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Grit represents a hero's resolve, fortitude, guts, moxie, courageβ their fighting spirit that keeps them going. Once that's whittled away, however, is when that hero starts to have their literal flesh damaged. It may incur severe injuries and penalties. #ttrpgs
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I made a map tool to help my solo #ttrpg play, and now you can use it, too!
Check out Solo Surveyor to track your journey. :)
http://solo-surveyor...