Spencer Goldade / Monkey's Lunch's Avatar

Spencer Goldade / Monkey's Lunch

@monkeyslunch

Spencer (he/him). Autistic product & design leader by day, #illustrator and #TTRPG designer by night. Bug & Claw coming soon! πŸ‡¨πŸ‡¦πŸŒˆπŸ§ 

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Latest posts by Spencer Goldade / Monkey's Lunch @monkeyslunch

I had a nightmare I was trying to use Claude Code to make a project for work but all it would output was hentai.

08.03.2026 03:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The emergence and history of Bug-kin - Devlog #52 - Bug & Claw PF = Pre-FallAF = After-Fall The Collapse 10,000 PF Human-kind falls Scientists attempt to set in motion the planet’s healing, as well as preserve human knowledge so that one day humankind can return. The Waiting The world sits in turmoil for an untold amount of time. The Mossbound Scholars eventually refer to this as β€œThe

The emergence and history of Bug-kin, Devlog 52 for #ttrpg Bug & Claw, explores Pre-Fall and After-Fall society, and key historic events.

07.03.2026 21:52 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

My players and I love flavour in our games.
Find a dusty old flask in a ransacked laboratory?
Finish off the mug left on the wizard’s bedside table?

Use the Alchemist's Mistake for some 5D20 potion rolling!
2-page PDF with flavour and effects!

Grab it on the DM's Guild!
www.dmsguild.com/en/...

07.03.2026 17:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Minor edits to my big list of game mechanics.
Readability, grammar, spelling.
#gamedev #gamedesign #ttrpgs
monkeyslunch.com/res...

07.03.2026 03:13 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
The effects of infection and resonance - Devlog #38 - Bug & Claw Both infection and resonance play a big part in Bug & Claw, but in what ways?

The effects of infection and resonance - Bug & Claw Devlog 38

06.03.2026 21:34 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

🦠 πŸ’Ž Infection and resonance are two concepts that effect most things in #ttrpg Bug & Claw.

The first thing you do when creating a character is roll to determine your starting infection and resonance values. This will effect everything else.

06.03.2026 21:34 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Saltmarsh Adventure Generator
monkeyslunch.com/art...
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06.03.2026 14:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

#Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure?
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06.03.2026 14:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Got a lot of great feedback on Reddit and Tumblr for my new solo #ttrpg mapping tool, Solo Surveyor. I've actioned a buttload of the easier things. Re-organized UX, merged some controls. See the Credits page for full changelog.
http://solo-surveyor...

06.03.2026 03:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I can understand this. Modular systems are hard! Speaking as a designer who has made several design systems for several organizations!

05.03.2026 23:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When the party has trouble committing
monkeyslunch.com/art...
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05.03.2026 20:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What do you do when the party has trouble committing?
Sometimes you have to "bump" them back into focus.
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05.03.2026 20:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That does sound tricky at first blush. What does it mean to you?

05.03.2026 19:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Design principles and themes - devlog #36 - Bug & Claw The following design principles and themes have been particularly useful to Bug & Claw's development as of late as I start to trim a lot of things back.

Check out the design principles and themes of Bug & Claw in devlog #36

05.03.2026 15:22 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

πŸ«±πŸΌβ€πŸ«²πŸ½ Respect & empathy
πŸ‘ŒπŸ» Ease
πŸ«‚ Friendship
πŸ¦‹ Adaptation
πŸ‘ŠπŸΌ Fight the power

These are just a few of Bug & Claw's design principles and themes. Check them all out ⬇️⬇️

What principles drive your #ttrpg project?

05.03.2026 15:22 πŸ‘ 2 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
STAR WARS ASCIIMATION - Main Page STAR WARS In a way you've never seen before

People are making a version of Star Wars animated entirely in ASCII art, and I wish I knew about this sooner

05.03.2026 04:02 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Learning and research - Devlog #44 - Bug & Claw Bug & Claw is special to me– a world I have thought about for years and something I want to have fun working on in subsequent editions and supplements for years to come. I've talked a bit before about how I want to be the best game designer I can be and how part of

Check out Bug & Claw #devlog 44: Learning and research
bugandclaw.com/learn...
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04.03.2026 19:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In Bug & Claw's 44th #ttrpg #devlog, I dive into some of the Learning and research I've been doing the last year to help flesh out the world of Entomara, the mechanics of the game, and to become a better writer and designer.
⬇️⬇️
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04.03.2026 19:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wilds devlog #3 - Exploring events & mechanics
monkeyslunch.com/art...
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04.03.2026 15:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A simple graphic showing rows of cards that converge in and out on branching paths, ultimately starting at one point and ending at another.

A simple graphic showing rows of cards that converge in and out on branching paths, ultimately starting at one point and ending at another.

In The Wilds, games are played by traveling along a path of cards.
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04.03.2026 15:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Screenshot of Kinless character sheet showing Tosti Thoraldsson with a lot of silver and food!

Screenshot of Kinless character sheet showing Tosti Thoraldsson with a lot of silver and food!

Day 21 with Tosti in Kinless #ttrpg, and things are finally going OK!
I may even be armoured enough to fight a bear now.

04.03.2026 02:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
General items - Devlog #35 - Bug & Claw Outlining some of the general items of Bug & Claw, as well as a few of the rare ones like crystal-based objects.

πŸ”¨πŸͺ“ Check out Bug & Claw's 35th devlog for general equipment, items, and some rare things...

03.03.2026 18:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In Bug & Claw's 35th #ttrpg #devlog, we look at some of the general items and equipment, as well as some of the rare ones. ⬇️ πŸ”¨πŸͺ“

#ttrpgs #gamedev

03.03.2026 18:55 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Well here's a little adventure generator to help keep your exploration, adventure, and storytelling going strong!
monkeyslunch.com/art...
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03.03.2026 14:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
An image of the great vampire, Strahd, sitting on his throne and looking all sexy and sassy.

An image of the great vampire, Strahd, sitting on his throne and looking all sexy and sassy.

Are you running a Curse of #Strahd or other game set in Barovia? Have some curious players or looking for new ways of keeping things interesting yourself?
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03.03.2026 14:34 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Test it out and shoot me some feedback here!

03.03.2026 01:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot of Solo Surveyor's hex view adding icons

Screenshot of Solo Surveyor's hex view adding icons

What it is:

- Track your journey across hex, square, or regular maps.
- Use your own map images; storage is local, nothing is uploaded
- Move your position
- Add coloured icons as notes to yourself
- Customize your map marker color and icon colors

03.03.2026 01:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Screenshot of map view of Solo Surveyor, a solo RPG map tool

Screenshot of map view of Solo Surveyor, a solo RPG map tool

Solo Surveyor's alpha is out! πŸŽ‰πŸŽ‰

What started as a tool for my own solo roleplaying is now available to you! This took me a LOT of a trial and error the last few days to get working.

http://solo-surveyor...

03.03.2026 01:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Separating HP into two separate pools - Devlog #7 - Bug & Claw In the last post, you may have noticed two curious blocks on the character sheet capturing "grit" and "flesh" and wondered what those are for. Let's talk about that. The problem with HP There's long been a problem many of us have had with HP in games. Your character is often supposed to be this tough

Separating HP into two separate pools - B&C: Devlog 7
bugandclaw.com/artic...
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02.03.2026 20:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Grit represents a hero's resolve, fortitude, guts, moxie, courage– their fighting spirit that keeps them going. Once that's whittled away, however, is when that hero starts to have their literal flesh damaged. It may incur severe injuries and penalties. #ttrpgs
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02.03.2026 20:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0