Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
You can right click on signals to connect them instead of using the button, in case you didn't know.
It was a little frustrating when the settings for game embedding got moved. The button looks like it should toggle when it's actually a hamburger menu.
your art looks really good!
looks awesome!
Iβve added an Ice Cave to my dark fantasy game, Crimson Rest. This frozen place seems to hide a precious treasure beneath the ice. But how can it be accessed?
β‘οΈ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140
#darkfantasy #indiedev #gamedev #psx #godot
man i wish godot had unreal style splines, would be so much easier to make things like rails and roads
Me when I have to go to work to make my bezos bucks:
I'm gonna be so real, Not a Drill was not a very creative name. So I did a little brainstorming, and I'm changing the name to Depth Protocol. Let me know what you think! I'll be releasing a new version with some fixes and minor additions very soon.
driftware.itch.io/not-a-drill-...
The results screen now actually works instead of sitting there like a sack of potatoes. Also, the mouse doesn't disappear forever when you star the game. I'm going to try and make a few more things before I release the next patch, should be in by mid next week.
#indiedev
Thank you for your feedback, everyone! A whole lot of bugs got fixed this week, and a patched version has been released. I have a lot more content planned for this game, so stick around. Here's a post that details the changes:
driftware.itch.io/not-a-drill-...
#bugfixes #indiegame #feedback
I decided to release a very early build for testing. It's gonna be super rough, but I could realllly use feedback on it so I know what to patch up. Thanks!
driftware.itch.io/not-a-drill-...
#playtesting
Godot is dope, vibe coding is bruh
This is true, but there are some disadvantages of doing that vs. changing the texture of the hardware cursor. May not be an issue, but I'll be trying both regardless.
I've been meaning to for a while. I'm not sure if I can put a normal on a cursor but it's a cool idea! I'll look into it.
Major visual overhaul! I created a script that automatically borders the level with these cool craggy outcrops so it looks much less angular. I'm starting to add normal maps to my sprites to give it that sort of 'pop' effect. [Flashing Lights]
#indiedev #vfx #normalmaps
Hop through this cozy stage in seconds. Itβs free, runs in your browser, and has simple controls. Share your feedback!
πΉ https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1
#gameart #indiegamedev #indiegame #game #indiedev
Seriously? The EU seems to have a vendetta against steam. Ridiculous.
I heard the Nintendo Wii crash noise in a YouTube video I watched today, and my brain, as usual, said "Hey, you want to make something silly?" #VideoEdits #YTPMV
Added a nice little item toast so that you know what your items do now. Seem to be getting a lot of the same item in a row but i expect that to become less of an issue as i add more items (there's only 3 right now).
#indiedev #ui #toast
Yeah! The enums are associated with the index of the weapon slot that the weapon can occupy. I made sure to explicitly define the numbers for the enum, just in case more weapon slots are needed.
exporting enums is quite cool
#gamedev #godot #lordoftherings
The players have been complaining about minor balancing issues. Addressing issues probably not necessary .
--The balancing staff
#indiedev #gamedev #asteroids
Finished up balancing my spawning system today. Originally there was a maximum amount of enemies that were picked randomly to spawn. That was pretty awful, so now enemies cost tokens to spawn, and the wave spawner is given a set token budget.
#indiedev #gamedev #imightbeawizard
Not having to 'reload domain' every time you so much as breath on your project files is pretty awesome
Unlike our previous games, Doomed Stars was made in the Godot engine which had its own added learning curves. I do like being able to edit multiple scenes at once though!
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
Is the all in 1 launcher almost ready?
i'm gonna throw you in a black hole
#indiedev #imgonnathrowyouinablackhole
Darkmode when
It's been a little while. Working on some menus for what I'm working on. Thoughts?
#indiedev #gamedevelopment #ui