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@driftware.itch.io

Solo tanking at life X: https://x.com/DriftWare_ YT: https://www.youtube.com/@DriftWare

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31.05.2025
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Latest posts by @driftware.itch.io

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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 πŸ‘ 708 πŸ” 75 πŸ’¬ 87 πŸ“Œ 0

You can right click on signals to connect them instead of using the button, in case you didn't know.

05.03.2026 15:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It was a little frustrating when the settings for game embedding got moved. The button looks like it should toggle when it's actually a hamburger menu.

05.03.2026 15:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

your art looks really good!

02.03.2026 21:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

looks awesome!

02.03.2026 21:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I’ve added an Ice Cave to my dark fantasy game, Crimson Rest. This frozen place seems to hide a precious treasure beneath the ice. But how can it be accessed?

➑️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140

#darkfantasy #indiedev #gamedev #psx #godot

02.03.2026 21:16 πŸ‘ 17 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

man i wish godot had unreal style splines, would be so much easier to make things like rails and roads

02.03.2026 19:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Me when I have to go to work to make my bezos bucks:

02.03.2026 15:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Depth Protocol by DriftWare Everything wants to kill you.

I'm gonna be so real, Not a Drill was not a very creative name. So I did a little brainstorming, and I'm changing the name to Depth Protocol. Let me know what you think! I'll be releasing a new version with some fixes and minor additions very soon.
driftware.itch.io/not-a-drill-...

16.02.2026 15:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The results screen now actually works instead of sitting there like a sack of potatoes. Also, the mouse doesn't disappear forever when you star the game. I'm going to try and make a few more things before I release the next patch, should be in by mid next week.
#indiedev

09.02.2026 15:53 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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v0.0.2 update! Hey all! I took a look at the numerous bug reports from the first play test, and most of the bugs are fixed! Thanks so much for your feedback! Fixed: Left mouse button not progressing you through…

Thank you for your feedback, everyone! A whole lot of bugs got fixed this week, and a patched version has been released. I have a lot more content planned for this game, so stick around. Here's a post that details the changes:
driftware.itch.io/not-a-drill-...
#bugfixes #indiegame #feedback

03.02.2026 21:52 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Not A Drill 2 Early Playtesting by DriftWare Available for Windows

I decided to release a very early build for testing. It's gonna be super rough, but I could realllly use feedback on it so I know what to patch up. Thanks!
driftware.itch.io/not-a-drill-...
#playtesting

29.01.2026 20:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Godot is dope, vibe coding is bruh

28.01.2026 19:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is true, but there are some disadvantages of doing that vs. changing the texture of the hardware cursor. May not be an issue, but I'll be trying both regardless.

28.01.2026 19:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've been meaning to for a while. I'm not sure if I can put a normal on a cursor but it's a cool idea! I'll look into it.

28.01.2026 18:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Major visual overhaul! I created a script that automatically borders the level with these cool craggy outcrops so it looks much less angular. I'm starting to add normal maps to my sprites to give it that sort of 'pop' effect. [Flashing Lights]
#indiedev #vfx #normalmaps

28.01.2026 15:16 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Hop through this cozy stage in seconds. It’s free, runs in your browser, and has simple controls. Share your feedback!

πŸ•Ή https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1

#gameart #indiegamedev #indiegame #game #indiedev

27.01.2026 16:02 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Seriously? The EU seems to have a vendetta against steam. Ridiculous.

27.01.2026 16:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I heard the Nintendo Wii crash noise in a YouTube video I watched today, and my brain, as usual, said "Hey, you want to make something silly?" #VideoEdits #YTPMV

27.01.2026 11:03 πŸ‘ 4414 πŸ” 1200 πŸ’¬ 97 πŸ“Œ 32
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Added a nice little item toast so that you know what your items do now. Seem to be getting a lot of the same item in a row but i expect that to become less of an issue as i add more items (there's only 3 right now).
#indiedev #ui #toast

27.01.2026 15:59 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah! The enums are associated with the index of the weapon slot that the weapon can occupy. I made sure to explicitly define the numbers for the enum, just in case more weapon slots are needed.

26.01.2026 20:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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exporting enums is quite cool
#gamedev #godot #lordoftherings

26.01.2026 15:53 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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The players have been complaining about minor balancing issues. Addressing issues probably not necessary .
--The balancing staff

#indiedev #gamedev #asteroids

19.01.2026 15:53 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Finished up balancing my spawning system today. Originally there was a maximum amount of enemies that were picked randomly to spawn. That was pretty awful, so now enemies cost tokens to spawn, and the wave spawner is given a set token budget.
#indiedev #gamedev #imightbeawizard

12.01.2026 15:53 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Not having to 'reload domain' every time you so much as breath on your project files is pretty awesome

07.01.2026 17:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Unlike our previous games, Doomed Stars was made in the Godot engine which had its own added learning curves. I do like being able to edit multiple scenes at once though!
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame

07.01.2026 17:15 πŸ‘ 12 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Is the all in 1 launcher almost ready?

05.01.2026 16:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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i'm gonna throw you in a black hole
#indiedev #imgonnathrowyouinablackhole

22.12.2025 15:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Darkmode when

12.12.2025 00:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It's been a little while. Working on some menus for what I'm working on. Thoughts?
#indiedev #gamedevelopment #ui

24.11.2025 15:53 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0