Let's do this.
www.youtube.com/watch?v=KtQ9...
Let's do this.
www.youtube.com/watch?v=KtQ9...
Beyond proud to see Heatly as a case study in the Warm Homes Plan, especially our AR Room Scanner which I worked on! ๐
You can find us on page 141 amongst some other great companies pushing forward the transition ๐
The press release for the Warm Homes Plan - the long-awaited Warm Homes Plan! - is out
www.theguardian.com/environment/...
Delighted to publish this personal essay by me and John: Getting Britain out of the hole.
We wanted to write something quite readable that covers the big picture of the UKโs economic struggles. Hopefully weโve managed at least one of those!
@johnspringford.bsky.social
getting-out-of-the-hole.uk
The UKโs first National Emergency Briefing on the #Climate & Nature crisis was held on the 27th November.
Sign an open letter to Keir Starmer on the climate crisis.
www.nebriefing.org/open-letter-...
Heat pumps news! DESNZ is expanding the Boiler Upgrade Scheme to cover air to air heat pumps and heat batteries.
Both will be eligible for a ยฃ2,500 grant if it fully replaces a gas or oil boilerโฆ
www.businessgreen.com/news/4521952...
I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment ๐ฒ
We sneaked out support for Gaussian Splats using the very groovy three.js plugin Spark: icosa.gallery/view/ZTLkNjE...
Wow, @openbrush.app name dropped by @valvesoftware.com in this interview as already working with Steam Frame! ๐ฅณ Please still send us dev kitsโฆ www.pcgamer.com/hardware/vr-...
@unity.com finally time to get OpenXR Linux support working?
Announcing: New @steampowered.com Hardware, coming in 2026:
Steam Controller
Steam Machine
Steam Frame.ย
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
A picture of Quentin Willson standing in a sunny flied near his home
It is with shock and genuine sadness that I learn of the passing of my good friend, long time colleage and just a really kind man, Quentin Willson. He will be sorely missed by many who knew and worked with him.
@ianhamilton.net give this a shot, no promises. It's not a direct APK link, you'll need to unzip first nightly.link/icosa-founda...
For additional context, our Android build is designed to fall back to a viewer mode on generic Android, which is what youโre seeing here. We would have loved to have an Android XR devkit but were ghosted after initial talks and being UK based canโt get one ourselvesโฆ
github.com/icosa-founda... Iโll see if I can kick off another build for you as the current ones expired, but Iโm about to go on holiday. Iโm not working in XR at the moment and honestly Metaโs dark patterns in the dev cycle has really worn me down on wanting to support the mediumโฆ
Hi Ian, our current build has been limited to the Quest OpenXR loader because of the pain of getting Passthrough working on anything else ๐ I have a long-open PR that moves us to the proper cross-platform version of OpenXR, but was held up because of Logitech not helping us port MX Ink.
Further exploration of some topics I pondered in the recent Almost Breaking News episode.
llewellyn.substack.com/p/two-ideas-...
Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine.
www.igalia.com/2025/10/09/I...
Evolution (abridged)
KA-KAWWW! In case you missed out on our booth at PAX West, our company has taken up bird watching... kinda. Peep Birdseed, a cozy nature-focused VR game where your goal is to snap the rarest birds in the most majestic (or wacky) poses. Learn more about Birdseed โก๏ธ buff.ly/VDJqFxG
#gamedev #indiedev
Thank you so much!! This is exactly what I wanted from the main OpenXR package, it will greatly speed up extension impl without needing to define types and functions. Looking forward to converting my package to use this when it reaches main release!
Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com...
This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
Yes, I finally got all the software I need to be a VR developer!
I did a bigger write-up on linked-in but I can finally go public with what I've been working on for the past 3 or so months.
OpenXR 1.1.49 adds the much awaited spatial entities extension. Thanks to funding from Khronos, Godot will support this API "today".
github.com/godotengine/...
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon!
www.khronos.org/blog/openxr-...
Poster of Kiki's Delivery Service but Kiki has been replaced with Bouba from the Kiki/Bouba linguistics study. The text reads "Bouba's Delivery Service."
It feels like this is the 5th overhaul or so? I just want a stable OS for our users ๐ญ
Guess who is now live in the Meta Horizon Store?
๐๐๐ฑ๐
www.meta.com/en-gb/experi...
#VR #Vivarium #MetaQuest #VRgames #VirtualReality
Aw man I know itโs new but I wish I knew about this last week for github.com/mikeskydev/energy-globe! time for an update :)
Iโve oddly experienced the same when demoing VR, players pulling the opposite trigger/grip to the one I said to