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Tyler Glaiel

@tylerglaiel.com

Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com

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Latest posts by Tyler Glaiel @tylerglaiel.com

i should add an achievement for "beat the game without (manually) donating any cats to any npcs"

05.03.2026 23:30 ๐Ÿ‘ 40 ๐Ÿ” 2 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 0

if I lived in resident evil I would simply not go into the pitch black haunted hotel alone with exactly 2 ammo

04.03.2026 21:54 ๐Ÿ‘ 111 ๐Ÿ” 3 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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Mewgenics - Patch Notes (1.0.20763) - Steam News Mewgenics 1.0.20763 This patch was previously tested on the beta branch of the game and is now pushed live. These patch notes encompass 2 beta patches plus one or two extra changes today. Important ch...

Friday's beta branch patch is now live on the main branch for everyone (plus one or two more extra changes in there). Here's the full patch notes store.steampowered.com/news/app/686...

04.03.2026 02:56 ๐Ÿ‘ 67 ๐Ÿ” 3 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

for the record, this is an engine I've been working on in some capacity since at least 2013, with 2 shipped projects using it and effectively continual development on it for the last 10 years.

03.03.2026 21:32 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

my engine is not quite the same thing as ruffle though, ruffle is an emulator and values accuracy, whereas I would break a bunch of SWF rules to add new features in (such as interpolating to high framerates or making the gradients nicer). I make the movieclips accessible to use in a C++ game engine

03.03.2026 21:29 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Helpful Resources A Flash Player emulator written in Rust. Contribute to ruffle-rs/ruffle development by creating an account on GitHub.

Ruffle has links to mirrors / archived versions of adobe's previously public documentation github.com/ruffle-rs/ru...

03.03.2026 21:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

SWF file format is(was) publicly documented. I just load & process those files at load time & convert them to meshes (not textures), along with the animation data and manage to have a very tiny subset of the AS3 VM implemented so I can get callbacks to C++ from actionscript

03.03.2026 21:23 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

did you miss the part where i said it'd be better to have none of this?

02.03.2026 20:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

not a lawyer so i may be misreading it though

02.03.2026 04:50 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

"self report your age to the OS and this must be deemed as good enough by apps that require age verification" vs "send your information to palantir every time you log into discord"

02.03.2026 04:48 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

not trying to defend it or anything since it'd be better if they'd all just fucking stop with this nonsense. but I can sorta see what the logic is for this one

02.03.2026 04:47 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

it sorta sounds like the intent here is to get in front of the dumb way governments have started to demand every website and service individually require collecting personal information for age verification. from a quick read of the law, which is like 2 pages long

02.03.2026 04:45 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

At some point I will do a twitch stream about tech and design stuff where people can ask questions. I think people are still discovering stuff about the game on their own currently, so it will be a few weeks. Also I'm quite busy at the moment with launch aftermath stuff

01.03.2026 19:09 ๐Ÿ‘ 104 ๐Ÿ” 3 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
27.02.2026 09:20 ๐Ÿ‘ 175 ๐Ÿ” 24 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

yeah but this isn't like "video game logic is weird if you think about it". Its literally a button that pops up and you see him do exactly that, without pausing the action lol

27.02.2026 06:50 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Leon pulling out a whole ass whetstone to sharpen his axe mid combat is so fucking funny in the most resident evil way possible

27.02.2026 06:42 ๐Ÿ‘ 85 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1

Resident Evil's plots are always funny to me. "We found a mysterious body. What could be the cause?" My dude you live in Resident Evil World. gee, what COULD POSSIBLY be the cause???

27.02.2026 06:06 ๐Ÿ‘ 60 ๐Ÿ” 1 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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Mewgenics - Patch Notes (1.0.20738) - Steam News Mewgenics 1.0.20738 This patch is currently live on the BETA BRANCH of the game and will remain that way throughout the weekend. See here for instructions on how to access the beta branch. Important c...

New build up on the BETA BRANCH of steam for testing. Please give it a try over the weekend! This one won't go live on the main branch until next week

Patch notes here ->
store.steampowered.com/news/app/686...

27.02.2026 01:03 ๐Ÿ‘ 53 ๐Ÿ” 3 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

there is a concerted push from those 6 sites to prevent that from ever happening again

26.02.2026 22:31 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I feel like younger people don't realize that the internet wasn't always optimized solely to make you as angry and miserable as possible, and people are having a lot of nostalgia for 2000s internet vibes now because it wasn't like that back then

26.02.2026 21:09 ๐Ÿ‘ 1243 ๐Ÿ” 353 ๐Ÿ’ฌ 20 ๐Ÿ“Œ 10
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This ability exists solely because the name popped into my head and I thought "damn that sounds fucking sick as a name for an instakill ability"

25.02.2026 23:20 ๐Ÿ‘ 161 ๐Ÿ” 17 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Post image Post image
24.02.2026 23:12 ๐Ÿ‘ 46 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

unsolved math problems are fascinating to me because they're 50% incomprehensible nonsense that 2 or 3 people on the planet understand and 50% "prove that 2 + 2 equals 4, you cant"

24.02.2026 23:09 ๐Ÿ‘ 108 ๐Ÿ” 1 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

on PC you can always just bind whatever you wanted to that through the options menu. On steam deck the keyboard options menu is hidden so that wasn't an option

20.02.2026 22:32 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Mewgenics - Patch Notes (1.0.20695) - Steam News This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issues

Mewgenics 1.0.20695 patch notes
This is now live on the main branch for everyone

store.steampowered.com/news/app/686...

20.02.2026 21:34 ๐Ÿ‘ 108 ๐Ÿ” 0 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
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the fact that its been over a week and our playercounts are effectively unchanged is wild to me. This is a single player game...

19.02.2026 21:10 ๐Ÿ‘ 268 ๐Ÿ” 18 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 3

yeah that branch seems like a bugged thing. its not in steamworks anywhere so I'm unsure why its showing up like that

19.02.2026 20:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New Mewgenics patch is available on a beta branch. Please check here for details!

store.steampowered.com/news/app/686...

19.02.2026 20:12 ๐Ÿ‘ 66 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

it's obvious in retrospect, but we did spend some time trying to get the number lower but still be a guaranteed kill before figuring that out

19.02.2026 06:05 ๐Ÿ‘ 70 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

fun little tidbit about the Mewgenics tutorial. First iteration of the tutorial had Pebbles' Boulder Drop do 50 damage. There was usually a visceral negative reaction to this, "that seems unfair".

Changing it to 999 fixed the problem entirely as that reads as "scripted death"

19.02.2026 05:58 ๐Ÿ‘ 229 ๐Ÿ” 10 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0