Tomorrow, I will speak at Somar Summit about how we at Sonar "Map the Multiverse" of your codebase. Tune in, if you want to hear me geek out about Symbolic Execution for 15 minutes!
events.sonarsource.com/the-sonar-su...
Tomorrow, I will speak at Somar Summit about how we at Sonar "Map the Multiverse" of your codebase. Tune in, if you want to hear me geek out about Symbolic Execution for 15 minutes!
events.sonarsource.com/the-sonar-su...
My tactical fantasy PBTA roleplaying game is out now with new art and a new name.
Presenting Cleave!
Cleave is about bonds that both tie us together and rip us apart. Download now to navigate a world of politics and magic and try to keep your principles in tact.
thedevteam.itch.io/cleave-rpg
Thinky Dailies Now everyone can play! thinkygames.com/dailies The image shows all our thinky characters with puzzles floating over their heads.
Thinky Dailies is now available for everyone to play — no sign-in needed!
🧩 Every day, a new handcrafted puzzle with different rules.
📖 Catch up on the adventure so far before season 2 begins next week!
thinkygames.com/dail...
I never noticed a sound queue. Need to turn up the volume, I guess.
I love how creative you are with your buffs and nerfs!
Have you ever heard of Everyone is John?
rtwolf.github.io/Everyone-is-...
Same, I always struggle with coming up with an interesting response in the first place. Making me find a second one on top of it? That's even harder.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
Big news! I'm starting a newsletter/blog. This will be used to share updates on Scroll & Steel and also my general design insights.
There's already a couple posts up. This one is discusses what I imagine will be a common question about Scroll & Steel. devin-developing.ghost.io/why-does-scr...
Removing 10+ makes sense to me. But taking away 6- would always give you an out. Not sure I'd like that.
Er sagt "Money for the country". Ich lese das als "Geld für Venezuela".
I consider it more co-optional. Expect a lot of friendly fire, intentionally and unintentionally :)
Do you have an example?
I think it's just the way you write moves, not this playbook in particular.
I like how these moves very clearly give you power over the narrative instead of over something in the world.
This season, give yourself the gift of giving us less money:
🧙♂️ Tactical Breach Wizards is 35% off!
store.steampowered.com/app/1043810/...
🕵️ Gunpoint is 75% off!
store.steampowered.com/app/206190/G...
🚀 Heat Signature is 75% off!
store.steampowered.com/app/268130/H...
Nf3, Qc4, Ne5 maybe?
It feels like it's Nd2 but I don't know how to continue after Qd3
Das ist genau die Art von Antwort die mein 10jähriger zur Zeit gibt, wenn er lustig sein will.
Then please say "I miss ticket systems" but not Jira *shudders*
I don't fully understand this. If you reduce Phil to 0 attack, it will not attack and respawn infinitely. How do 0 health play into this?
Did you play the demo? I think you might find the main character's voice quite amusing :D
All three are amazing games!
Tactical Breach Wizards is 40% off in today's Daily Deal! The cheapest the wizards have ever allowed us to price them.
To celebrate, we've added a community missions pack, featuring some great ones players have made since launch.
store.steampowered.com/app/1043810/... .
My dreams make more sense than this!
Haha I should have known this was too easy
Rxf6
1
Use night mode instead of dark mode
So if we have less than 12 cards unlocked for a captain, unlocking another card will be kinda pointless because we'll get it end of October anyway?