Adrian Brightmoore / The World Foundry's Avatar

Adrian Brightmoore / The World Foundry

@theworldfoundry.com

Voxel artist at http://TheWorldFoundry.com and http://old.brightmoore.net Intro by Adam Clarke: https://www.youtube.com/watch?v=9hz6Akgk3r4 #Minecraft Marketplace Partner / Map Making Mag editor / Collaborator #GameDev collaborator; tools and techniques

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Latest posts by Adrian Brightmoore / The World Foundry @theworldfoundry.com

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Return of the Planet of the Green Horse Tree Lizards

06.03.2026 20:16 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh no.

Polio is back

06.03.2026 03:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Someone did a combo of LOOKY TOOL and ESSENTIALS and I'm here for it

06.03.2026 03:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm going to play it straight with the kids and watch the fun!

05.03.2026 22:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Wanna see something funny?

05.03.2026 21:07 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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MeowWow! is finished CC DEMO simulate your art! by supersayinsage on DeviantArt

This is bonkers

www.deviantart.com/supersayinsa...

05.03.2026 19:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Chop Chop Add-On | Super Fast Way To Clear Trees in Minecraft
Chop Chop Add-On | Super Fast Way To Clear Trees in Minecraft YouTube video by BedrockGG

BedrockGG on CHOP CHOP ADD-ON:

"It really does just one thing, but it does it really well, and it's exceptionally cheap. At only 160 Minecoins it's probably worth it."

www.youtube.com/watch?v=6h4M...

04.03.2026 05:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Me out here upvoting all the nice positive comments on CHOP CHOP ADD-ON

www.youtube.com/watch?v=T2FE...

04.03.2026 05:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

making video games is so hard lol

04.03.2026 01:52 ๐Ÿ‘ 112 ๐Ÿ” 9 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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level generation #7drl

04.03.2026 03:43 ๐Ÿ‘ 35 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oops

27.02.2026 22:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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โ›„ Pygame Community Winter Jam 2026 โ„๏ธ A game jam from 2026-02-27 to 2026-03-20 hosted by Tonik Games, JCWorks, Pygame Community, Matiiss, Tank King & Durk. Theme: ๐Ÿฅถ Frozen ๐ŸงŠ Rating Criteria Theme Integrity: How well does the game capture ...

PyGame be jammin'

itch.io/jam/pygame-c...

27.02.2026 22:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Absolutely floorless

27.02.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My main recollection is having to look at the physical box to solve one of the puzzles. So meta...

27.02.2026 20:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Schmidt Workshop is a cool indie Dev harnessing the power of world building in a classic RPG package.

Enjoy

27.02.2026 20:40 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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27.02.2026 19:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

code sommelier

26.02.2026 02:36 ๐Ÿ‘ 68 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2

We now have access to powerful and complex tools at no cost, it can be overwhelming. Sometimes the best way to spark creativity is to add contrains. Try restricting your color palette, or work with just cubes, or even try a more limited tool. Boundaries can push you!

25.02.2026 21:42 ๐Ÿ‘ 240 ๐Ÿ” 25 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 2

#MAFS

25.02.2026 22:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

remember when you used to walk around with a book instead of looking at your phone? haha, nobody does that anymore

25.02.2026 21:48 ๐Ÿ‘ 32 ๐Ÿ” 1 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0
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25.02.2026 02:47 ๐Ÿ‘ 5643 ๐Ÿ” 1262 ๐Ÿ’ฌ 29 ๐Ÿ“Œ 22
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Flags pack will be released March 15th (hopefully), who knew it was a lot of work to draw all flags of the world ๐Ÿ˜… It'll be released as CC0, in both vector and bitmap with spritesheet(s)!

#gamedev #gameassets

25.02.2026 08:30 ๐Ÿ‘ 224 ๐Ÿ” 25 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1
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I think the new chunk-based water simulation is almost done! Still need to deactivate stale chunks & update the lower LODs, but the base sim works perfectly now, integrated with water bodies created by the world generator.

#indiedev #indiegames #gamedev

24.02.2026 14:02 ๐Ÿ‘ 62 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

so excited to say that in april im joining a cofounder/former editor-in-chief of The Onion and the senior technical advisor on HBO's Silicon Valley for a panel discussing satire and its importance for democracy, if youre in melbourne check it out: businessofcomedy.com/schedule/lun...

23.02.2026 08:27 ๐Ÿ‘ 23 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

iโ€™ve been making stuff online for a real long time and the #1 thing you learn is that since the dawn of the internet, fuckheads will never ever not complain or nitpick about the free content you provide for them

23.02.2026 01:15 ๐Ÿ‘ 3455 ๐Ÿ” 637 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 11
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Looks like I used very similar code, just with palette improvements.

6 years old!

23.02.2026 03:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I found another of my tree algorithms hidden within a random filter

23.02.2026 03:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Me after releasing a new project on the Marketplace

22.02.2026 21:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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... The branch draw routine was recursive

22.02.2026 08:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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One of my draw3DTree functions. I'll need to do some archaeology to work out which one I ended up using...

22.02.2026 04:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0