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Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net

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Resident Evil Requiem PC Review + Optimised Settings - A Good Port, But RT Is Heavy on 8GB GPUs
Resident Evil Requiem PC Review + Optimised Settings - A Good Port, But RT Is Heavy on 8GB GPUs YouTube video by Digital Foundry

Today on Digital Foundry, our thoughts on the PC version of Resident Evil Requiem along with optimised settings and closest PS5 equivalents. youtu.be/QwGzu2Tdl-Q

05.03.2026 17:28 ๐Ÿ‘ 83 ๐Ÿ” 7 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโ€ฆ

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโ€ฆ

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).๐Ÿ’™

04.03.2026 16:30 ๐Ÿ‘ 443 ๐Ÿ” 102 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 15
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The latest episode of the DF Direct Q+A show has arrived - and let's just say there's a lot of questions about PS5 Pro's upgraded PSSR: youtu.be/2ugPsJj88os

04.03.2026 15:04 ๐Ÿ‘ 66 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Excellent news! Massively excited to share that our #friendandcolleague @wsjudd.bsky.social will be returning to Digital Foundry in April!

04.03.2026 14:33 ๐Ÿ‘ 489 ๐Ÿ” 16 ๐Ÿ’ฌ 35 ๐Ÿ“Œ 6
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Review: Fallout 4 on Switch 2 is Dramatically Improved Over Its Nintendo Direct Debut But how does it compare to PS4, PS5 and Xbox Series S?

Scaling beyond PS4 with extra performance mode options, Fallout 4: Anniversary Edition delivers the goods - and we're fascinated to see how the promised DLSS upgrade could improve things still further: www.digitalfoundry.net/reviews/fall...

03.03.2026 15:35 ๐Ÿ‘ 79 ๐Ÿ” 10 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Today on DF, after a poor Nintendo Direct debut, the great news is that Fallout Anniversary Edition on Switch 2 is impressive - with 30fps, 40fps and target 60fps options. Here's how it looks, along with the requisite console comparisons: youtu.be/XQuHQkHrCbM

03.03.2026 15:30 ๐Ÿ‘ 78 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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The new Xbox leadership speaks in a @WindowsCentral interview, but what exactly have we learnt from it? This, plus more Bluepoint discussion, Mario Wonder on Switch 2 and reactions to our RE Requiem coverage are found in DF Direct Weekly #253! www.youtube.com/watch?v=0_6B...

02.03.2026 16:06 ๐Ÿ‘ 62 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Is The New PSSR A Sneak Peek At PlayStation 6 Image Quality? PS5 Pro is just the beginning of Sony's ML/RT journey.

Is the new PSSR a sneak peak at PS6 image quality? And what will be the difference between 5Pro/PS6 in the next cross-gen period? We've got some thoughts: www.digitalfoundry.net/features/is-...

02.03.2026 16:01 ๐Ÿ‘ 64 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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Crimson Desert's BlackSpace Engine: Rich On RT Without Compromising Performance Our first look leaves us hungry for more.

Our first look at Crimson Desert leaves us hungry for more: www.digitalfoundry.net/features/cri...

28.02.2026 15:04 ๐Ÿ‘ 72 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 4
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Today on Digital Foundry, our first look at Crimson Desert. The BlackSpace Engine looks exceptionally impressive: rich in features, heavy on RT and running at native 4K 60fps on an RX 7900 XTX on ultra settings: youtu.be/Z0pxsi7FU9g

28.02.2026 15:03 ๐Ÿ‘ 141 ๐Ÿ” 16 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 4
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It's Official: Resident Evil Requiem Uses Sony's Brand-New PSSR Upscaler And here's how it compares to FSR4 and DLSS.

A forthcoming PS5 Pro system software update will allow users to toggle on the new PSSR, automatically "retro-fitting" it existing games that haven't been updated with the new tech: www.digitalfoundry.net/news/2026/02...

27.02.2026 13:02 ๐Ÿ‘ 149 ๐Ÿ” 21 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 5
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It's official! Resident Evil Requiem on PS5 Pro is using the new version of Sony's PSSR, based on FSR4 and produced as part of the Project Amethyst partnership. Here are our more detailed thoughts, along with FSR4 and DLSS 4.5 comparisons: youtu.be/Mk5QtqsSj8Y

27.02.2026 13:00 ๐Ÿ‘ 121 ๐Ÿ” 15 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 3
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Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port Image quality from a base 540p looks better than Series S's 720p.

DLSS really is a game-changer for Switch 2. In Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version. Even PS5 comparisons hold up well: www.digitalfoundry.net/reviews/dlss...

26.02.2026 16:03 ๐Ÿ‘ 152 ๐Ÿ” 29 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 11
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Our second Resident Evil Requiem video of the day: Oliver and John check out the Switch 2 version of the game. PS5 and Series S comparisons, performance testing and more. It's a fascinating port: youtu.be/S1N-HoqU_sQ

26.02.2026 16:03 ๐Ÿ‘ 99 ๐Ÿ” 13 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 3
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Review: Resident Evil Requiem: Excellent On All Systems But Brilliant on PS5 Pro Sony's enhanced console delivers stunning image quality and excellent RT effects.

Resident Evil Requiem scales higher and further on PS5 Pro. It's a true showcase for the system's capabilities and a transformed visual experience vs other current-gen systems: www.digitalfoundry.net/news/2026/02...

26.02.2026 11:25 ๐Ÿ‘ 122 ๐Ÿ” 11 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 6
Resident Evil Requiem - DF Analysis - Stunning on PS5 Pro + PS5/Xbox Series X|S Breakdown
Resident Evil Requiem - DF Analysis - Stunning on PS5 Pro + PS5/Xbox Series X|S Breakdown YouTube video by Digital Foundry

Our big RE Requiem video is now live! John has detailed commentary on the tech, console comparisons (Switch 2 coming later today) and much more. This is excellent on all systems - but the PS5 Pro version is a class apart. Find out why: youtu.be/I77_RuylLtk

26.02.2026 11:04 ๐Ÿ‘ 98 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Will The RAM Crisis Cause Developers To Re-Think Their Game Designs? The 8GB GPU era will continue - but how will that impact next-gen?

Will the RAM crisis have an impact of game design? If 8GB GPUs are here to stay for the foreseeable future, what does that mean? www.digitalfoundry.net/features/wil...

25.02.2026 17:02 ๐Ÿ‘ 63 ๐Ÿ” 5 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 2
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Phil Spencer and Sarah Bond are leaving Xbox, Asha Sharma takes over as CEO - so what happens next? The key question in the latest DF Q+A Show: youtu.be/gnZsurPI5EY

24.02.2026 15:02 ๐Ÿ‘ 75 ๐Ÿ” 4 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 1
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Xbox Under New Management - But What Can Actually Change? Next-gen hardware designs are ready, so what options are available?

Xbox is under new management, key commitments have been made - but how much latitude is there for fundamental change? www.digitalfoundry.net/features/xbo...

23.02.2026 20:26 ๐Ÿ‘ 64 ๐Ÿ” 4 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 1
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Taped before the big Xbox news (we'll get to that in the Q+A show tomorrow), DF Direct Weekly #252 focuses on the loss of Bluepoint, potentially delayed hardware, DLSS's ComputerBase image quality win and much, much more: youtu.be/MbpOtGKEliM

23.02.2026 16:05 ๐Ÿ‘ 70 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 3
DF Retro Super Show #008: Sega Genesis/Mega Drive - Its Most Defining Games
DF Retro Super Show #008: Sega Genesis/Mega Drive - Its Most Defining Games YouTube video by Digital Foundry

The DF Retro Super Show returns once more, with John, Audi, Marc and Coury talking retro news before moving on to share their thoughts on the defining games for the Sega Genesis/Mega Drive: youtu.be/7mrAiGiTehM

22.02.2026 15:01 ๐Ÿ‘ 72 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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Switch 2 Skyrim's New Patch Delivers Big Improvements Across The Board - And 60FPS How the game should have shipped at launch.

Credit where it's due. After a messy launch, Skyrim on Switch 2 is essentially fixed - and it's great to see a developer react so comprehensively to constructive criticism: www.digitalfoundry.net/features/swi...

21.02.2026 22:23 ๐Ÿ‘ 169 ๐Ÿ” 7 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 3
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They fixed it! Skyrim on Switch 2 fixes bugs, improves latency, adds a decent performance mode and restores the 30fps experience. Here's Toml with the good news in more depth: youtu.be/m2swZBzyugs

21.02.2026 22:18 ๐Ÿ‘ 117 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Have We Fixed Star Wars Jedi: Survivor PC? A Fix For Camera And Animation Stutter respawn.interpolated_rendering 1

And here's the article: www.digitalfoundry.net/news/2026/02...

20.02.2026 15:03 ๐Ÿ‘ 71 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Various patches improved Star Wars Jedi: Survivor on PC - but jarring camera/animation errors were never addressed - until now. It looks like a disabled console optimisation is a bit of a game-changer: youtu.be/QpF25_fGLB4

20.02.2026 15:02 ๐Ÿ‘ 79 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
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Flexispot E7 Plus Review: Recovering From Injury With A Standing Desk A personal review from Alex.

A personal review from Alex on re-adjusting his working environment to better cope with - and to recover from - a serious back injury: www.digitalfoundry.net/features/fle...

20.02.2026 14:46 ๐Ÿ‘ 138 ๐Ÿ” 11 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 1
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The Metal Gear Solid 4 Remaster Can Finally Deliver On The Promise Of Its Earliest PS3 Demo 60fps will be a game-changer.

The new Metal Gear Solid 4 remaster finally delivers on the 60fps promise of the very first PS3 tech demo: www.digitalfoundry.net/news/2026/02...

18.02.2026 18:22 ๐Ÿ‘ 109 ๐Ÿ” 10 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 3
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Avowed comes to PlayStation 5 - and it's decent port with only very minor differences vs the Xbox Series X original. However, PS5 Pro is under-served with lacklustre improvements: youtu.be/JBbYfId1mAI

17.02.2026 18:33 ๐Ÿ‘ 91 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3
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God of War Trilogy: Sony Told Us Nothing But The Potential Is Off The Charts But the challenges facing this remake are daunting.

Sony literally showed us nothing - but the potential for the God of War Trilogy remake is off the charts: www.digitalfoundry.net/news/2026/02...

16.02.2026 17:18 ๐Ÿ‘ 73 ๐Ÿ” 6 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
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Review: Nioh 3 PC: Team Ninja's Best Port Yet - But FPS Oddities Impact The Experience Lack of proper variable frame-rate support at odds with general PC gaming.

Nioh 3 is a technical improvement on prior Katana engine PC ports, but poor support for variable frame-rates means you need to approach settings management in a very different way: www.digitalfoundry.net/reviews/nioh...

15.02.2026 15:25 ๐Ÿ‘ 54 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0