Today on Digital Foundry, our thoughts on the PC version of Resident Evil Requiem along with optimised settings and closest PS5 equivalents. youtu.be/QwGzu2Tdl-Q
Today on Digital Foundry, our thoughts on the PC version of Resident Evil Requiem along with optimised settings and closest PS5 equivalents. youtu.be/QwGzu2Tdl-Q
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโฆ
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).๐
The latest episode of the DF Direct Q+A show has arrived - and let's just say there's a lot of questions about PS5 Pro's upgraded PSSR: youtu.be/2ugPsJj88os
Excellent news! Massively excited to share that our #friendandcolleague @wsjudd.bsky.social will be returning to Digital Foundry in April!
Scaling beyond PS4 with extra performance mode options, Fallout 4: Anniversary Edition delivers the goods - and we're fascinated to see how the promised DLSS upgrade could improve things still further: www.digitalfoundry.net/reviews/fall...
Today on DF, after a poor Nintendo Direct debut, the great news is that Fallout Anniversary Edition on Switch 2 is impressive - with 30fps, 40fps and target 60fps options. Here's how it looks, along with the requisite console comparisons: youtu.be/XQuHQkHrCbM
The new Xbox leadership speaks in a @WindowsCentral interview, but what exactly have we learnt from it? This, plus more Bluepoint discussion, Mario Wonder on Switch 2 and reactions to our RE Requiem coverage are found in DF Direct Weekly #253! www.youtube.com/watch?v=0_6B...
Is the new PSSR a sneak peak at PS6 image quality? And what will be the difference between 5Pro/PS6 in the next cross-gen period? We've got some thoughts: www.digitalfoundry.net/features/is-...
Our first look at Crimson Desert leaves us hungry for more: www.digitalfoundry.net/features/cri...
Today on Digital Foundry, our first look at Crimson Desert. The BlackSpace Engine looks exceptionally impressive: rich in features, heavy on RT and running at native 4K 60fps on an RX 7900 XTX on ultra settings: youtu.be/Z0pxsi7FU9g
A forthcoming PS5 Pro system software update will allow users to toggle on the new PSSR, automatically "retro-fitting" it existing games that haven't been updated with the new tech: www.digitalfoundry.net/news/2026/02...
It's official! Resident Evil Requiem on PS5 Pro is using the new version of Sony's PSSR, based on FSR4 and produced as part of the Project Amethyst partnership. Here are our more detailed thoughts, along with FSR4 and DLSS 4.5 comparisons: youtu.be/Mk5QtqsSj8Y
DLSS really is a game-changer for Switch 2. In Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version. Even PS5 comparisons hold up well: www.digitalfoundry.net/reviews/dlss...
Our second Resident Evil Requiem video of the day: Oliver and John check out the Switch 2 version of the game. PS5 and Series S comparisons, performance testing and more. It's a fascinating port: youtu.be/S1N-HoqU_sQ
Resident Evil Requiem scales higher and further on PS5 Pro. It's a true showcase for the system's capabilities and a transformed visual experience vs other current-gen systems: www.digitalfoundry.net/news/2026/02...
Our big RE Requiem video is now live! John has detailed commentary on the tech, console comparisons (Switch 2 coming later today) and much more. This is excellent on all systems - but the PS5 Pro version is a class apart. Find out why: youtu.be/I77_RuylLtk
Will the RAM crisis have an impact of game design? If 8GB GPUs are here to stay for the foreseeable future, what does that mean? www.digitalfoundry.net/features/wil...
Phil Spencer and Sarah Bond are leaving Xbox, Asha Sharma takes over as CEO - so what happens next? The key question in the latest DF Q+A Show: youtu.be/gnZsurPI5EY
Xbox is under new management, key commitments have been made - but how much latitude is there for fundamental change? www.digitalfoundry.net/features/xbo...
Taped before the big Xbox news (we'll get to that in the Q+A show tomorrow), DF Direct Weekly #252 focuses on the loss of Bluepoint, potentially delayed hardware, DLSS's ComputerBase image quality win and much, much more: youtu.be/MbpOtGKEliM
The DF Retro Super Show returns once more, with John, Audi, Marc and Coury talking retro news before moving on to share their thoughts on the defining games for the Sega Genesis/Mega Drive: youtu.be/7mrAiGiTehM
Credit where it's due. After a messy launch, Skyrim on Switch 2 is essentially fixed - and it's great to see a developer react so comprehensively to constructive criticism: www.digitalfoundry.net/features/swi...
They fixed it! Skyrim on Switch 2 fixes bugs, improves latency, adds a decent performance mode and restores the 30fps experience. Here's Toml with the good news in more depth: youtu.be/m2swZBzyugs
And here's the article: www.digitalfoundry.net/news/2026/02...
Various patches improved Star Wars Jedi: Survivor on PC - but jarring camera/animation errors were never addressed - until now. It looks like a disabled console optimisation is a bit of a game-changer: youtu.be/QpF25_fGLB4
A personal review from Alex on re-adjusting his working environment to better cope with - and to recover from - a serious back injury: www.digitalfoundry.net/features/fle...
The new Metal Gear Solid 4 remaster finally delivers on the 60fps promise of the very first PS3 tech demo: www.digitalfoundry.net/news/2026/02...
Avowed comes to PlayStation 5 - and it's decent port with only very minor differences vs the Xbox Series X original. However, PS5 Pro is under-served with lacklustre improvements: youtu.be/JBbYfId1mAI
Sony literally showed us nothing - but the potential for the God of War Trilogy remake is off the charts: www.digitalfoundry.net/news/2026/02...
Nioh 3 is a technical improvement on prior Katana engine PC ports, but poor support for variable frame-rates means you need to approach settings management in a very different way: www.digitalfoundry.net/reviews/nioh...