ddmills's Avatar

ddmills

@ddmills.com

Hobby gamedev. github.com/ddmills

194
Followers
229
Following
64
Posts
16.09.2023
Joined
Posts Following

Latest posts by ddmills @ddmills.com

wow - this has so much character!

28.01.2026 17:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

campfire in the desert vibes

30.09.2025 03:06 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails

18.09.2025 04:49 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A forest scene at night with multiple campfires.

A forest scene at night with multiple campfires.

A cavern scene with glowing mushrooms

A cavern scene with glowing mushrooms

the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev

09.09.2025 23:48 πŸ‘ 21 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

impressive! these look so clean

08.09.2025 22:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse

03.09.2025 03:19 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev

29.08.2025 22:53 πŸ‘ 27 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
Post image

an underground river

28.08.2025 14:12 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Feeling better about road generation

26.08.2025 04:34 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

i use claude because of the fonts

24.08.2025 19:03 πŸ‘ 79 πŸ” 5 πŸ’¬ 6 πŸ“Œ 1

is sprite mode 2x zoom? and what engine is it? looking really cool, i’m glad to finally see the sprites in!

24.08.2025 21:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

{R|Bandit}

22.08.2025 02:48 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

bevy is such a joy to work in. everything feels easy and intuitive. i really like how it’s bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful

21.08.2025 13:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Vehicular Naval Romance

20.08.2025 23:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

shaky letters for β€œfreezing” effect

20.08.2025 17:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I think the number glyphs look a little out of place and are difficult to read

20.08.2025 17:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Experimenting with more cool text effects for the cowboy roguelike/qudlike

20.08.2025 17:05 πŸ‘ 26 πŸ” 1 πŸ’¬ 3 πŸ“Œ 0
Post image

back into the worldgen for extra / sub terrestrial realms

17.08.2025 17:15 πŸ‘ 30 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Post image

its a ship

17.08.2025 16:15 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.

13.03.2025 11:39 πŸ‘ 85 πŸ” 8 πŸ’¬ 10 πŸ“Œ 1
Post image

Some sprites inspired by Qud

#roguelikedev

01.03.2025 21:33 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image
26.02.2025 14:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.

26.02.2025 14:55 πŸ‘ 8 πŸ” 1 πŸ’¬ 3 πŸ“Œ 0

bsky.app/profile/ques...

24.02.2025 20:49 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

[thinking of something one million people have thought of before] nobodys ever thought of this

23.02.2025 05:49 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

typically you see these old fonts at 8x14, so going 8x12 i am definitely losing that extra height. But the 8x12 fits in nicely with the sprites…

24.02.2025 05:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

πŸ’„ I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?

24.02.2025 04:12 πŸ‘ 36 πŸ” 1 πŸ’¬ 0 πŸ“Œ 2

i’ve never seen this before - i like it!

24.02.2025 03:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image
24.02.2025 02:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Under the vast, starry sky, the cowboy's heart ached for new horizons and untamed trails.

Under the vast, starry sky, the cowboy's heart ached for new horizons and untamed trails.

I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x

#roguelike #gamedev

23.02.2025 22:55 πŸ‘ 14 πŸ” 2 πŸ’¬ 5 πŸ“Œ 0