wow - this has so much character!
wow - this has so much character!
campfire in the desert vibes
The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
A forest scene at night with multiple campfires.
A cavern scene with glowing mushrooms
the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev
impressive! these look so clean
i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev
an underground river
Feeling better about road generation
i use claude because of the fonts
is sprite mode 2x zoom? and what engine is it? looking really cool, iβm glad to finally see the sprites in!
{R|Bandit}
bevy is such a joy to work in. everything feels easy and intuitive. i really like how itβs bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful
Vehicular Naval Romance
shaky letters for βfreezingβ effect
I think the number glyphs look a little out of place and are difficult to read
Experimenting with more cool text effects for the cowboy roguelike/qudlike
back into the worldgen for extra / sub terrestrial realms
its a ship
This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.
Some sprites inspired by Qud
#roguelikedev
Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.
bsky.app/profile/ques...
[thinking of something one million people have thought of before] nobodys ever thought of this
typically you see these old fonts at 8x14, so going 8x12 i am definitely losing that extra height. But the 8x12 fits in nicely with the spritesβ¦
π I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?
iβve never seen this before - i like it!
Under the vast, starry sky, the cowboy's heart ached for new horizons and untamed trails.
I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x
#roguelike #gamedev