To address these requirements, I propose a system that allows hot-reloading code across the wire while maintaining state, can save per-frame state to disk, has a type-safe language with a mutable context object and elevating the entity-component-system concept to a central language paradigm.
28.01.2026 19:47
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Games need fast development iteration loops, are processed frame-by-frame, must be performant, has lots of mutable state and have a lot of inter-operating systems.
28.01.2026 19:42
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My original concept was to make a programming language and runtime tailored for game development. Games have many interesting facets and constraints where a bespoke tech stack could have an edge over general-purpose ditto.
28.01.2026 19:39
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Work-in-progress game running on the Steam Deck.
Here's what I'm up to on the hobby coding front: I'm making a game. It's a simple game but I'm making it using my own tech. That is, my own programming language, game engine and virtual machine. There's a lot of cool technical work in there to delve into. Stay tuned ๐
07.01.2026 11:08
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Posting stuff on bluesky (or anywhere really) doesn't come naturally to me. I'll try posting more frequently but no promises ๐
07.01.2026 10:55
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Congratulation on releasing, Line! What an achievement -- the game looks wonderful! ๐
25.11.2025 20:02
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Not much to look at but a nice milestone none the less ๐
09.12.2024 21:29
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Hello! I'm new here ๐
Maybe I'll start posting some bits and pieces of my hobby work here. If so, expect snippets of bespoke programming languages and screenshots of vaporware games in development.
06.11.2024 09:41
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