Those were the days.
Those were the days.
Oooooh! The original got its hooks into me *immediately*; its opening tutorial section feels cyberpunk in a way that every other cyberpunk styled game I've ever played dreams of.
And finally, none of the above probably would be a thing if I hadn't seen someone playing the original Super Mario Bros. one day and being blown away by how much better it looked than the 2600 games I was used to playing. That directly influenced my wanting an NES, which lead to, well, *gestures*
The original Clock Tower was one of the games that got me into romhacking, but I'd never have played it if I hadn't played the PS1 sequel first. And that game *terrified* me. Pity about Ghost Head/2US.
Donkey Kong was *my* G&W as a kid. I played so much of it. And now I repair 'em for fun!
Cave Story, of course, is massive, and I was part of helping it become massive.
I spent my a lot of my childhood making Shadowgate-style games in Hypercard.
Live-A-Live is one of the translations I'm most proud of, for a bunch of reasons. (I need to revisit it and fix some things some day...)
Gun Hazard was one of the first games that got me into the fan translation thing.
Mega Man 2 was my first Mega Man and also the first game that I actually managed to successfully hack.
Super Robot Wars Gaiden was the first SRW I put any real time into, and also my first import.
Top row: Front Mission Gun Hazard, Mega Man 2, Super Robot Wars Gaiden: Masoukishin The Lord of Elemental Middle row: Cave Story, Shadowgate, Live-A-Live Bottom row: Clock Tower 2, Game & Watch Donkey Kong Multiscreen, Super Mario Bros.
So I did that nine games thing. All of these were hugely formative for me in one way or another, often in multiple ways. Thread 1/??
This seems like a good deal, and of the lot I only have An Airport For Aliens Currently Run By Dogs (which is delightful and stupid.) Voidwrought sounds good from the description and I've heard good things about Yoku.
Have you seen Predestination (2014)? If not you should absolutely do so! And go in completely blind for maximum effect. No trailers reviews, etc. I was thinking about that one for days after.
So what you're saying is, you're Ness's dad.
Absolutely yes!
The original 1989 U-Force care & instructions manual. There's a red pattern on black-and-white static, and a photo of the device itself.
FROM OUT OF THE FUTURE... UFORCE! POWER FIELD CONTROLLER FOR YOUR NINTENDO ENTERTAINMENT SYSTEM. The cover of the booklet shows a generic superhero-looking guy zooming from the background, surrounded by sparkles, holding the U-Force controller aloft in his left hand. His belt has a "U" on it.
You vs the guy she told you not to worry about.
(I'll let you pick which is which)
FROM OUT OF THE FUTURE... UFORCE! POWER FIELD CONTROLLER FOR YOUR NINTENDO ENTERTAINMENT SYSTEM. The cover of the booklet shows a generic superhero-looking guy zooming from the background, surrounded by sparkles, holding the U-Force controller aloft in his left hand. His belt has a "U" on it.
The U-Force guy is holding a copy of the manual. He's saying, "In the future, life is a lot easier. But we still have to read instructions. Here are yours." My dude, if only you knew.
The U-Force guy has a scarf and glasses. He's driving the controller like a car. Wind swooshes by him, and the text "VVROOOM" appears in big letters. He's saying, "It's more radical than ever. Drive your way right into the future!" This is a blurb for the Rad Racer manual section. Yes guy I see what you did there. Ha ha.
FROM OUT OF THE FUTURE... 1989! Broderbund releases the U-Force controller for the NES. It's an IR field thing that you wave your hands over, kinda like a proto-kinect. And it's bad.
But good enough that in 1990, they updated the manual. It *was* normal. They made it INCREDIBLY EXCELLENT.
BEHOLD:
The original 1989 U-Force care & instructions manual. There's a red pattern on black-and-white static, and a photo of the device itself.
FROM OUT OF THE FUTURE... UFORCE! POWER FIELD CONTROLLER FOR YOUR NINTENDO ENTERTAINMENT SYSTEM. The cover of the booklet shows a generic superhero-looking guy zooming from the background, surrounded by sparkles, holding the U-Force controller aloft in his left hand. His belt has a "U" on it.
You vs the guy she told you not to worry about.
(I'll let you pick which is which)
This booklet is just *so weird.* I'm amazed that it was never scanned before in the first place! I'm also amazed that the crappy controller did well enough to warrant a complete revision+expansion of the booklet alongside entirely new comicbook style art, but hey, I got a laugh out of it at least.
Picked this up on ebay several months ago for like $20 with the controller itself. Got a laugh out of the manual and went to share it, only to find just the plain boring version available! So I scanned it.
The full thing can be viewed here in all its unhinged glory.
archive.org/details/ufor...
FROM OUT OF THE FUTURE... UFORCE! POWER FIELD CONTROLLER FOR YOUR NINTENDO ENTERTAINMENT SYSTEM. The cover of the booklet shows a generic superhero-looking guy zooming from the background, surrounded by sparkles, holding the U-Force controller aloft in his left hand. His belt has a "U" on it.
The U-Force guy is holding a copy of the manual. He's saying, "In the future, life is a lot easier. But we still have to read instructions. Here are yours." My dude, if only you knew.
The U-Force guy has a scarf and glasses. He's driving the controller like a car. Wind swooshes by him, and the text "VVROOOM" appears in big letters. He's saying, "It's more radical than ever. Drive your way right into the future!" This is a blurb for the Rad Racer manual section. Yes guy I see what you did there. Ha ha.
FROM OUT OF THE FUTURE... 1989! Broderbund releases the U-Force controller for the NES. It's an IR field thing that you wave your hands over, kinda like a proto-kinect. And it's bad.
But good enough that in 1990, they updated the manual. It *was* normal. They made it INCREDIBLY EXCELLENT.
BEHOLD:
An old video of Street Fighter meets Duck Hunt.
One might say it's even out... of the FUTURE.
Working on a weird surprise. @frankcifaldi.bsky.social and @gamehistoryorg.bsky.social might want to take notice :) Seemingly unscanned manual for an NES peripheral. Not to say that there isn't a scan of this thing's manual out there, just not *this* version of the manual. And it's *out there.*
Yay hypercard
The extra latency from long lines is causing an interaction with something in the original engine code, and I'm not sure what's going wrong. Unfortunately speeding up the font code isn't really an option here; I don't think there's any way to make it fast enough for this to not happen.
So for those curious about SRW4 progress, there's a nasty race condition with the font code that only occurs in battle sequences, but causes the game to effectively crash -- the sequence stops progressing if the line takes too long to draw. Linebreaks exacerbate this dramatically.
So it's #CommunityGamealong Mecha Month and I had to give this a try. It's a lot of fun! Plenty of rough edges at the moment admittedly but there's absolutely something here.
Man in all seriousness you can just feel how bored the acting for these gets by the time they hit code veronica
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#SQUARESOFT #γγγη΅΅ #pixelart
"Assassin's Creed 3 is like the sixth or eigth game depending on how you count" - Funny
"Kingdom Hearts 3 is roughly the 13th game" - Extremely Funny
"Beatmania 3 is the 13th one but they never made beatmania 4 and instead made 32 sequels to beatmania 2, which is the fifth one" - True Masterwork
Ever suddenly catch yourself doing something and think, "sheesh, how the hell did I ever get *here* with my life?"
Why do I ask? "Oh, no reason," I say, whilst staring at two 2-million-line-long assembly execution logs side-by-side trying to figure out where they diverge
Iβd totally missed this until someone messaged me about it, but NCS Corpβs Mega Drive strategy game Vixen 357 is getting an English-language Western release!
A lot of the late localizations weβve been getting recently have been shooters, so this is a nice surprise!
#SegaGenesis #MegaDrive