Ok, I'm almost done with the video I will send O_Tire and Roxana, and then I'll see about uploading it to my channel.
#devlog
@chillitch.itch.io
I'm Chill Dev. I'm a Game developer who uses game engines like Godot and RPGMaker. I'm making a game called "Fates Gamble" Play it here!: https://chillitch.itch.io/fates-gamble-a-russian-roulette-rpg #Indiedev
Ok, I'm almost done with the video I will send O_Tire and Roxana, and then I'll see about uploading it to my channel.
#devlog
Ok Editing is going well I'm almost 3 minutes in with editing the video for my next devlog. Also I must remind yall that I'm going to make this video unlisted and show to O_Tire and Roxana first AND THEN upload it publicly.
#devlog
Ok, so I have finished recording my voice for the script for my next devlog. I'll hopefully be able to edit it tomorrow. Although I'll send it to O_Tire and Roxana first, to see if they're ok with it.
#devlog
Script is going good so far, Hopefully will add more and do some recording on Monday
#devlog
Well now is time to make a trailer for both the VX Ace and MV version. Although I might make a new #devlog before I do that, since I really have been meaning to make a devlog on #music and also because O_Tire thinks its a good idea to write about the soundtrack to help them out.
ahhh so cute, but yet so easily scared haha.
Ok Browser version has been updated with sanity effects, although if theirs any bugs that break the game, let me know. #devlog
chillitch.itch.io/fates-gamble...
Sanity effects seem to be working properly. I’ll see if I can update the browser version by tomorrow or Wednesday.
#devlog
After some discussing with O_Tire, I might add a mental health system to my game. It was funny because he suggested it while I was working on a sanity system. I wont say much, but it's similar to "Eternal Darkness." Here's a sneak peak.
#Horrorgame #horror #devlog #art #rpgmaker #indie #horrorgames
We angry birds, up in here >:3
Prototyping enemies & allies for my upcoming Rocket Jumping game. 🚧
My current plan is to introduce enemies in level 5 which is will be a museum, but that might change.
The Game: o-tire.itch.io/simu-soar
#indiedev #UE5 #TF2 #indiegame
New Update for the browser and MV version of my game called "Up, up... and scaaallle!":
#devlog
chillitch.itch.io/fates-gamble...
Ok, upscaling enemy png's has been time consuming but at least it looks better, I should hopefully finish by tomorrow or Friday!
Here's a comparison of the old vs new. #art #devlog #gamedev #indie #horrorgame #rpgmakerhorror #horror
Zeppelin Armada is a steampunk-themed megawad for Doom 2 designed for limit removing source ports (e.g. GZDoom). Another easy recommend! #doomwad
You can find it here: www.doomworld.com/forum/topic/...
Ok, so I'm making the graphics look better. The door and the Stalker are looking more high quality so far. I'll see if I can show them off on my Bluesky account.
#devlog
BROWSER VERSION HAS BEEN UPDATED! Just click "Run game"
I'm very happy to know that people have a simpler way of playing my game. Unfortunately it is kind of more laggy than the download versions, but oh well, it should still be very playable
#devlog #horrorgame
chillitch.itch.io/fates-gamble...
Patch note called "I NV, MV... haha, get it... Sorry":
#devlog #indie
chillitch.itch.io/fates-gamble...
New Patch note called "MV Here we come!" The MV version is out now! It's not for browser yet, but it will eventually. #rpgmaker #devlog #horrorgame #gamedev #indie
chillitch.itch.io/fates-gamble...
New patch note called: "I have a VX Ace up my sleeve"
chillitch.itch.io/fates-gamble...
#devlog #horrorgame #rpgmaker #rpgmakerhorror #indiedev
Gonna see if I can play test more tomorrow. Thinking of adding the MV version to be downloadable, then improve the graphics, then make a Browser version
Also i noticed the music is delayed. I'll preload it so it wont lag.
I guess when recording my game it drops frames, but when not recording, it seems to be pretty good, I get about 50 - 60 frames. There is still some image flicker, but I'm hoping that's just because I'm recording. Overall animations are working and flicker isn't as apparent
#devlog #rpgmaker #horror
bro wants noob so badly, damn... TmT
haha, it's ok I know I'm insane. Also yeah it can be a headache. I used a VX Ace converter script to make it easier, however I needed plugins to fix some issues VX Ace doesn't have. 3:
Been having issues with cutscenes or in this case “movies” as rpg maker calls them. Primarily freezing problems and probably has to do with bit rate, so I think I can fix it. Overall everything else is working great!!!
#devlog
Omg, I used to think it was a weird ass controller, but you opened my eyes
Was experimenting and fixing some MV bugs. Also the boss collapse SFX sounded weird so I had to change it.
ALSO. For the MV version of my game, the enemies will be more responsive, so its even riskier to juke them when in a chase.
#horrorgame #rpgmaker #devlog #gamedev #indie