This is excellent and resonates deeply- Iβll be sharing it around!
This is excellent and resonates deeply- Iβll be sharing it around!
There are many resources out there to help game designers, but none to help project managers design game collaborations from an institution's side.
In response to this, Iβve created this Field Guide, for oorganisations wanting to create successful games.
davidfinnigan.substack.com/p/commission...
Our "Gaming Like It's 1930" jam has wrapped up with a total of 37 entries β our best year ever: itch.io/jam/gaming-l...
I'm looking forward to reading and playing them over the next few weeks!
Now pay-what-you-want! Including nothing, if that's where you're at, although all profits are donated to the Electronic Frontier Foundation. @randylubin.com and I really want you to gather some friends and play it.
Honor Bound by @randylubin.com and @jmstar.bsky.social is a live action game for exactly 6 players, and it explores honor culture and masculinity through the lens of an old fashioned duel. Play starts after a challenge is issued and the de-escalation attempts begins.
randylubin.itch.io/honor-bound
I wish more people would play Honor Bound, which I wrote with @randylubin.com. It's a serious game about dueling culture and toxic masculinity but it is also really fun to watch a pair of puffed-up idiots ignore every available off-ramp until they shoot each other. randylubin.itch.io/honor-bound
Happy public domain day! Come join our jam "Gaming Like It's 1930" and make games that about or inspired by works from that year: itch.io/jam/gaming-l...
Just two weeks until the start of our public domain jam "Gaming Like It's 1930"Β βΒ hope to see you there!
itch.io/jam/gaming-l...
My wife Avital is going on Shark Tank tonight to pitch her business Edible Architecture! www.facebook.com/SharkTank/vi...
a session of Three Generations on playingcards.io toward the end of the third era, with the map fully built out
It's now available in a free public beta and you can either grab files for print and play or play it online via playingcards-io
It plays in under an hour, is GMless, and uses card driven prompt mechanics inspired by @jmstar.bsky.social's Desperation games
Let us know if you play it!
Check out the new game that @diceexploder.com and I have designed: randylubin.itch.io/three-genera...
In "Three Generations: The Rise and Fall of the Eternal Empire" you tell the story of an empire as you build a city network and tell stories of the characters who travel across its lands.
"Gaming Like It's 1930" is coming this January: itch.io/jam/gaming-l...
Come join us for our annual public domain game jam, celebrating new works that are entering the commons
Yup! You can use setLastCardLocation to specify the specific card location or the portion of the deck (e.g. last 20%). Read more here: docs.storysynth.org/guide/option...
Some exciting news: this morning we launched a collaboration with @icrc.org: our Trust & Safety: Armed Conflict game. trust-and-safety-game.icrc.org
Our latest game is out! In Trust & Safety: Armed Conflict, you'll explore the challenges of running a social media company during an international conflict.
Designed with Copia Gaming and the International Committee of the Red Cross.
Play it now: trust-and-safety-game.icrc.org
For anyone who missed our Kickstarter for the very fun card game One Billion Users (or if you backed it and want extra copies) we just put up our remaining stock for sale. There are not that many, so this is your LAST CHANCE to get one. We also have a few discounted "damaged box" copies...
In the game, players take on the roles of powerful organizations and influencers who react to an future disruption by posting to social media and spinning events in their favor.
It takes an hour to play, runs with 5-6 players (plus facilitator), and involves minimal prep. It's also 100% free!
I'm excited to share a new game called "Posting Through It" that I co-designed with @sidneyicarus.bsky.social
The game explores how online discourse changes how we experience global disruption and it's played over a fake social media platform.
Check it out: randylubin.itch.io/posting-thro...
Hey - we covered this in Trust & Safety Tycoon!
Would you make a different decision? Play here: trustandsafety.fun
A case containing copies of the game One Billion Users
Just got my copies from our One Billion Users Kickstarter. They look great!
I'm on this weeks Riskgaming podcast, discussing the challenges of exploring complex risks through game design
Danny and I had a great conversation and we shared the approaches and intuitions we bring to the design process
Podcast: pod.link/1615629580/e...
Transcript: substack.com/home/post/p-...
Working the Case, my murder mystery storytelling game, is now officially out of beta!
I've tweaked the visual design of the playcards.io version and updated some of the cards content in the Cyberpunk and Space Station playsets.
Grab it now and play online! randylubin.itch.io/working-the-...
If you want to hear it in action, check out this actual play on Party of One: www.partyofonepodcast.com/2022/08/04/3...
@jeffstormer.gobirds.online and I had a great time creating a Columbo inflected space mystery on a decadent vacation station.
Our session was so much fun!
You can finally get "Working the Case" on Itch: randylubin.itch.io/working-the-...
It's a 30min gm-less murder mystery game in a fantasy, space, or cyberpunk setting. Play as investigators and match evidence cards to suspects, describing scenes along the way.
It's a blast!
The latest episode of The Game Design Roundtable is about Serious Games. Come listen as @jmstar.bsky.social, Kathryn Hymes, and I discuss how we approach making games that are designed for education, training, and social impact: thegamedesignroundtable.com/episode/seas...
There are also other tabs that control static game values, initial game state, and selector logic that we sometimes use to determine which screen to show next (using flags or game state)
A screenshot of one dilemma in a spreadsheet, with different rows for response options
There's a main tab that contains all of the possible game screens with content columns for the main text, player options, and decision results. There are also helper columns for changing game state, pointing to the next screen, and setting criteria for if options are visible and/or locked.
I can talk about building an interactive fiction engine powered by Google Sheets and optimizing the sheet workflow so non-designers can effectively collaborate on content and mechanics.
The case study game would be trustandsafety.fun where the spreadsheet ended up running over 27,000 words