Not a lot of progress (or at least not visually). Refactored the items system so the UI syncs better with the save system, to allow the player to use items in combat, etc. So you can throw a bomb (*pending animation*) to a skeleton now.
#Playdate #GameDev
06.03.2026 16:52
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Steam Publisher: pantaloon
A home for misfits. Get bold & bizarre games to your inbox: https://www.pantaloon.io/
FEELERS OUT for this monthβs bold & bizarre games bulletin
Looking for offbeat games for Feb (either announced or released) which will feature in our newsletter hitting nearly 40k inboxes and steam curator page
Link me your games #indiedev (and share pls π)
store.steampowered.com/publisher/Pa...
08.02.2026 22:45
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I've always found it a bit lazy unless there's a twist: an empowered version with some new mechanics, two bosses at the same time, or something else. I find it's also good when a boss becomes a regular enemy.
08.02.2026 21:14
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Finished a small prototype to test some mechanics. It was ok, so I'm planning on keep working on it to have a demo I can publish.
I've been doing more backend stuff. Started building an item system and synced it with the save system. Nothing groundbreaking, but it's something!
#PlayDate #GameDev
07.02.2026 13:14
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49 reviews for The Nameless City on Steam
Almost 50 reviews!
29.01.2026 21:31
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You can call it Star Truck and you don't need license!
28.01.2026 15:34
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Make a Star Trek game!
28.01.2026 12:43
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Cool pixelart!
19.01.2026 12:03
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100 likes y os paso la build de Ernesto Sevilla rotΓsima para LUNACID β¨
20.12.2025 19:29
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You can scroll on the leveles that are bigger than the #Playdate screen now.
#IndieGame #Pixelart #ScreeenshotSaturday
20.12.2025 09:14
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TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298...
#Lovecraft #IndieGame #HorrorGame
16.12.2025 17:13
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We did what we had to do!
16.12.2025 20:15
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The Nameless City by Paradnight Studio, dim3, Cyberleaf Studio
Adventure game inspired by Lovecraft's short novel
The game it's a narrative-driven first person horror adventure inspired by Lovecraft short novel. And it's also available on itch: paradnight-studio.itch.io/the-nameless...
16.12.2025 17:13
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TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298...
#Lovecraft #IndieGame #HorrorGame
16.12.2025 17:13
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Transition for loading new levels in the #Playdate game.
The native Playdate class doesn't have a way to revert an animation out of the box, so probably I'll just code a custom one later, as I don't want to duplicate the fade in and fade out transitions.
#IndieDev #IndieGameDev
13.12.2025 12:33
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I want to be alone and use my visor to scan stuff, thanks.
06.12.2025 13:37
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I don't know who played Metroid Prime and thought 'Hmm, what this game needs is an annoying NPC who gives you advice on how to solve puzzles and kill enemies!'.
06.12.2025 13:37
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Programming some systems for the #Playdate game. It can save some variables in one scene (the player fell from the bridge) and read them on another scene (if the player fell, the enemies attack immediately). With this I can create more interesting levels.
#gamedev #ScreenshotSaturday #indiegamedev
22.11.2025 10:39
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I want to create some test levels and mechanics for a proof of concept. Still some work to do for doing that, but not that much.
But before that I need to improve the performance in the real hardware, as loading levels makes the FPS go down to 15 π«
08.11.2025 10:43
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Worked a bit more on the #Playdate game this week. Loading new levels, harming the player on the 'exploration' mode, etc.
#gamedev #ScreenshotSaturday #indiegamedev
08.11.2025 10:41
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Repost for #ScreenshotSaturday
#gamedev #pixelart #Playdate
18.10.2025 10:04
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Searching a tool for doing the maps took me quite some time too. I tried LDtk and it was cool, but I wanted each map to have different layers, and on LDtk the layers are global.
Then I moved to Tiled. This one worked better for the game as each map has its own layers.
17.10.2025 16:25
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I haven't posted in a while! I've been doing some code for an 'exploration' mode of the #Playdate game.
Doing the door sprite took me more time than it should, as it's a placeholder. But doing pixel art is fun.
17.10.2025 16:22
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There's also VSCodium, a VSCode version without Microsoft's telemetry.
07.10.2025 13:54
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CARIMARA: BENEATH THE FORLORN LIMBS IS OUT NOW ON STEAM
a short horror story about ghosts, goblins and polite anxiety of asking too much.
untangle the mysteries of a "ghost problem" haunting this unwelcoming, desolate house. even if it means digging up uncomfortable truths.
06.10.2025 13:26
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thereβs just one day left for this bundle. itβs halfway to its goal. please keep sharing and spreading the word about it. every bit helps. no effort is wasted effort. thank you!! π
22.09.2025 05:59
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The support for the Games for Palestine charity bundle has been immensely appreciated these past weeks. With 6 days to go, we are about $14k from reaching $100,000.
Please RT and support the bundle itch.io/b/2979/play-...
17.09.2025 14:08
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the play for peace artwork showing a palestine flag as a puzzle, hands placing pieces on the board, and the title of the charity imposed over it.
Play for Peace - Games for Palestine 2025 Charity Bundle is here!
itch.io/b/2979/play-...
for just $8 you get 382Β amazing games, from cozy narrative sims, to meditative adventures, to action games, visual novel tools, experimental sims, an RPG about being a cow, to tabletop experiencesβ¦
05.09.2025 06:28
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