did my first attack on artfight
did my first attack on artfight
haven't been active in here in a minute (moved and started a new job!) so here's an old character concept to tide yall over
#conceptart #oc
dev work from within the last week:
- healthbars
- particles
- screenshake
- impact shader
- platforms
- game manager system
on the art side, it's portraits and more wizard anims.
#indie #gamedev
literally was just about to complain about the same thing π whats going on with it lately?? keeps breaking itself
made a discord server for posting dunjin updates! friends lmk
a mobile issue ig
on to the next one
#gamedev #pixelart
this site still doesnt support gifs?
i mean sure but it doesnt exist
ive been individually sending wips to people that arent ready for posting but idk i feel like i should make a server or smth
momentum
#conceptart #gamedev
knikts
my bad for tryna be Personable
if i know u i'd be happy to send over a build so you can lmk your thoughts !!
been another busy week, but here's a snippet of some recent changes in the dunjin π«
#gamedev #indiedev
and 2 days ago i did a song for the soundtrack (which you are hearing above) π§ I might upload it to my website, in which case it'll be over at sammi.sh/music
lmk what yall think about everything! really would love to hear thoughts on this stuff as I'm working
today: automated normal generations and tested lighting in-engine (still have to do a few steps but I don't need to hand paint them), they don't play nice with the rest of the animation system yet but here's a quick test
been a couple busy days of work
yesterday: made a script to let me do batch edits at the same time, making skins a lot easier to do
theyβre in! might start on the 2nd but prolly not cos spring break is over
#gamedev #indiedev
still needs a LOT of polish and of course sound + menus but things are looking a bit more complete now. some things broke in the port from godot 3 to 4 so I still have to fix those (cameras, tilemaps mostly)
took a break for a couple months but now specials are in, grabs + proper shield system next βοΈπ‘οΈ
#gamedev #indiedev
more
shape/form study
#art
HARDWARE (1990)
continued character design exploration
tried joining a bay area polycule and they asked me leetcode questions
geordie greep bond movie theme
im on on all phlegm diet