How much did they spend on this toy again?
chatgpt.com/share/69a34f... #AGI #DevLife
How much did they spend on this toy again?
chatgpt.com/share/69a34f... #AGI #DevLife
SpriteDicing is now available on @godotengine.org !
๐ dicing.elringus.com/guide/godot
Fun fact: it runs 3.7ร faster on Godot vs Unity, thanks to more efficient texture read/write functions. โก
At some point, it started writing "Ok!()" instead of "Ok()" and refused to remove the bang. I guess we just discovered an AI coping mechanism :)
Interesting! Though I've been posting quite regularly on both accounts... But maybe not enough.
Same post, at the same time, on Twitter and Bluesky. Twitter account has x10 more followers.
Now I'm wondering: is the bird actually dead, or did the background cook? ๐ค
Bootsharp now supports NativeAOT-LLVM. It's fast.
โก๏ธ sharp.elringus.com/guide/llvm
#OpenSource #DotNet #WebDev
Oxidized my sprite packing solution into cross-engine tool. It's no longer coupled with Unity and works 3x faster.
๐ฆ github.com/elringus/spr...
#rustlang #gamedev #cg
So, I've finally felt victim to the hype and started rewriting one of my tools to #rustlang from #csharp. Quite satisfying, though not sure if I'll ever be able to appreciate mandatory curlies. So much wasted vertical space. ๐
Finished upgrading my C# <-> JavaScript interop solution to .NET 8. Also added instance bindings and shiny new docs: bootsharp.com
#OpenSource #DotNet #WebDev
Made a JS util to optimize web media: imgit.dev
Plugs into build pipeline to encode images and video into AV1/AVIF, generate covers and variants for high-DPI displays, etc. Makes it trivial to prevent layout shifts and content poppin on page load.
#OpenSource #JavaScript #WebDev