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Rostik Fomich

@rostikfomich.com

Level Designer, Source Engine Enthusiast, Music Production.

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24.07.2023
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Latest posts by Rostik Fomich @rostikfomich.com

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More work on Shelter (it's not dead!). Interior art is finished except polish. Just added the first version of the 3d-skybox to help with the foundation for exterior art. More coming soon!

#cs2 #counterstrike #leveldesign #source2

29.01.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes!

14.03.2025 22:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2

03.03.2025 17:22 πŸ‘ 14 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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I am not done with Fachwerk for @counter-strike.net yet, but hope the ride is gonna be over soon. Here are some mighty smartprops I've made sometime ago specifically for A site!

26.02.2025 14:01 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Video of Dog Hostage in Shelter (2/2)

#counter-strike #cs2 #source2 #leveldesign

06.12.2024 19:54 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Video of Dog Hostage in Shelter (1/2)

#counter-strike #cs2 #source2 #leveldesign

06.12.2024 19:53 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?"

Initially, I wasn't able to figure out a solution that worked.

Well after a recent tip from another designer, I finally got it working.

I present, the "Dogstage."

#counter-strike #cs2 #source2 #leveldesign

06.12.2024 19:51 πŸ‘ 19 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1
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Still blows my mind that with HL:Alyx, valve shipped ALL of the map source files for the entire game.

Wonder how something works in the SP campaign? You can just go load it up, and check out the scripting raw. It's sick.

04.12.2024 04:21 πŸ‘ 148 πŸ” 29 πŸ’¬ 4 πŸ“Œ 0
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Art pass progress (3/3)

#counter-strike #cs2 #source2 #leveldesign

14.11.2024 22:56 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Interior shots (2/3)

#counter-strike #cs2 #source2 #leveldesign

14.11.2024 22:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Around 10 months ago I began work on a CS2 project titled "Shelter." Its a Hostage rescue map set at an animal shelter.

Here are some early shots from the level-design phase and some more recent ones from the in-progress art pass. (1/3)

#counter-strike #cs2 #source2 #leveldesign

14.11.2024 22:53 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Here are some more photos of my CS2 project "Oldtown."

It's looking like sundown.

Team is starting to focus more on lighting as we approach major facade details being blocked in. Can't wait to share more photos of the lovely custom assets we are developing.

13.11.2023 05:16 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’ve been working on and off on this for around two weeks in my limited free time.

29.09.2023 15:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More work on my CS2 level. Instances make industrial architecture a lot quicker.

28.09.2023 22:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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More progress today. Looking like I’ll compile tomorrow since I prepared the technical fiddle-bits.

19.09.2023 06:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Personally I’ve never worked with Trenchbroom, but from what I’ve seen it’s certainly more advanced in many ways. Still holding out for a full UV editor in Hammer eventually, but the current quick texture tool is improved even over HLA hammer.

18.09.2023 15:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Testing out some of the improved tools for CS2. Thank you to whoever added user-controllable parameters for beveling/thickening in Hammer, you're literally the best.

18.09.2023 03:41 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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26.08.2023 01:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Finished Baldur's Gate 3 and accidentally got my wife hooked in the process. The house has been eerily quiet except for the low hum of the steamdeck...

22.08.2023 20:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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made a few trimsheets for brick rubble and damage

07.08.2023 04:48 πŸ‘ 72 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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Scooby Doo-style haunted mine vibes #zoinks

30.07.2023 06:55 πŸ‘ 196 πŸ” 29 πŸ’¬ 6 πŸ“Œ 0

Overall, I love to create regardless of the medium. If I’m not asleep or working, I’m probably messing about with something. Even if only for my personal satisfaction.

I’ll try to share more of my art, music, and photos here in the future. (4/4)

26.07.2023 06:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Recently I’ve taken a proclivity for wildlife photography. A recent trip to Yellowstone National Park nabbed me some of my favorite photos to date.

Here is a small sampling. Please bear with me… (3/4)

26.07.2023 06:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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.ba†ch Synthwave / French House / Retro

I’m a classically trained violinist who loves to compose and produce a wide variety of different music. Usually symphonic, synth-wave, or punk.

Over the years I’ve learned to play the piano, guitar, mandolin, and harmonica.

I’m eyeing banjo next. (2/4)

26.07.2023 06:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Intro time!

My name is Ross and I am a level designer and tinkerer.

I currently work a cozy job writing law which pays the bills, but doesn't quite tickle my creative urges the same way level design does.

I’m optimistically considering transitioning this hobby into a career in the future. (1/4)

26.07.2023 06:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi am Ross and I'm an independent level designer working in the Source 2 Engine. I'm working on an upcoming project for HLA.

25.07.2023 03:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some other stuff for an unannounced HLA project I am working on. Gave a shot at implementing an unused mask design from Valve concept art:

25.07.2023 00:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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WIP church mock-up from about two weeks ago versus where its currently at:

25.07.2023 00:13 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Time to get the ball rolling over here.

24.07.2023 23:52 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1