Hugh Chew πŸ”œ GDC 2026's Avatar

Hugh Chew πŸ”œ GDC 2026

@hughchew.com

Staff Material Artist @ Zeromatter | Instructor @ AAU & LCAD| 32 https://linktr.ee/hughchew

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Latest posts by Hugh Chew πŸ”œ GDC 2026 @hughchew.com

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For what it’s worth, SF has some good skylines

10.03.2026 01:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's my birthday, which means you are legally obligated to repost this and also tell all your friends to hire me because I'm very good at my job*

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* Goodness of job not contingent on birthday; we are a proud year-round (excluding holidays and sick days) Good At Job establishment since 1987

09.03.2026 16:31 πŸ‘ 74 πŸ” 39 πŸ’¬ 4 πŸ“Œ 0
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These will never stop being hilarious

09.03.2026 21:07 πŸ‘ 808 πŸ” 113 πŸ’¬ 18 πŸ“Œ 20

lol same here!

09.03.2026 17:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 1 #gdc , let’s hope my body can handle the next 3 days lol

09.03.2026 17:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Happy Birthday!

09.03.2026 17:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not at GDC this year, but here’s a couple scraps of free advice on networking for new folks:

09.03.2026 05:16 πŸ‘ 74 πŸ” 21 πŸ’¬ 1 πŸ“Œ 3

Good advice. Be human, prioritise other humans rather than β€˜celebs’, respect your weak human body.

09.03.2026 08:00 πŸ‘ 77 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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Lunar New Year Parade in SF, got a chance to grab a few good #material references along the way!

08.03.2026 07:10 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Lunar New Year Parade in SF, got a chance to grab a few good #material references along the way!

08.03.2026 07:10 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

06.03.2026 21:43 πŸ‘ 4392 πŸ” 1053 πŸ’¬ 70 πŸ“Œ 41

Masterful

06.03.2026 23:19 πŸ‘ 164 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0

You can even also add a small little scene or Diorama for the character to flex a bit, as long as you can show that you can make both and use all the necessaary programs like Designer, Painter, ZBrush and render them in a Realtime renderer like Marmoset, UE5, Unity, etc.

04.03.2026 22:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Jam City hiring Principal 3D Generalist in United States | LinkedIn Posted 4:08:05 PM. As a leading mobile games developer, Jam City is looking to β€œlevel up” our talent. We’re on the…See this and similar jobs on LinkedIn.

Here is a good example of what to expect. www.linkedin.com/jobs/view/42...

If you look at what is expected here, It can be broken down like this; One good Character, One good Environment and maybe a Prop or Substance Material. You can show a lot more with your breakdowns from ZBrush and Painter.

04.03.2026 22:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Portfolio Tips Vol.1
Portfolio Tips Vol.1 YouTube video by Hugh Chew

Back with another Tutorial!

I'll be going over general information for Portfolios. Just in time for GDC 2026!

youtu.be/bBpHX4Hypao

I still have some availability for 1on1's and meet ups at GDC, find me on the GDC app!

#texturing #UE5 #gameart #gamedev #Games #PortfolioReview #CareerAdvice #GDC

04.03.2026 18:49 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

The infinite sadness of losing another hour because of an old harvesting practice made during the founding of the US. Thanks Ben Franklin!

04.03.2026 13:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s a valid response to them being so dismissive, like β€œcongrats you aren’t eating this shit sandwich” in the current buffet of shit. This day and age, we don’t see a lot of sympathy and understanding that these are people being affected and they aren’t faceless anymore because of social media.

01.03.2026 23:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finished up The Unknown Island environment! the feedback I received while working on this environment was incredible helpful and I really appreciated it!

28.02.2026 16:17 πŸ‘ 17 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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I’m #GDC ready! If anyone is attending and wants to meet up for a 1on1, portfolio review or just a chat, I’ve set up my schedule on the App for appointments!

#gdc2026 #gameart #gamedev

27.02.2026 05:34 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Tree Bark WIP #substancedesigner

27.02.2026 00:56 πŸ‘ 48 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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I will be at GDC 2026 this year! πŸŽ‰

I set up an Appointment Calendar with my schedule and available times to do some Portfolio Reviews and 1on1s.

πŸ“… tinyurl.com/3etfj7p2

I will also be at the LCAD booth on Wednesday!

#GDC #Games #GameArt #GameDev #Substance3D #Materials #Texturing #UE5

24.02.2026 19:23 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I love my niche memes

23.02.2026 21:40 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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High Tide 🌊 ✨ A piece in my ongoing series of paintings called β€˜A Starry Place’

23.02.2026 20:23 πŸ‘ 2125 πŸ” 619 πŸ’¬ 28 πŸ“Œ 1
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The wide angle really made Ben’s face look more derpy than usual 🀣🀣

22.02.2026 22:23 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Legend of Zelda illustration showing Link fighting a Moblin, with an Octorok kind of passing out, some rupees are visible and Death Mountain is in the background looking all ominous and shit

Legend of Zelda illustration showing Link fighting a Moblin, with an Octorok kind of passing out, some rupees are visible and Death Mountain is in the background looking all ominous and shit

🎨 The Hyrule Fantasy

21.02.2026 23:08 πŸ‘ 606 πŸ” 184 πŸ’¬ 5 πŸ“Œ 1
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have some very old links for the big zelda anniversary
#artpost #zelda

22.02.2026 02:51 πŸ‘ 848 πŸ” 121 πŸ’¬ 7 πŸ“Œ 1
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Dug up some Zelda art I made from an UE4 scene over 12 years ago! This was a test using dDO and Quixel to make some PBR tiles and the triforce from a level in Likk to the Past!
#zelda #zelda40 #gameart #gamedev

22.02.2026 05:48 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Artstation post imminent
#gameart #3dart #hardsurface #weaponart

21.02.2026 20:08 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Digital illustration with a traditional appearance of purple and yellow-orange hues on canvas. The setting is Clocktown, from The Legend of Zelda: Majora's Mask. A low view of Link stepping away cautiously while looking up past the clocktower at the massive and menacing moon that will soon crash down on Termina.

Digital illustration with a traditional appearance of purple and yellow-orange hues on canvas. The setting is Clocktown, from The Legend of Zelda: Majora's Mask. A low view of Link stepping away cautiously while looking up past the clocktower at the massive and menacing moon that will soon crash down on Termina.

Happy 40th to Legend of Zelda πŸ—‘οΈ

21.02.2026 17:03 πŸ‘ 1885 πŸ” 579 πŸ’¬ 4 πŸ“Œ 7
Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

Original Zelda sprites drawn on paper

The Legend of Zelda (1986 - released 40 years ago today) sprite table (presumably for memory allocation purposes) and enemy character progression sheets, all drawn by Shigeru Miyamoto.

21.02.2026 14:54 πŸ‘ 245 πŸ” 94 πŸ’¬ 2 πŸ“Œ 1