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EngineerSmith

@engineersmith.net

Passionate programmer, fantasy reader, and British game developer! https://github.com/EngineerSmith https://www.youtube.com/@EngineerSmithOfficial #gamedev #love2d

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12.11.2024
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Latest posts by EngineerSmith @engineersmith.net

I have the full gameplay loop in now! Just need to spend the next 24 hours putting in content!
youtu.be/kufRglWhvII

#SolarpunkJam #love2d #gamedev #programming #gamejam

09.05.2025 21:44 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Day Zero, Anima Jam 2025 - Progress 10 - Cutscene, dialogue, audio!
Day Zero, Anima Jam 2025 - Progress 10 - Cutscene, dialogue, audio! YouTube video by EngineerSmith

Much progress has happened, and I'm nearing getting the full loop in!
youtu.be/SqIXzww0m0Y

#SolarpunkJam #love2d #gamedev #programming #gamejam

05.05.2025 18:54 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Day Zero, Anima Jam 2025 - Progress 5 - Animation Heaven!
Day Zero, Anima Jam 2025 - Progress 5 - Animation Heaven! YouTube video by EngineerSmith

Who knew you could write an animation system from scratch in *checks notes* 2 days! ๐Ÿ˜…
youtu.be/UaSUuYpHIYk

#SolarpunkJam #love2d #gamedev #programming #gamejam

26.04.2025 16:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Day Zero, Anima Jam 2025 - Progress 4 - Character Finished
Day Zero, Anima Jam 2025 - Progress 4 - Character Finished YouTube video by EngineerSmith

After a painstaking amount of time of data entry and number tweaking. An actual character is in! ๐ŸŽ‰๐Ÿฅณ ๐ŸŽ‰
youtu.be/a5R9rcVZHq8

#SolarpunkJam #love2d #gamedev #programming #gamejam

24.04.2025 19:36 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Day Zero, Anima Jam 2025 - Progress 2 - Character Animation file defined
Day Zero, Anima Jam 2025 - Progress 2 - Character Animation file defined YouTube video by EngineerSmith

Not as exciting, but I got animations defined by file; so they can be tweaked too. Nothing is hardcoded so far. I've also been working on the dialogue system
youtu.be/ENVG1iN2lEQ

#SolarpunkJam #love2d #gamedev #programming #gamejam

23.04.2025 19:04 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Day Zero, Anima Jam 2025 - Progress 1 - Character Cutout Animation
Day Zero, Anima Jam 2025 - Progress 1 - Character Cutout Animation YouTube video by EngineerSmith

A new day, a new jam. I've already got a Character dancing around youtu.be/ogpqHG70ZGE?...
#SolarpunkJam #love2d #gamedev #programming #gamejam

22.04.2025 15:30 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
MintMousse | Web Console Library | Love2D
MintMousse | Web Console Library | Love2D YouTube video by EngineerSmith

My #love2d library is alive! I can add, update, and remove components across threads. I just need to polish and add more components now. #webdev #gamedev
youtu.be/dMwKQ5XrvoM

04.04.2025 17:56 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

I've been rewriting my #love2d library which hosts a web console for your love apps. It is now running on WebSockets instead of a REST API.

28.03.2025 16:53 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Jingle Jam Game Jam 2024 - Progress 6 - Dumb AI
Jingle Jam Game Jam 2024 - Progress 6 - Dumb AI YouTube video by EngineerSmith

I got a basic pathing ai in my #gamejam game. Now to try and get combat in! Hopefully the zombies will be a worthy foe!

#love2d #gamedev #indiedev #JingleGameJam2024 #JingleJam
youtu.be/dW94a5Mfwnw

04.12.2024 15:31 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Jingle Jam Game Jam 2024 - Progress 2
Jingle Jam Game Jam 2024 - Progress 2 YouTube video by EngineerSmith

I'm in a #gamejam! After the first day, I've got a basic world, and I've started to write collision handling. It's going well so far. Hopefully it can be pulled together!

#love2d #gamedev #indiedev #JingleGameJam2024 #JingleJam
youtu.be/qR3C6aH4wUA

02.12.2024 20:48 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

I finally made something visual to share! I've got my settings menu UI in place now, and switching between options.

#love2d #gamedev #indiedev

20.11.2024 14:02 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I can understand the frustration from a player pov.

In my engine I use title cards to load the game; otherwise it would just a loading bar. I also want to show appreciation to people/groups who helped make the framework the game runs on. My title cards are just max 20 seconds, 3 minutes is wild

19.11.2024 20:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The plan is to make it fully customisable, so you can throw in whatever widgets you want and it updates in real-time. It's been a fun journey so far. I think I've rewritten it 2-3 times, just to make it easy to use. My end goal is to have a minimap that can render within the web console

16.11.2024 17:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Server web console | Love2D
Server web console | Love2D YouTube video by EngineerSmith

This is one of my old projects; a web console for #love2d. Useful for game servers - I'm still working on it on and off as an open source library. I haven't made a stable release yet, but it's always fun showing it off

www.youtube.com/watch?v=DB-6...
github.com/EngineerSmit...

#gamedev #backend

16.11.2024 17:52 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I started my programming adventure back in 2011, and started getting into game dev when I started university in 2016. I've worked in the game industry, but now I'm pursing game dev as a hobby.

14.11.2024 21:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Heyo! I've decided to use this account as a blog of my game development adventures. I often make games that I just throw away, so maybe it'd be nice to have it stored somewhere that can be looked back on.

14.11.2024 21:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0