Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax.
#gamedev #vndev #naninovel
Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax.
#gamedev #vndev #naninovel
Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well โ use whichever you prefer!
๐ pre.naninovel.com/guide/scenar...
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A new batch of NaniScript improvements!
1. You can now use spaces in values without wrapping them
2. Operator aliases for more readable expressions
3. A new "or" command for more concise conditional blocks
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Inline comments are now available in v1.22-preview.
๐ pre.naninovel.com/guide/scenar...
Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.
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Our largest release yet โ v1.21 โ is now promoted to stable and available to all users via the Asset Store and Download Archive.
Release notes: naninovel.com/releases/1.21
Happy storytelling!
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Naninovel has a fresh new website design โ now in preview.
๐ pre.naninovel.com
Stable v1.21 is just around the corner!
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Updated "Getting Started" video tutorial for the upcoming v1.21
๐ www.youtube.com/watch?v=N1_C...
Stable release coming soon!
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In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.
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It's now possible to reuse a single asset for multiple purposes โ for example, share one texture across multiple characters or backgrounds.
A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!
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We've resurrected the documentation translations!
๐ฏ๐ต pre.naninovel.com/ja/guide
๐จ๐ณ pre.naninovel.com/zh/guide
Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.
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Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.
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In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.
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Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.
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If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues.
๐ pre.naninovel.com/guide/gettin...
We plan to promote v1.21 to stable status in early 2026.
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Naninovel is 50% off during the Black Friday sale.
๐ assetstore.unity.com/packages/slu...
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We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.
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Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.
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Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs: hazedenki.net/api/Post/Det...
If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc โ check it out!
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We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.
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Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!
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New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.
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More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.
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No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.
Pre-release docs: pre.naninovel.com/guide/text-p...
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The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.
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The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.
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NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track.
Pre-release docs: pre.naninovel.com/guide/nanino...
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We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes.
Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! discord.gg/BfkNqem
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Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts.
Pre-release docs: pre.naninovel.com/guide/nanino...
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Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#.
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Our account dashboard has a refreshed look! Once you register a license, you get permanent access to all current and future stable releases, which you can download directly from the dashboard.
๐ account.naninovel.com
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