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Naninovel

@naninovel.com

Writer-friendly #visualnovel engine. Chat with us at http://discord.gg/BfkNqem.

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02.03.2024
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Latest posts by Naninovel @naninovel.com

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Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax.

#gamedev #vndev #naninovel

06.03.2026 16:19 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well โ€” use whichever you prefer!

๐Ÿ‘‰ pre.naninovel.com/guide/scenar...

#gamedev #vndev #naninovel

05.03.2026 10:09 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A new batch of NaniScript improvements!

1. You can now use spaces in values without wrapping them
2. Operator aliases for more readable expressions
3. A new "or" command for more concise conditional blocks

#gamedev #vndev #naninovel

16.02.2026 17:06 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Inline comments are now available in v1.22-preview.

๐Ÿ‘‰ pre.naninovel.com/guide/scenar...

Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.

#gamedev #vndev #naninovel

12.02.2026 16:09 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Our largest release yet โ€” v1.21 โ€” is now promoted to stable and available to all users via the Asset Store and Download Archive.

Release notes: naninovel.com/releases/1.21

Happy storytelling!

#gamedev #vndev #naninovel

09.02.2026 14:11 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Naninovel has a fresh new website design โ€” now in preview.

๐Ÿ‘‰ pre.naninovel.com

Stable v1.21 is just around the corner!

#gamedev #vndev #naninovel

08.02.2026 21:56 ๐Ÿ‘ 5 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Naninovel: Getting Started (v1.21)
Naninovel: Getting Started (v1.21) YouTube video by Elringus

Updated "Getting Started" video tutorial for the upcoming v1.21

๐Ÿ‘‰ www.youtube.com/watch?v=N1_C...

Stable release coming soon!

#gamedev #vndev #naninovel

02.02.2026 14:33 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.

#gamedev #vndev #naninovel

23.01.2026 14:47 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's now possible to reuse a single asset for multiple purposes โ€” for example, share one texture across multiple characters or backgrounds.

A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!

#gamedev #vndev #naninovel

22.01.2026 18:33 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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We've resurrected the documentation translations!

๐Ÿ‡ฏ๐Ÿ‡ต pre.naninovel.com/ja/guide
๐Ÿ‡จ๐Ÿ‡ณ pre.naninovel.com/zh/guide

Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.

#gamedev #vndev #naninovel

16.01.2026 15:57 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.

#gamedev #vndev #naninovel

03.01.2026 15:45 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.

#gamedev #vndev #naninovel

28.12.2025 17:23 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.

#gamedev #vndev #naninovel

28.12.2025 15:47 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues.

๐Ÿ‘‰ pre.naninovel.com/guide/gettin...

We plan to promote v1.21 to stable status in early 2026.

#gamedev #vndev #naninovel

06.12.2025 12:22 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Naninovel is 50% off during the Black Friday sale.

๐Ÿ‘‰ assetstore.unity.com/packages/slu...

#gamedev #vndev #naninovel

20.11.2025 09:40 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.

#gamedev #vndev #naninovel

14.11.2025 18:27 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.

#gamedev #vndev #naninovel

09.11.2025 16:33 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
From Zero to Game Dev, Part 4: Take on Naninovel Development with Claude AI - HazeDenki.net

Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs: hazedenki.net/api/Post/Det...

If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc โ€” check it out!

#gamedev #vndev #naninovel

07.11.2025 21:31 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.

#gamedev #vndev #naninovel

04.11.2025 17:12 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!

#gamedev #vndev #naninovel

01.11.2025 15:03 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.

#gamedev #vndev #naninovel

31.10.2025 15:28 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.

#gamedev #vndev #naninovel

30.10.2025 14:28 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.

Pre-release docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel

26.10.2025 16:19 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.

#gamedev #vndev #naninovel

19.10.2025 16:32 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.

#gamedev #vndev #naninovel

17.10.2025 17:55 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel

12.10.2025 14:00 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes.

Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! discord.gg/BfkNqem

#gamedev #vndev #naninovel

10.10.2025 15:44 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel

10.10.2025 13:54 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#.

#gamedev #vndev #naninovel

09.10.2025 16:42 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Our account dashboard has a refreshed look! Once you register a license, you get permanent access to all current and future stable releases, which you can download directly from the dashboard.

๐Ÿ‘‰ account.naninovel.com

#gamedev #vndev #naninovel

02.10.2025 18:11 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0