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Alex Taylor

@thatalextaylor

All the way from Tasmania, Australia. I make games and music for fun. I make finance systems for work. It's all interesting to me! And tell me about your effects pedals. I need to hear about them.

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18.10.2024
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Latest posts by Alex Taylor @thatalextaylor

What if you just get trash comments?

06.03.2026 07:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Ghost Can Skate through caves!

#gamedev #indiegames #madewithunity

26.02.2026 06:13 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've been a little quiet, but big things have happened. Ghost Can Skate has apples to collect, snails to race, giant crystal caves to discover, Steam integration, and a level editor!

#gamedev #indiegames #madewithunity

26.02.2026 05:18 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

TBF, your phrasing was poor.

31.01.2026 10:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My bumcrack is entirely hairless. Always was. It is my truth.

31.01.2026 10:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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After some play testing, it was pretty obvious that my level exit portal was frustrating for new players to move around. I've made it a little juicier.

#gamedev #indiegames #unity

04.05.2025 06:51 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I went down a huge rabbit hole updating the UI to make it look a little juicier and add... HATS!!!

#gamedev #indiedev #cozygames

16.04.2025 09:38 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked.

I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.

24.02.2025 03:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
foreach (var tear in tears)
{
    tear.Stop();
}

foreach (var tear in tears) { tear.Stop(); }

Just wrote this bit of code. I guess I'm going to tug at your heart strings ๐Ÿฅน๐Ÿ˜ข๐Ÿ˜ญ

26.01.2025 00:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! It's not shown in this video, but if you hit your head, the glow flares up and it gets a little chromatic aberration that I'm really happy with too. Unity does all the heavy lifting though.

25.01.2025 10:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oh thank you! I'm using Unity. It's been in development for about a year.

25.01.2025 08:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop!

It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.

#gamedev #indiegame

25.01.2025 08:39 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I think my entire hair style can be summed up as 'shaving accident'.

22.01.2025 06:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's a great idea. The surprise the player will get the first time the 'easiest' enemy pulls the rug on them will be glorious.

19.12.2024 22:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Smashing rocks from a landslide is just another way to help the people ๐Ÿ‘ป๐Ÿ›น

#gamedev #indiegame #screenshotsaturday

14.12.2024 11:48 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Great, thanks! That kind of resource will be very useful.

12.12.2024 03:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

May I ask what an accessibility target means to you? I would like my game to be as accessible as possible, but meeting a friend of a friend with a single hand really got me thinking about how I would account for them. But that got me thinking more about how to approach accessibility more broadly.

12.12.2024 01:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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It's called painting with style ๐Ÿ˜Ž

#gamedev #indiegame #unity

05.12.2024 09:42 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Let's make it EXPLOOOOOOODE!!!1!1

I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.

#gamedev #indiegame #unity

04.12.2024 09:27 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm listening...

02.12.2024 21:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wishlisted. Goodluck!

02.12.2024 21:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Not fast enough? Rock beats skateboard :-(

#indiegame #gamedev #madewithunity

02.12.2024 03:44 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Skateboard beats rock

#indiegame #gamedev #madewithunity

02.12.2024 03:42 ๐Ÿ‘ 8 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Personally, El Capitan and T-120 near the start. The Volante can add so much character and I can't decide if it belongs in the Rubberneck's effects loop or just after the Rubberneck. Tera Echo comes next since it adds a strange character. Then into the Flashback to add basic delay to the Tera Echo.

22.11.2024 11:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I did this with my latest project. Any third party asset goes straight into a version controlled text file with the name of the asset and its creator(s) plus a URL to find it again. Anything else I should include?

17.11.2024 22:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

But you admit you need a step sequencer?

14.11.2024 09:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Maybe we are not good influences on each other?

14.11.2024 09:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
kermit the frog and darth vader are standing next to each other . kermit is wearing a black hood . ALT: kermit the frog and darth vader are standing next to each other . kermit is wearing a black hood .
14.11.2024 09:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required.

#indiegame #gamedev

14.11.2024 09:40 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

(the answer is 'no' - take out those last two lines)

11.11.2024 09:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0