What if you just get trash comments?
What if you just get trash comments?
Ghost Can Skate through caves!
#gamedev #indiegames #madewithunity
I've been a little quiet, but big things have happened. Ghost Can Skate has apples to collect, snails to race, giant crystal caves to discover, Steam integration, and a level editor!
#gamedev #indiegames #madewithunity
TBF, your phrasing was poor.
My bumcrack is entirely hairless. Always was. It is my truth.
After some play testing, it was pretty obvious that my level exit portal was frustrating for new players to move around. I've made it a little juicier.
#gamedev #indiegames #unity
I went down a huge rabbit hole updating the UI to make it look a little juicier and add... HATS!!!
#gamedev #indiedev #cozygames
Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked.
I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
foreach (var tear in tears) { tear.Stop(); }
Just wrote this bit of code. I guess I'm going to tug at your heart strings ๐ฅน๐ข๐ญ
Thank you! It's not shown in this video, but if you hit your head, the glow flares up and it gets a little chromatic aberration that I'm really happy with too. Unity does all the heavy lifting though.
Oh thank you! I'm using Unity. It's been in development for about a year.
I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop!
It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.
#gamedev #indiegame
I think my entire hair style can be summed up as 'shaving accident'.
That's a great idea. The surprise the player will get the first time the 'easiest' enemy pulls the rug on them will be glorious.
Smashing rocks from a landslide is just another way to help the people ๐ป๐น
#gamedev #indiegame #screenshotsaturday
Great, thanks! That kind of resource will be very useful.
May I ask what an accessibility target means to you? I would like my game to be as accessible as possible, but meeting a friend of a friend with a single hand really got me thinking about how I would account for them. But that got me thinking more about how to approach accessibility more broadly.
It's called painting with style ๐
#gamedev #indiegame #unity
Let's make it EXPLOOOOOOODE!!!1!1
I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.
#gamedev #indiegame #unity
I'm listening...
Wishlisted. Goodluck!
Not fast enough? Rock beats skateboard :-(
#indiegame #gamedev #madewithunity
Skateboard beats rock
#indiegame #gamedev #madewithunity
Personally, El Capitan and T-120 near the start. The Volante can add so much character and I can't decide if it belongs in the Rubberneck's effects loop or just after the Rubberneck. Tera Echo comes next since it adds a strange character. Then into the Flashback to add basic delay to the Tera Echo.
I did this with my latest project. Any third party asset goes straight into a version controlled text file with the name of the asset and its creator(s) plus a URL to find it again. Anything else I should include?
But you admit you need a step sequencer?
Maybe we are not good influences on each other?
Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required.
#indiegame #gamedev
(the answer is 'no' - take out those last two lines)