Vlad Nefrace's Avatar

Vlad Nefrace

@nefrace.ru

Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80 https://nefrace.itch.io

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24.10.2024
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Latest posts by Vlad Nefrace @nefrace.ru

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Sometimes you just need to learn basics so you know what you're doing.

Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.

20.05.2025 04:39 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I saw that post just several minutes after I got interested in trying to do Odin+Sokol on the web. That's amazing!

28.01.2025 12:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Welp, stupid code is fun but optimizations are also fun sometimes. So I've made a grid system for the scene to optimize collision detection and drawing. Now every moving object doesn't check every single other one.
Now it can run at 200 fps on and old dual core laptop!

#Odin #raylib #gamedev

21.01.2025 18:49 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Tsost and dingnid

14.01.2025 09:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Stupid code is not stupid if it works for you.

Made a simple elastic collisions with naive object querying (every object loops over every other object) and simplest optimizations (if velocity is 0 then don't query).

Still don't know if I need it. Also maybe gonna try Box2D.

#odin #raylib #gamedev

06.01.2025 08:40 πŸ‘ 13 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Some really small update on the new project I started making literally yesterday.

Gonna be kinda simple arkadey space shooter with some ship configuration, interstellar traveling and (i hope so) fun gameplay!
Need to be sure the controls feel fun first.

Made with #raylib and #odin

30.12.2024 12:00 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Welp, today's my birthday and all I gonna do is to is to stay at home with my wife and watch some movies

20.12.2024 09:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm so excited for that jam to be there. Sadly gonna work through 27-28 so don't know if gonna be able to make anything playable. But i'm joining anyway!

16.12.2024 14:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Personally, I don't feel the need for an asset store, but that's because I hardly use them. Most of the time, I try to write everything myself, and that's enough for me.

Models and sprites are also always made by me or friends. Somewhat ugly but coherent is better than pretty and not matching IMO.

16.12.2024 14:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And again someone just "Waiting for Godot" :D

What does it mean to be "equivalent to blender"? I don't really understand that phrase. What features are you waiting to be there?
For me personally Godot works fine as it is (except some bugs) and some things I can add using my own or public plugins.

16.12.2024 09:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For me it's the same about Unity. It's just too unintuitive for me in comparison to Godot.

I think it's just about you being familiar with one of them in the first place.

14.12.2024 12:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I'm encountering the same issue here lol

21.11.2024 15:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

(2/2)
We had a call with my new boss about some possible variants.

B: We have frontend with react, Backend with PHP and database engineering with PostgreSQL.
Me: What's the version of PHP?
B: Currently its 7.x but were moving to 8.x
Me (no PHP experience and a year in JS): I'm fine with PHP.

17.11.2024 14:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

(1/2)
A month ago I was promoted to the new position in the dev team of our company. I'm currently in the tech support mostly working with Windows PCs and this promotion was here because I've made some nice progress in fixing software problems with new Linux PCs that were set up in some stores.

17.11.2024 14:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Oh wow! That was really unexpected. Guess I need to post more new things then (:

Well, I'm not doing anything besides of main job right now, but I have some plans for Odin gamedev, learning about multithreading and writing some simple turn-based multiplayer.

December is going to be a fun month!

14.11.2024 18:52 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Didn't expect to see myself here, thanks!

Gonna need to make more posts about Odin :D

14.11.2024 15:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That actually might be a great idea. Thanks!

14.11.2024 14:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You should definitely look up their profile for instructions. The process is automated for "Game Dev" tag

14.11.2024 04:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Π’Ρ‹ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Π½Π΅ Π·Π°Π±Ρ‹Π²Π°ΠΉ, Ρ‡Ρ‚ΠΎ послС Π·ΠΈΠΌΡ‹ всё Ρ€Π°Π²Π½ΠΎ ΠΏΡ€ΠΈΠ΄Ρ‘Ρ‚ Ρ‚Ρ‘ΠΏΠ»ΠΎΠ΅ Π»Π΅Ρ‚ΠΎ. Всё наладится (:

06.11.2024 08:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Nothing interesting happened lately so here's some random old photos that i've made

#photography #photo

02.11.2024 18:40 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Based Odin programmer

30.10.2024 17:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Game devs, what's your way to deal with blank page problem?

#gamedev

29.10.2024 07:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Can't remember the first PC that was in our family. It was there before I was born.
My first *owned* PC was tiny Acer Aspire One ZG5. It was also the first machine that I installed Archlinux onto. It was given me by my dad so I can have my own PC where I can do anything i want with the system.

28.10.2024 06:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Until you got kicked from the *singleplayer* company because of lost connection

25.10.2024 18:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Also i'm a bit of photographer (just as hobby)

#photography

25.10.2024 18:48 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The last one for today.

RagnarΓΈkkr - fly on the rocket-powered chariot and fight Jormungand. Made in two days with Raylib and Odin (that one is on point here lol)

nefrace.itch.io/ragnarokkr

#odinlang #raylib #gamedev

25.10.2024 18:46 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Opening - you need to go to the deepest layers of the mysterious dungeon to retrieve the artifact that would help to seal the opening to that dungeon forever (that was the plan but we didn't implement half of the ideas)

Godot 4.3, made for GBJam #12

nefrace.itch.io/the-opening

#gamedev #godot

25.10.2024 18:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Arkadodge - a small arkanoid with procedural levels and the additional mechanic - you need to dodge the blocks you've broken.

Odin + Raylib, for that project i've made my own small tween library and it was super easy and fun!

No public links now, sorry

#odinlang #raylib

25.10.2024 18:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Sorry, the last one was made for Pashtet Jam #3. That one is for #4

Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught!

nefrace.itch.io/shotgunjump

#raylib #odinlang #gamedev

25.10.2024 17:21 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Operation Continental - another fun experiment, now with TIC-80 and Odin. Made for Pashtet Jam #4 in 2 days

Clean the highest hotel in the city from bandits floor by floor. Watch out for the civilians!

nefrace.itch.io/operation-continental

#tic80 #odinlang #gamedev

25.10.2024 17:14 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0