log off, go take some photos outside
log off, go take some photos outside
A vkQuake fork that replaces Quake's menus and HUD with a modern HTML/CSS UI layer powered by RmlUi
Features:
Markup & Stylesheets (RML/RCSS)
Live Data Bindings
Hot Reloading
Lua Scripting
Post-Process Effects
Mod Support
Coming Soon*
www.youtube.com/watch?v=vEAe...
Last fall I helped document one of the coolest marathons Iβve ever seen.
Dickβs-a-thon is a 26.3-mile race with five stops at Seattle institution Dickβs Drive-In. Proud of this film and honored to see it included in the Trail Running Film Festival.
But is it stickier than TikTok (no)
www.bradenleague.com/blog/introdu... A place for me to share projects that arent professional work and a bit more than me tinkering.
retro-mountain-viewer check it out now www.bradenleague.com/labs/retro-m...
Japanese Vending Machine.
Scan from Polycam3D
"PS2" style #shader in WebGPU
β’ Downsampled rendering (0.35x) β nearest-neighbor upscale
β’ Color quantization + ordered dithering
β’ Chromatic aberration + vertex wobble
β’ Volumetric clouds, atmospheric dust, height fog
water
water shader
After sharing my RogueLLMania prototype last week, I spent some time on UX and distribution polish.
β’ Did the unglamorous work of signing & notarizing builds
β’ Removed Ollama and integrated node-llama-cpp
β’ Now fully self-contained (first run pulls Qwen3-1.7B from HF)
I went to the Olympic National Forest with no internet connection and built a website with just a local LLM and @zed.dev.
A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.
www.bradenleague.com/blog/wh40k-mcp
RogueLLMania: Running an LLM in Your Game Loop -
Building a roguelike that uses a local LLM for procedural narration in the game loop.
www.bradenleague.com/blog/RogueLL...
Vibe-Coding a video-cutting CLI tool - A post about vibe-coding, deterministic randomness, and building with vibes.
www.bradenleague.com/blog/vibe-co...
A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.
www.bradenleague.com/blog/wh40k-mcp
Final post in my year of vibe-coding series.
Roguelike with local LLM. Deterministic video CLI. Warhammer MCP server.
Dozens of experiments, three standouts. What they have in common, they can run locally, on hardware I own. No API dependencies, no cloud, my data. They are personal software.
Part 1: RogueLLMania: Running an LLM in Your Game Loop
www.bradenleague.com/blog/RogueLL...
Part 2 in my year of vibe-coding series and this one is all vibes.
VIBE-CODING: a video-cutting CLI tool
Deterministic randomness + FFmpeg + SuperCollider + Pedalboard and a VST. Same seed, same result, every time.
www.bradenleague.com/blog/vibe-co...
I turned this into a 3 part series on _vibe-coding_ so check back tomorrow for my post about the video-editing CLI tool I vibed up.
Or if you don't want to read you can just listen to me ramble about it on top of a mountain in Norway.
www.youtube.com/watch?v=_CPO...
I finally wrote about the prototype I started this summer: a roguelike that runs a local LLM inside the game-loop, no player prompts, just game state driving procedural narration.
www.bradenleague.com/blog/RogueLL...
I may play another video game
but did any default friendly waves ship on accident?
Look at that scope π