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Braden League

@bradenleague.com

Professional videogamesman in Seattle. Doing UIUX in AAA games and probably would rather be running. https://www.bradenleague.com

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24.07.2023
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Latest posts by Braden League @bradenleague.com

log off, go take some photos outside

20.02.2026 23:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a man in a tuxedo is playing a violin in front of a crowd ALT: a man in a tuxedo is playing a violin in front of a crowd

One of those days

20.02.2026 22:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
vkQuake + RmlUi - Modern UI For Quake
vkQuake + RmlUi - Modern UI For Quake YouTube video by Braden League

A vkQuake fork that replaces Quake's menus and HUD with a modern HTML/CSS UI layer powered by RmlUi

Features:
Markup & Stylesheets (RML/RCSS)
Live Data Bindings
Hot Reloading
Lua Scripting
Post-Process Effects
Mod Support

Coming Soon*

www.youtube.com/watch?v=vEAe...

12.02.2026 06:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Our Films Our 2023 Selection Our 2022 Selection…

trailfilmfest.com/films/

04.02.2026 20:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Last fall I helped document one of the coolest marathons I’ve ever seen.

Dick’s-a-thon is a 26.3-mile race with five stops at Seattle institution Dick’s Drive-In. Proud of this film and honored to see it included in the Trail Running Film Festival.

04.02.2026 20:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

But is it stickier than TikTok (no)

30.01.2026 17:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Introducing Labs A new section for projects that sit between portfolio pieces and throwaway experiments.

www.bradenleague.com/blog/introdu... A place for me to share projects that arent professional work and a bit more than me tinkering.

19.01.2026 01:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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retro-mountain-viewer check it out now www.bradenleague.com/labs/retro-m...

19.01.2026 01:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Japanese Vending Machine.

Scan from Polycam3D

"PS2" style #shader in WebGPU
β€’ Downsampled rendering (0.35x) β†’ nearest-neighbor upscale
β€’ Color quantization + ordered dithering
β€’ Chromatic aberration + vertex wobble
β€’ Volumetric clouds, atmospheric dust, height fog

16.01.2026 22:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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water

16.01.2026 01:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Braden League I'm Braden League, a professional creative and game developer with over a decade of experience working on some of the biggest video game franchises in the world.

I use it here! www.bradenleague.com

16.01.2026 01:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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water shader

16.01.2026 01:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Release 0.1.2 – Self-Contained LLM Runtime Β· bradenleague/RogueLLMania Native LLM Integration This release fixes the Windows build that was broken in v0.1.1. All major features from v0.1.1 are included: Major Changes Native llama.cpp Integration: Replaced Ollama wit...

github.com/bradenleague...

04.01.2026 20:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

After sharing my RogueLLMania prototype last week, I spent some time on UX and distribution polish.

β€’ Did the unglamorous work of signing & notarizing builds
β€’ Removed Ollama and integrated node-llama-cpp
β€’ Now fully self-contained (first run pulls Qwen3-1.7B from HF)

04.01.2026 20:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Vibe-Coding in the Woods
Vibe-Coding in the Woods YouTube video by Braden League

www.youtube.com/watch?v=qzO4...

31.12.2025 18:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I went to the Olympic National Forest with no internet connection and built a website with just a local LLM and @zed.dev.

31.12.2025 18:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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A Warhammer 40K MCP Server Structured tabletop game knowledge for AI agents.

A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.

www.bradenleague.com/blog/wh40k-mcp

29.12.2025 18:38 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

RogueLLMania: Running an LLM in Your Game Loop -
Building a roguelike that uses a local LLM for procedural narration in the game loop.

www.bradenleague.com/blog/RogueLL...

29.12.2025 18:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Vibe-Coding a video-cutting CLI tool A post about vibe-coding, deterministic randomness, and building with vibes.

Vibe-Coding a video-cutting CLI tool - A post about vibe-coding, deterministic randomness, and building with vibes.

www.bradenleague.com/blog/vibe-co...

29.12.2025 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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A Warhammer 40K MCP Server Structured tabletop game knowledge for AI agents.

A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.

www.bradenleague.com/blog/wh40k-mcp

29.12.2025 18:38 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Final post in my year of vibe-coding series.

Roguelike with local LLM. Deterministic video CLI. Warhammer MCP server.

Dozens of experiments, three standouts. What they have in common, they can run locally, on hardware I own. No API dependencies, no cloud, my data. They are personal software.

29.12.2025 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

Part 1: RogueLLMania: Running an LLM in Your Game Loop

www.bradenleague.com/blog/RogueLL...

28.12.2025 19:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Vibe-Coding a video-cutting CLI tool A post about vibe-coding, deterministic randomness, and building with vibes.

Part 2 in my year of vibe-coding series and this one is all vibes.

VIBE-CODING: a video-cutting CLI tool

Deterministic randomness + FFmpeg + SuperCollider + Pedalboard and a VST. Same seed, same result, every time.

www.bradenleague.com/blog/vibe-co...

28.12.2025 19:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I turned this into a 3 part series on _vibe-coding_ so check back tomorrow for my post about the video-editing CLI tool I vibed up.

27.12.2025 19:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
RogueLLMania: Running an LLM in Your Game Loop
RogueLLMania: Running an LLM in Your Game Loop YouTube video by Braden League

Or if you don't want to read you can just listen to me ramble about it on top of a mountain in Norway.

www.youtube.com/watch?v=_CPO...

27.12.2025 19:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

I finally wrote about the prototype I started this summer: a roguelike that runs a local LLM inside the game-loop, no player prompts, just game state driving procedural narration.

www.bradenleague.com/blog/RogueLL...

27.12.2025 19:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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20.12.2025 00:21 πŸ‘ 36868 πŸ” 7831 πŸ’¬ 428 πŸ“Œ 328

I may play another video game

12.12.2025 03:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

but did any default friendly waves ship on accident?

18.11.2025 02:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Look at that scope 😎

25.10.2025 19:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0