The final boss of terrain-deforming tyre tracks - using a tyre texture for the deformation.
Live link coming soonΒ©
#threejs #webgl #gamedevelopment #glsl #shaders #monstertrucks #mars #buildinpublic
The final boss of terrain-deforming tyre tracks - using a tyre texture for the deformation.
Live link coming soonΒ©
#threejs #webgl #gamedevelopment #glsl #shaders #monstertrucks #mars #buildinpublic
Got some nice terrain deformation working by painting the wheel positions to a rendertarget, now I need to smooth them out with higher subdivisions around the car position
#threejs #webgl #gamedevelopment
A WebGL enhanced horizontal scrolling gallery I built recently. The image positions and dimensions are taken directly from the DOM. The wave effect is done in the vertex shader.
advertorials.cnbc.com/advertorial/...
#webgl #three.js #r3f #next.js #glsl
kind of funny that we still call it "electronic mail"
Recently doing some React Native dev, the Blue Sky repo is a really great resource (github.com/bluesky-soci...)
It's very cool that I can just run an instance of it locally, i'm posting this from localhost
Discover the latest in creative development and connect with some of our talented community members.
π¦ go.bsky.app/KLQF97k
Thanks! Nice to make contact π
new autechre live is making me nod with unbridled enthusiasm autechre.warp.net/release/4764...
seriously considering switching my portfolio from next.js to Astro
Well this is a breath of fresh air compared to the other app, time to start taking this platform seriously I think π¦
Hi I'm Scott, a Freelance Creative Developer/Technologist based in Bristol, UK
Hit me up for:
WebGL
THREE.js / R3F
GSAP / Framer Motion
Houdini
AR / VR
Data Viz
Sound Design