If you have time check out these games from my friend @imwill.bsky.social !
Flagged (2025-10-21):
👑 True Master 👑
gamebunny.app/flagged
If you have time check out these games from my friend @imwill.bsky.social !
Flagged (2025-10-21):
👑 True Master 👑
gamebunny.app/flagged
It’s funny, I’ve been quite nostalgic of handheld consoles like the 3DS for the last few weeks. I think we lost something with the Switch.
The portability, the scale of games (and the old Nintendo vibe), this entire segment of the market kinda disappeared when the Switch arrived.
making a new game where the player can collect flags everyday by guessing which country they are from
if you follow me i promise to tell you when it releases so you can collect flags too
#gamedev #indiedev #flags #travel #vexillology #games #collectingthings
🖖 #indiedev
I just moved in an apartment that I might leave in a few months, which lets me figure out that I only need two real furnitures (in addition to a functional kitchen and bathroom): a desk and a desk chair. The rest is optional and can be substituted.
- Written from my inflatable bed
Ordered my new PC parts. I decided to go for a full AMD configuration just because the GPU drivers are better on Linux.
The path thickness still needs to be consistent in the curves, and I need to make it so that the tangents of each path node aren't duplicated (they currently are when two segments are connected).
Finally made some progress on my game, here is an early, 2D prototype of the path building tool.
I want the game to not be grid-based. So that's why I'm inspiring myself from games such as Cities Skylines or Planet Coaster for the path building.
I’m sure an API marketplace like rapidapi has that.
Don’t try to reinvent the wheel. You’re wasting your time.
Just call an API to do that.
I feel like software companies in general don’t understand that third party dependencies are also under their responsibility when it comes to vulns.
I actually already implemented a PNG decoder, but I would not trust it for a game that would interact with the internet as these tend to be a source of vulnerability.
That’s why I resonate quite deeply with the Handmade Community manifesto and things like that.
I kinda want to make a game in C, with no third party dependency (except Platform/Rendering APIs).
The only exception I would allow is cryptography (and maybe sound/image loading).
#Okami 2 is coming.
Hideki Kamiya is directing again. New studio Clovers! #TheGameAwards
1221 lines of code later...
I might as well get rid of SDL entirely, I think it would be a good learning experience.
I’m in the process of learning Vulkan. It’s going well so far and I should have my triangle this evening (after I finish my day job).
I’m thinking of replacing SDL GPU in my game engine with my own rendering API abstraction layer, just so that it’s easier to tweak and debug.
So a PS4 slim with 5 games will get you 100€ at Cash Express in France.
The store I went to after that didn’t have the Apple TV so I ordered it online. It should arrive tomorrow.
At first I wanted a PS5 but there really only is one game that I want on it so far and it’s Astrobot.
In the future I might want Ghost of Yotei and GTA6 but they’ll eventually be ported to PC.
So here is the plan, I’m selling my PS4, buying an Apple TV, setting up steam link and Wake-On-Lan on my PC, and then I should have a convenient living room setup.
I don’t know, I feel like using it for exploring study subjects is great. But I think using it to write code you’ve never wrote before for you hinders skill acquisition.
It all depends on how you use it.
I am curious about what Nintendo will come up with for the next big Zelda game.
I enjoyed BOTW and TOTK but feel like they didn’t entirely solve the issues that open-world games have. I hope they will figure it out.
3DS era was during my teenage years, it reminds me of the good and bad moments of the time, I would go back if I could.
I’m not entirely sure it was the right idea to use SDL GPU API, it’s fine to use but when I get Vulkan validation errors it’s a bit tricky to figure out what caused it.
If it was my own Vulkan backend I could figure it out more easily.
I’m waiting for the day, maybe in a decade or two, where we can have photogrammetry data for all cities and villages. That would be amazing, especially in VR.
That’s what I think too, why bother with multiple monitor when your eyes can only focus on one at a time.
I’m 99% sure I played the first McPixel game when I was in high school 😄
Yes, I’m doing this solo
I'm sticking to it mostly for the technical challenges.
I'm not in a rush to make money from games and I think general-purpose game engines are too much for what I want to do.
I guess it's also to complete this goal I had as a middle schooler.