lmao you wandering off is now just a feature of playing multiplayer games with you
@amandafarough.ca
Director of Production @ Causeway. Executive Producer & Writer (TMNT: Tactical Takedown, Truck-kun). Principal narrative on Terrible Lizards, GNAW & [redacted]. Award-nominated Multiclasser. UVW-CWA. @virtualeconcast.com cohost. Mama. ๐จ๐ฆ๐ณ๏ธโ๐ amandafarough.ca
lmao you wandering off is now just a feature of playing multiplayer games with you
I'm almost always the tank. I like to manage aggro and ensure that the rest of my team can do their jobs without worrying about taking too much damage.
(oh wait, I do this as a producer, too! Huh.)
PAXBUDSPAXBUDS
literally a decade since we last PAX'ed together.
@futterish.fsquared.biz and I are totally taking you to our favourite restaurant for dinner one night.
so much for widening ye olde addressable market
Just Ls all the way down
I'll resurface for real when I'm able to.
When I'm not working, I'm focused on my son's recovery from surgery. When I'm not doing that, I'm doing my best to be a good and present mom to my daughters, too.
Everything is a lot. I'm surviving.
Pls don't hesitate to reach out via Discord. Tysm <3
The best way to reach me right now is via Discord. I'm not really on social media at the moment because life has been crushing me into a fine Manda-flavoured paste.
If I owe you a response, I promise I'll get to it, but probably not until I get home.
GDC is p full, but DM me on Discord. <3
Surfacing for a quick moment (because I'm still... yeah):
I'll be at GDC. I'm speaking on Thursday at 10:30am about TMNT: Tactical Takedown and how we worked within our considerable constraints to bring the game to life.
I'll be around in the evenings, but I'm not really doing parties.
heads up if you haven't heard from me and you're waiting: my son had to have emergency surgery (he's okay now), my daughter is sick, and I'm genuinely trying my best to get caught up after an incredibly busy month.
sorry, folks. I'm trying.
Final Fantasy XIV was this for me for sure!
cancelled mine too
d'awww <3 ty friend
I am doing marketing consulting on this game! It is a super neat horror + parkour (still alive by lisa miskovsky intensifies) + dinosaurs mix that really caught my attention at PAX, and I am stoked they brought me on to help!
(I'm so glad you're working with us!)
Enormous happy birthday to my person, my business partner, and my best friend in the whole wide world: @futterish.fsquared.biz. This is our tenth year of birthdays together; it's hard to believe that it's been such a long time but also that it was yesterday.
Happy birthday, love. Here's to you. <3
<taps the sign>
ehehehe <3
To the surprise of precisely no one who has known me for any amount of time, my guilty pleasure game continues to be Civilization 6!
If I just need to turn my brain off and get into flow state, Civ 6 gives me that sweet, sweet dopamine hit.
YEESH
bsky.app/profile/anna... - yeah, treating a fellow femme dev like this is absolutely galling.
nope, gtfoh
I'm sorry, WHAT?!
"If you have ever said, 'I wish someone would do something,' this is your opportunity to be that person," Maffin said.
"The templates are there. The whole kit is ready for your community."
www.cbc.ca/news/canada/...
โ๏ธ Update: The GAME NARRATIVE KALEIDOSCOPE โ๏ธ will be published soon - we just sent a proof to the authors.
400 pages - 100k+ words - 118 authors - including the writers from several well-beloved games and major franchises.
If you want to be notified when it releases, you can add your name below!
(learned and did*, love my sleep deprived brain)
it was an excellent reminder of the fact that I actually really do love making video games
I learned did some level design and programming, in addition to my usual narrative and production nonsense
MULTICLASSIN'
and now my son wants to join us for Global Game Jam next year, too (and heck, who am I to say no?)
I did my first game jam in, like, 20 years over the weekend
It was very, very fun
This is a bit of a doozy for me, because I'm such an eclectic player, but I think (???) that my favourite mechanic/feature is the ability to build relationships (even better if they're non-romantic).
I'm a sucker for connection in games so whenever that's available, I'm genuinely so glad for it.
Coming back for a sec to say:
Please be careful out there today. I wish I were able to be out there with you all.
Power to the people, today and always.