My drac needs a "decorative helm" in the worst way possible. I'm close to just killing my sub over the transmog issue, it's really frustrating constantly hitting the loop of
"Whoa, these pants look cool!" -> "Oh I can't wear them" -> "Oh now my sword is invisible"
Our legendary doesn't show either.
05.03.2026 17:10
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I recently created a cool status-effect system for my upcoming game! The system is pretty versatile and supports a lot of creative buffs & debuffs.
#Roblox #RobloxDev
09.01.2026 15:52
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Game looks cool so far! VFX is something I wish I could do better.
Why is the game R6? Why not flip it to R15 so things like layered clothing work?
12.11.2025 23:18
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Shoutout to #Roblox for giving me a free yubikey 5 NFC at #RDC2025! I was surprised to find them just giving them out at the security booth, super useful for hardening account security.
#RobloxDev
09.09.2025 00:02
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You should @ blizzard's team on twitter to give this more visibility! I don't think blizzard is going to see it here.
21.06.2025 15:30
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We might have! It's hard to remember, there's so many people that go every year π
23.05.2025 03:54
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I'll see you all at #RDC2025! Looking forward to chatting and networking with everyone :-)
I'll also be bringing more metal noble pins and stickers this year following RDC tradition. There might even be some phoenix entertainment pins & stickers!
23.05.2025 00:56
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These are all great!
I really hope Blizzard caves and allows us to wear hats, glasses, jackets, etc in the not-so-far future. It's annoying how undeveloped the race is. Literal wolf & cow people can wear hats and full clothing but dracthyr can't?
19.05.2025 23:19
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Yeah, not having full tmog support even though it's been ~3 years now is pretty frustrating. There's only so many looks you can make with just shoulder & belt pieces :(
15.04.2025 19:51
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25.02.2025 17:31
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It's an atmosphere, finely tuned lighting properties & volumika for the volumetric effect.
19.02.2025 14:45
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It's a hacky trick with Highlights and ColorCorrection and... humanoids for some reason(?)
Highlight needs negative transparency, colorcorrection needs negative contrast.
From there, you need a part under a humanoid rig with transparency 0.999.
19.02.2025 14:44
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Volumetric lighting (volumika) + gothic victorian map = pure eye candy.
Map by Spathi.
#Roblox #RobloxDev
14.02.2025 13:56
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I made a cool portal effect. Looks like a gateway to another dimension! #RobloxDev
12.02.2025 12:18
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Staccato orchestral strings are always fun to mess around with. Can make some cool melodies around these chords!
31.01.2025 07:48
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I made a cool react component that provides an input icon for a given Enum.KeyCode. It even differentiates between Playstation 4 & Playstation 5 buttons!
#Roblox #RobloxDev #React #UI
27.01.2025 23:53
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The music jumping to the end when you fall is a good touch
18.12.2024 22:09
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Like 7 grand per yearly quarter
30.11.2024 01:52
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Lol you got me
30.11.2024 01:49
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The best spot is the spot where you visit Karra
29.11.2024 21:21
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I've added arc-based turning in my upcoming #platformer! The faster you move, the slower you turn!
#RobloxDev
29.11.2024 10:44
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No worries about the delay, thank you for responding! Happy to have the label next week :)
26.11.2024 21:32
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Heya! I pinged the Roblox labeler account as instructed in DMs to get the top engaging label, but I never received any kind of a response. Do we have to contact you here instead?
26.11.2024 16:20
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To avoid using my own game as an example, let's take a look at "Find Everything". I knew it had coyote time, but it wasn't until a few days ago that I realized the coyote time is actually *really* long lasting compared to most platformers. Why didn't I notice? It's tuned with the movement properly!
26.11.2024 16:18
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With platformers, "imprecise controls feel precise, precise controls feel imprecise". Coyote time, if tuned properly, should not be noticed by your player at all. It should just blend into the character movement. If players are noticing coyote time, it's either too long or too short.
26.11.2024 16:16
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In our platformer we called it "padded jumping". Probably not the correct term though.
26.11.2024 16:13
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I've added avatar directional leaning and slope tilting to my #platformer sandbox! Turns out directly animating motor6D joints is useful for certain types of procedural avatar animations.
#RobloxDev
23.11.2024 15:38
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