Weird question.
Anyone here know about replacing CRTs in arcade cabs?
I've got an old neo geo MVS but the CRT is proper dead. No blue channel, I've replaced the capacitors and potentiometers on the neck board
So I'd love to replace the CRT. But I can't source a low latency 4:3 screen
Hey guys I made a fucked up little instrument!
My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable.
I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread.
The display itself is 100% vectors 😎
The cool thing about constraints is that they force creativity.
My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like.
Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born.
#gamedev #indiegames
Yo. Just dropping in to say this looks dope 💯
Also what? New grounds is still a thing? 🤣
I guess I should mention that the game outputs two signals one to the scope and one to my monitor/tv.
So though I could tweak the monitor signal to look more like the scope it would be cheating and not true analog.
Omg. I forgot about Shattered Pixel Dungeon. Maybe I blocked it out of my memory 🤣
I love this game so much, ok ok maybe I'll reinstall it.
In the midst of making my own engine 😅 for my first real game 😬 Something to look forward to, so far it's been kinda fun though.
I run a dog Instagram account in addition to doing game dev so I was lucky to already have a decent camera to shoot with.
Listen I don't want to give away too much but check back in like 5 months. I have some plans for this tech... I WANT TO TALK ABOUT IT SO MUCH BUT CAN'T 🤣
Your best bet is to just point a camera at the screen.
This is a wild old piece of tech from the 70s the screen is the only output. So by nature you can't output to HDMI.
Attaching a video I shot on a Sony camera though, the vibes are good.
Raster version for reference
When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display.
I can confirm it is rad.
I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned.
#gamedev
Looks different. Different is good. Like it!
Vibes 💙
I didn't know it was #screenshotsaturday all I've got is this clip!
This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty.
#gamedev #retrogaming
Rodent Castlevania huh? Intriguing...
This week I got roads working. I want players to always be doing something, even when they're just going from place to place. While on a road players will boost their speed to the point of anxiety.
Created with a pseudo 3D mesh which reacts to the player.
#gamedev
Oh I appreciate it.
The digital sampling on the DAC is annoying but a good enough proof of concept for now.
Though. Two questions:
Could you give me a link with ordering information?
Do I need to drive this from an Arduino?
Right now the DAC has a pretty straight forward sdk.
We can now control the Tektronix 465 oscilloscope with a standard game controller
Ohhhh. The digital sampling rate is getting to me.
I'll have a look thank you ❤️❤️❤️
Looks like I can't post big videos here. But here's a photo I snapped last night of the Tektronics 465
First light on the 465 oscilloscope.
What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.