Wait, Jabba's son? The goofy larvae from the Clone Wars movie? This guy? Ok they won me over, it has the potential to be hilarious
Wait, Jabba's son? The goofy larvae from the Clone Wars movie? This guy? Ok they won me over, it has the potential to be hilarious
Mandatory :
Chasing hits is one thing, but my point is that *multiplayer* hits are another thing entirely. At least Ubisoft's core business relies on single player games that can feed the back catalog. When a multiplayer game fails, there's no long tail.
I really don't understand why the entire industry is chasing after games that have no value if they're not played by thousands of people at the same time. Seems like a pretty tall bar to clear for a new studio. It's like they think they can take some VC money and become the FIFA in two years
Back then, using Blender wasn't even a consideration. Now it is and I would really like to ditch my ancient Cinema 4D R11 for it, but it still drives me mad every time I try to use it. Almost...!
Yeah, I knew Blender pre-2.7. It has definitely gone a long way when it comes to usability, which is what makes it even more frustrating: it's *so close* but there's still weird stuff remaining that drags it down :/
I get the impression that, like too many FOSS softwares, Blender is only really usable if you're willing to make it part of your identity. There can be no casual usage
Ok so the way to rotate along a single axis is to press R then Z.. every time. You can't toggle the active axes globally for the subsequent operations. Gotta hammer that keyboard. Also, that shortcut isn't shown anywhere in the UI. I'm sure I will have forgotten by the next time I try to use Blender
There's nothing more exciting than the idea that you can have been a working artist for your entire adult life, have an entire decade and a half of experience under your belt, and you still haven't even made the initial step into what your artistic career will forever be associated with
I want to add a grid but moving it makes the subdivisions uneditable. I want to extrude an edge over XY, but it keeps moving up. I want to duplicate an asset along the ground but Shift+Drag doesn't work. I want to freely rotate it around Z but [R] impacts all axes at once. Etc, etc. It's so tiring!
I think my real problem with Blender is that the defaults are just so terrible. It *never* behaves the way I expect it to. There's probably always a way to make it work, either with an impossible combination of keyboard shortcuts or an incredibly well hidden setting. That's not a viable workflow!
Hi, AAA dev here. This is a sucky take and I wish people would stop pitting gamedevs against each other.
Big fan of how SDL3 macro-defined removed symbols to give you a hint about what to use instead. It makes migrating from SDL2 pretty smooth!
Studio Khara: "We're making a new Evangelion anime"
Me: "Urgh! Enough with the unnecessary reboots and the cynical franchise-building and--"
Khara: "It's written by Yoko Taro"
Me: "Please, tell me more"
:'(
Could the video games industry chill for one day?
As long as the "game industry" keeps thinking of GAAS as an evolution of their traditional business, this pattern will keep happening. Fortnite is closer to football than it is to Demon's Souls! This is two completely different worlds and audiences. Why is it so impossible for C-suites to grasp that
Oh there's no question about that. I'm already firmly on the road to burning out, contributing to FOSS would be *in addition* to that. But I meant that I don't see a clear path for me to contribute the way I would like to. It all feels far too f****d already.
I've been thinking about doing stuff like that, as a form of resistance, just to feel useful. But in addition to already having other commitments, I just have no idea where I would start
There has never once been a game or any other piece of media that would have been worth doing this for
Selling gangbusters and winning GOTY awards is like, a tiny bandaid on the gaping bullet wound that 8 years of 80hr weeks would leave on your body and soul
This is how you "democratize art." You make it possible for humans to make it. And for a tiny fraction of the trillions being spent on data centers for slop generators
Of course you can still find it in the free version on itch: dreamnoid.itch.io/silent-parad... (keep your eyes peeled, it's a well hidden secret!)
A screenshot of Silent Paradise with the player character wearing a secret suit making them look like Samus Aran from Metroid.
As I prepare Silent Paradise Anthology for its Steam release, I have to make sure the games are legally unimpeachable. Sadly, it means the Samus easter egg/homage needs to go...! #gamedev #metroid
There was so much they could have done with the Roblox parody alone, so it's a shame the entire last season is yet again revolving around the same old clichΓ© character dynamics. What about their supposed game dev consultants? Did they lose them? Didn't bother consulting them? Never had any?
I kinda forced myself to finish Mythic Quest: standalone episodes excluded, it's a sad example of an aimless show, repeating the same tired jokes and conflicts every episode. It has very little to do with game development, the depiction of which grows more ridiculous with each season. What a waste..
Your survival isn't having a hit.. It's having a body of work you grow and expand. Until it cannot be denied and cannot be stopped. Momentum thru mass and perseverence.
That's my strategy..my advice: you make it yours;)
Similar with Zelda. As a kid I got to play Ocarina, Majora and Wind Waker in rapid succession, all formative experiences that shaped me as a gamedev. A young teen in 2017 would have become a late teen by the time Tears came out. That's not the same exposure at all...
I'm not sure about that part. Even though some indie studios like Strange Scaffold seem to make it work, I think there's overall real value in good teams sticking together long term (also, other mediums are standardized in their processes and tools and I hope games never will be)
Interesting. That sounds a lot like the "agents" of the literary world.
A screenshot of Zendo
A screenshot of Zendo showing melee fighting
A screenshot of Zendo
A screenshot of Zendo showing interaction with an NPC
And I finished 2025 with Zendo - The Hidden Path, another 3D metroidvania with a twist: knowledge of the world and its rules can replace every ability: dreamnoid.itch.io/zendo
It was inspired by "metroidbrainias" and going "out of logic" in randomizers.