Folk Emerging ๐Ÿฆฃ stone age 4X's Avatar

Folk Emerging ๐Ÿฆฃ stone age 4X

@curiousdynamics

Solo #gamedev making Folk Emerging, the stone age 4X strategy game with in-depth characters, cultures, & ecosystems๐ŸŒ‹๐Ÿฆฃ๐Ÿƒโ€โ™‚๏ธ ๐Ÿ‘‰ Play the DEMO: https://store.steampowered.com/app/2275300?utm_campaign=bsky_bio โœ‰๏ธ Sign up for playtests: subscribepage.io/vAwvvR

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Latest posts by Folk Emerging ๐Ÿฆฃ stone age 4X @curiousdynamics

congrats on the release! super cool to see how different this is from your previous game

06.03.2026 19:20 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Save 10% on Hoop Dungeon on Steam Hoop Dungeon is a basketball turn-based tactical roguelike game. Use the powers of friendship and rivalry to become a better basketball player and conquer the Hoop Dungeon.

Use the powers of friendship and rivalry to become a better basketball player and conquer the Hoop Dungeon! Out today for $7.99.

#roguelike #turn-based-tactics #indiegames

store.steampowered.com/app/4250030/...

06.03.2026 17:57 ๐Ÿ‘ 10 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

good luck with the demo release! i see you guys already have several reviews, that's great!

06.03.2026 17:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Screenshot of the best deckbuilder to ever grace this planet. 

In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the โ€œDaily Flightโ€: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute!

Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions.

In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards.

Features:
๐ŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find
โ™พ๏ธ Endless Replayability: progressive difficulty, daily flights & challenging modifiers
๐Ÿ”ฅ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning
๐Ÿฆโ€๐Ÿ”ฅ Big Bird Action: 100+ birds to free, each one featuring real bird sounds
๐Ÿคบ Meta-Strategy: experiment with synergies & build new approaches run after run

The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game.

Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldnโ€™t be as good without the amazing assistance of our loyal playtesters: we love you guys!

We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there.

Fly free little sparrows!

Martin & Char

Screenshot of the best deckbuilder to ever grace this planet. In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the โ€œDaily Flightโ€: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute! Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions. In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards. Features: ๐ŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find โ™พ๏ธ Endless Replayability: progressive difficulty, daily flights & challenging modifiers ๐Ÿ”ฅ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning ๐Ÿฆโ€๐Ÿ”ฅ Big Bird Action: 100+ birds to free, each one featuring real bird sounds ๐Ÿคบ Meta-Strategy: experiment with synergies & build new approaches run after run The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game. Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldnโ€™t be as good without the amazing assistance of our loyal playtesters: we love you guys! We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there. Fly free little sparrows! Martin & Char

And just like that, we've released our first public demo for Sparrow Warfare. From here on out we're building in the open. And you can be a part of that!

06.03.2026 10:23 ๐Ÿ‘ 41 ๐Ÿ” 16 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 4

it was fun to contribute to what became a playtesting masterclass masterfully assembled by Joe. check it out!

๐ŸŽฎ #gamedev #indiedev

06.03.2026 10:54 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Astro Protocol - Diplomacy Overhaul โ€“ Major Update March 12 - Steam News On March 12 we will release a diplomacy update which adds persistent minor faction relations, new diplomacy actions, 4 new minor factions, 8 reworked minor factions.

We've been busy overhauling the diplomacy system of our space 4X game. Minor factions will be no longer just passive bonuses but political actors with memory and long-term reactions to your behavior.
store.steampowered.com/news/app/372...

#TurnBasedThursday #gamedev #indiedev #indiegames #godot

05.03.2026 13:20 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

wow gorgeous art

05.03.2026 12:50 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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We are honored to be this week's official #TurnBasedThursday host on Bsky!

๐Ÿ–ฅ๏ธAre you an #IndieDev? Reply with your stellar turn-based game!

๐ŸŽธAre you a turn-based game fan? Then ๐Ÿ’ฌcomment, โค๏ธlike and ๐Ÿ”share all the great games inside this thread!

Don't forget to add the hashtag & tag other devs!

05.03.2026 11:00 ๐Ÿ‘ 75 ๐Ÿ” 49 ๐Ÿ’ฌ 55 ๐Ÿ“Œ 4
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The updated Clan system in Folk Emerging creates ever-changing tensions & synergies within your tribe that play out differently each time you play โš–๏ธ

Check out the demo ๐Ÿ‘‰ store.steampowered.com/app/4352180/...

Cheers @ichigoichiegames.bsky.social for hosting #TurnBasedThursday!

05.03.2026 12:14 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The hook line formula: (what) is (who/what) with (how) set in (where)

The hook line formula: (what) is (who/what) with (how) set in (where)

For teaching how to write succinct one line descriptions of games I developed a formula many years ago. It's not perfect but good for checking your taglines.

04.03.2026 13:07 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Jonathan Frakes Interrogates You With Nonsense
Jonathan Frakes Interrogates You With Nonsense YouTube video by Zane Golia

actually this is a better one haha :) www.youtube.com/watch?v=n-Nn...

04.03.2026 14:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Jonathan Frakes Asks You Things
Jonathan Frakes Asks You Things YouTube video by Zane Golia

nice framework! btw i couldn't help hearing the questions in my head in the voice of Jonathan Frakes www.youtube.com/watch?v=9S1E...

04.03.2026 14:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I was just thinking of achievements so why not share my theory about them? There are three purposes of achievements and a good game features all of them:
1. Marking progress
2. Teaching to play
3. Communicating progress to friends

03.03.2026 10:22 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com

meredithgran.com/perfect-tide...

03.03.2026 03:03 ๐Ÿ‘ 796 ๐Ÿ” 240 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 14

haha you guys always make entertaining videos

26.02.2026 13:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

nice, that's some good-looking fog

26.02.2026 13:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We're officially hosting this week's #TurnBasedThursday, alchemists!

๐Ÿ•น๏ธ #IndieDev #GameDev, it's your time to shine! Reply and show us your game
๐ŸŽฎ Calling all turn-based game fans! Like, retweet, and comment on all great games!

Don't forget to use the hashtags and tag other devs! โ˜

26.02.2026 11:56 ๐Ÿ‘ 112 ๐Ÿ” 63 ๐Ÿ’ฌ 59 ๐Ÿ“Œ 2
Preview
Folk Emerging - Folk Emerging Demo - Update, February 21st - Steam News Clans, Happiness, Events, and more!

love your art style :) cheers for hosting #TurnBasedThursday!

Folk Emerging got a big demo update a few days ago, check it out ๐Ÿ‘‡ a bunch of changes to Clans and Happiness and events

26.02.2026 13:38 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks for playing! would love to hear your thoughts in more detail, will DM you the feedback survey if you have a min to fill it out

24.02.2026 15:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I've been playing this, and it is really cool!

24.02.2026 14:08 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
First Impressions: Folk Emerging [Prehistoric 4X]
First Impressions: Folk Emerging [Prehistoric 4X] YouTube video by Indie Game Clinic

check out @indiegameclinic.bsky.social playing the Folk Emerging demo!

thanks again, Joe! it was awesome to see you get into it and to hear the feedback from you and the chat :) cheers ๐ŸŽฎ

24.02.2026 13:45 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
LOOK AT THIS GRAPH meme

LOOK AT THIS GRAPH meme

updated clans menu in Folk Emerging

updated clans menu in Folk Emerging

The recent demo update overhauls Clans: each one now has Influence, e.g. based on their clan head's reputation, how many bands they lead, specialists, etc. Differences in Influence affect Clan relationships, which now have a bigger impact on your entire Tribe.

PLUS PIE CHARTS!
๐ŸŽฎ #gamedev #indiegame

23.02.2026 14:41 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sometimes when I'm working on the game it generates some crazy map and I get instantly distracted and just fly around enjoying it

Like look at this huge awesome bay, the entrace split in two by an island ๐Ÿคฉ

#indiedev #gamedev #indiegames

23.02.2026 11:39 ๐Ÿ‘ 329 ๐Ÿ” 12 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 1

love it, that's a great place

23.02.2026 13:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GTP Dialogue with Vinicius Marino Carvalho Part II Historical Problem Spaces and Beyond This is the second part in a planned series of dialogues with historian, educator, and historical game designer, Vinicius Marino Carvalho, about the Historical Problem Space Framework as set of conโ€ฆ

It is with GREAT PLEASURE that I have pressed publish on part II of @vinicius-marino.bsky.social and my Gaming the Past dialogue -- On Historical Problem Spaces & Beyond! Highly recommend this for thinking more theoretically abt historical games & their potential
#gamingthepast ๐Ÿ—ƒ๏ธ#AncientBSky

22.02.2026 13:54 ๐Ÿ‘ 17 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Folk Emerging - Folk Emerging Demo - Update, February 26th - Steam News Clans, Happiness, Events, and more!

hey i've just released the biggest update so far of the Folk Emerging demo, with some major changes to Clans and Happiness, various balance tweaks, plus event and UI improvements.

check it out and let me know what you think of the changes!

๐ŸŽฎ #gamedev #indiegame

21.02.2026 18:31 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Astro Protocol - Faction and Ship Balance Update - Steam News First balance pass: faction buffs, ship tweaks, and higher late-game upkeep to keep matches fair and strategic.

We released the first balance update for Astro Protocol yesterday: store.steampowered.com/news/app/372...

#gamedev #indiedev #indiegames #godot

20.02.2026 21:57 ๐Ÿ‘ 19 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

oof, localizing trailers is not something i've done yet, sounds like a fun (or not so fun) extra layer

20.02.2026 14:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

haha it really got all of us it seems! @kalamonastudios.bsky.social got into it as well

20.02.2026 13:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

haha shots fired, love that line, "imagine Total War if it went to art school" ๐Ÿ”ฅ

19.02.2026 20:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0