A few simple jabs
#godotengine #gamedev
@sortexguy
Intento de GameDev, actualmente estudiando Ing. Informatica. Software Engineer at Ensolvers. Venezuela manin, 20, Esp/Eng. Vida antes que muerte, Fuerza antes que debilidad, Viaje antes que destino. www.youtube.com/@sortextheguy
A few simple jabs
#godotengine #gamedev
I'm cleaning up my drives and I was looking at file sizes, this was kind of amusing:
1 install of UE4: 41.2 GB
6 versions of Unity: 48.7 GB
22 versions of Godot: 2.4 GB (5 GB with export templates)
If you want to simulate glass in Godot, sample the screen texture, refract it, and add it to the screen UV coordinates. Iβll be adding this effect to the Godot Shaders Bible package update.
If you want to learn shaders, check out the book π jettelly.com/store/the-go...
#godot #indiedev #gamedev
2026 update
π
These two shaders will be included in the upcoming update of the Unity Shaders Bible SE π Interested in learning Unity Shaders? π jettelly.com/store/the-un...
#indiedev #gamedev #madewithunity
Fan-made Godot logo redesign
It is so cute ππ
https://www.reddit.com/r/godot/s/qtFa3n5CeC
Gave the sun effect a glow-up. Now reacts to obstructions, and looking directly at the sun also has a "blinding" effect. π§βοΈπ
#GodotEngine #gamedev #indiedev #VR
A quick breakdown of the stylised cloud shader for those interested βοΈ#indiedev
I was a bit early yesterday sharing an in-progress page but Godot 4.6 is out now officially. My character, and other assets (can you spot all?) are featured on the release page and I love it, I'm honored to be (a tiny) part of a great engine π
godotengine.org/releases/4.6/
New 3d cloud system #godot #indiegame
It really is a w for godot to have easy access to shaders and multi shading builtin in the editor
What engine are you folks using out there to make your indie games?
#gamedev #indiedev #godot #godotengine
a showcase of Godot 4.6's new resource editor UI, showing a resource called NestTest placed within itself 15 times.
this bad boy can fit so many nested resources
A new Godot version, a new release page :)!
godotengine.org/releases/4.6/
I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it.
#godotengine #webdev #threejs
Godot so Goated, how did I not know about Run In Browser. I just found this out by accidentally hitting the hot key. I usually use a python server script, but it's built in!!
I even get my browser errors ported back to the Godot IDE π€―
#Godot #WebGame #GameDev
1 month of development
VS
4 months of development
The fact that this is all part-time while in uni and interning π€
#gamedev #indiedev
Made a major breakthrough on lakes and rivers computation. After stepping back for a while, i came back with a fresh mind and re-think my yet-steady-fast algorithm ("fill and flood back"). It is fast enough to be usable as a #gdscript in #Godot. So expect a contribution @thegodotbarn.com soon.
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!
It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! β¨
Made some new VR interactions.
Do you... dig it? ππ§π₯
#GodotEngine #gamedev #indiedev #screenshotsaturday
Coruscation
#pixelart #animation
Redditor warns others to not buy Silksong due to a Steam sale, rather waiting til it's at full price, so the game devs get more money
When your game has very loyal fans:
Peaky Blinders "no fighting" meme NO NORMAL MAPS NO FUCKING FANCY SHADERS
Gamedevs in 2026 trying to develop games for $6000 potato PCs with 256MB of RAM
Sprite stacking 101 π§©
#pixelart #indiedev #GameMaker
Lady knight painting:
2026 beginning of the year cleaning up files on my PC and found this one a friend send me when working on some code.
Every developer can relate.
#solodev #indiedev #development
"JellyCar Worlds", my ultimate sequel to the squishy and bouncy classic game is now available on 5(!) platforms:
πXbox (Series, One, Windows)
πPlaystation 5
β
Apple Arcade on all Apple devices
β
Nintendo Switch
β
Steam (Windows, Steam deck)
Last update before the new year arrives π
Made a stairway while trying to figure out a workflow for the dungeon graphics. Looks like I've underestimated the amount of work required for the wall pieces π
#JSDungeon
Over the years Iβve tried many ways to sort color palettes.
This is a compilation of different strategies: Hilbert curves, ΞE graphs, PCA, and TSP-style optimization: all trying to answer the same question: what is the βsmoothestβ order of colors? -> no clear winner: codepen.io/meodai/full/...