SortexTheGuy πŸ‡»πŸ‡ͺ's Avatar

SortexTheGuy πŸ‡»πŸ‡ͺ

@sortexguy

Intento de GameDev, actualmente estudiando Ing. Informatica. Software Engineer at Ensolvers. Venezuela manin, 20, Esp/Eng. Vida antes que muerte, Fuerza antes que debilidad, Viaje antes que destino. www.youtube.com/@sortextheguy

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Latest posts by SortexTheGuy πŸ‡»πŸ‡ͺ @sortexguy

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A few simple jabs

#godotengine #gamedev

09.02.2026 14:51 πŸ‘ 237 πŸ” 20 πŸ’¬ 6 πŸ“Œ 1
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I'm cleaning up my drives and I was looking at file sizes, this was kind of amusing:

1 install of UE4: 41.2 GB
6 versions of Unity: 48.7 GB
22 versions of Godot: 2.4 GB (5 GB with export templates)

06.02.2026 13:38 πŸ‘ 196 πŸ” 30 πŸ’¬ 8 πŸ“Œ 1
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If you want to simulate glass in Godot, sample the screen texture, refract it, and add it to the screen UV coordinates. I’ll be adding this effect to the Godot Shaders Bible package update.

If you want to learn shaders, check out the book πŸ”— jettelly.com/store/the-go...

#godot #indiedev #gamedev

05.02.2026 01:16 πŸ‘ 180 πŸ” 20 πŸ’¬ 3 πŸ“Œ 1
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2026 update

05.02.2026 23:52 πŸ‘ 353 πŸ” 60 πŸ’¬ 7 πŸ“Œ 7
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πŸ˜‚

05.02.2026 05:34 πŸ‘ 386 πŸ” 34 πŸ’¬ 3 πŸ“Œ 2
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These two shaders will be included in the upcoming update of the Unity Shaders Bible SE πŸ™‚ Interested in learning Unity Shaders? πŸ”— jettelly.com/store/the-un...

#indiedev #gamedev #madewithunity

06.02.2026 02:02 πŸ‘ 300 πŸ” 28 πŸ’¬ 3 πŸ“Œ 1
Fan-made Godot logo redesign

Fan-made Godot logo redesign

It is so cute 😍😍

https://www.reddit.com/r/godot/s/qtFa3n5CeC

31.01.2026 00:52 πŸ‘ 73 πŸ” 7 πŸ’¬ 4 πŸ“Œ 0
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Gave the sun effect a glow-up. Now reacts to obstructions, and looking directly at the sun also has a "blinding" effect. πŸ§β˜€οΈπŸ˜Ž
#GodotEngine #gamedev #indiedev #VR

31.01.2026 00:57 πŸ‘ 115 πŸ” 15 πŸ’¬ 4 πŸ“Œ 0

A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev

31.01.2026 12:24 πŸ‘ 125 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

I was a bit early yesterday sharing an in-progress page but Godot 4.6 is out now officially. My character, and other assets (can you spot all?) are featured on the release page and I love it, I'm honored to be (a tiny) part of a great engine πŸŽ‰

godotengine.org/releases/4.6/

27.01.2026 23:56 πŸ‘ 322 πŸ” 23 πŸ’¬ 3 πŸ“Œ 0
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New 3d cloud system #godot #indiegame

27.01.2026 12:16 πŸ‘ 145 πŸ” 11 πŸ’¬ 2 πŸ“Œ 1

It really is a w for godot to have easy access to shaders and multi shading builtin in the editor

27.01.2026 16:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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What engine are you folks using out there to make your indie games?
#gamedev #indiedev #godot #godotengine

27.01.2026 10:43 πŸ‘ 26 πŸ” 6 πŸ’¬ 2 πŸ“Œ 1
a showcase of Godot 4.6's new resource editor UI, showing a resource called NestTest placed within itself 15 times.

a showcase of Godot 4.6's new resource editor UI, showing a resource called NestTest placed within itself 15 times.

this bad boy can fit so many nested resources

27.01.2026 01:44 πŸ‘ 77 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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A new Godot version, a new release page :)!

godotengine.org/releases/4.6/

I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it.

#godotengine #webdev #threejs

27.01.2026 06:46 πŸ‘ 167 πŸ” 19 πŸ’¬ 8 πŸ“Œ 1
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Godot so Goated, how did I not know about Run In Browser. I just found this out by accidentally hitting the hot key. I usually use a python server script, but it's built in!!

I even get my browser errors ported back to the Godot IDE 🀯

#Godot #WebGame #GameDev

25.01.2026 18:54 πŸ‘ 64 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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1 month of development
VS
4 months of development

The fact that this is all part-time while in uni and interning 😀
#gamedev #indiedev

25.01.2026 15:59 πŸ‘ 112 πŸ” 9 πŸ’¬ 6 πŸ“Œ 0

Made a major breakthrough on lakes and rivers computation. After stepping back for a while, i came back with a fresh mind and re-think my yet-steady-fast algorithm ("fill and flood back"). It is fast enough to be usable as a #gdscript in #Godot. So expect a contribution @thegodotbarn.com soon.

25.01.2026 13:05 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!

It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨

24.01.2026 21:12 πŸ‘ 646 πŸ” 111 πŸ’¬ 16 πŸ“Œ 6
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Made some new VR interactions.
Do you... dig it? 😎🐧πŸ₯•
#GodotEngine #gamedev #indiedev #screenshotsaturday

17.01.2026 04:12 πŸ‘ 167 πŸ” 17 πŸ’¬ 3 πŸ“Œ 2
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Coruscation

#pixelart #animation

05.01.2026 16:34 πŸ‘ 154 πŸ” 41 πŸ’¬ 4 πŸ“Œ 1
Redditor warns others to not buy Silksong due to a Steam sale, rather waiting til it's at full price, so the game devs get more money

Redditor warns others to not buy Silksong due to a Steam sale, rather waiting til it's at full price, so the game devs get more money

When your game has very loyal fans:

05.01.2026 21:22 πŸ‘ 454 πŸ” 69 πŸ’¬ 12 πŸ“Œ 4
Peaky Blinders "no fighting" meme

NO NORMAL MAPS

NO FUCKING FANCY SHADERS

Peaky Blinders "no fighting" meme NO NORMAL MAPS NO FUCKING FANCY SHADERS

Gamedevs in 2026 trying to develop games for $6000 potato PCs with 256MB of RAM

05.01.2026 23:54 πŸ‘ 1165 πŸ” 248 πŸ’¬ 18 πŸ“Œ 1
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Sprite stacking 101 🧩
#pixelart #indiedev #GameMaker

05.01.2026 23:16 πŸ‘ 1556 πŸ” 462 πŸ’¬ 25 πŸ“Œ 16
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Lady knight painting:

06.01.2026 01:20 πŸ‘ 5102 πŸ” 942 πŸ’¬ 16 πŸ“Œ 2
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2026 beginning of the year cleaning up files on my PC and found this one a friend send me when working on some code.

Every developer can relate.

#solodev #indiedev #development

05.01.2026 06:22 πŸ‘ 1938 πŸ” 381 πŸ’¬ 40 πŸ“Œ 21
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"JellyCar Worlds", my ultimate sequel to the squishy and bouncy classic game is now available on 5(!) platforms:
πŸ†•Xbox (Series, One, Windows)
πŸ†•Playstation 5
βœ…Apple Arcade on all Apple devices
βœ…Nintendo Switch
βœ…Steam (Windows, Steam deck)

30.12.2025 17:20 πŸ‘ 100 πŸ” 23 πŸ’¬ 5 πŸ“Œ 2
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Last update before the new year arrives πŸŽ†

Made a stairway while trying to figure out a workflow for the dungeon graphics. Looks like I've underestimated the amount of work required for the wall pieces πŸ˜“

#JSDungeon

31.12.2025 09:23 πŸ‘ 153 πŸ” 23 πŸ’¬ 3 πŸ“Œ 0
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Over the years I’ve tried many ways to sort color palettes.
This is a compilation of different strategies: Hilbert curves, Ξ”E graphs, PCA, and TSP-style optimization: all trying to answer the same question: what is the β€œsmoothest” order of colors? -> no clear winner: codepen.io/meodai/full/...

30.12.2025 14:21 πŸ‘ 261 πŸ” 25 πŸ’¬ 15 πŸ“Œ 2