And yeah the setup got the treatment too :)
And yeah the setup got the treatment too :)
In honor of the blood moon eclipse, I made a lighting mode for my game!
#gamedev #indiedev
Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two.
Just mind the extra weight.
#gamedev #indiedev
I'm seriously so fucking exhausted with this Admin.
This oneβs gonna need some time before it hits the big screen! I should really finish up the next Nomad build, been trying things and solving lingering issues for months. I actually gotta post a recent vid of that here itβs been too long.
Good luck with setup, hmu when youβre settled!
Thank you bro - Iβm already feeling a lot of potential in it and a developed vision is forming. Pretty excited about it.
Over the past week Iβve been resurrecting a game prototype from 2021. Really like how itβs coming out this time with how much Iβve learned.
#gamedev #indiedev
Check out the timestamp -- over 16 minutes of 15 second mini trailers so far! This is shaping up to be quite a showcase already!
If you submitted, check the submission page to see if your game is in there and let me know if it's not!
Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up!
#ue5 #gamedev
You can now hear some wind while you fling yourself around the world!
#ue5 #gamedev
Projectile bursts now lead their aim better and start faster.
#ue5 #gamedev
Portals have been a sweet addition to my game.
(Forerunnerx - Contempt)
#ue5 #gamedev
Haha, thanks!
Finally fixed the viewmodel visual while grappling.
Wallruns and sliding got some needed attention too.
#ue5 #gamedev
Luckily the game aims for you a little bit
(Forerunnerx - Contempt) #ue5 #gamedev #indiedev
Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns!
It is adjustable per shot profile, and I've exaggerated the values a bit for this clip.
#gamedev #indiedev
Working on prepping a solid demo update!
bsky.app/profile/greg...
Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context.
The prompt can be ignored, but I might do a first-time force for new players.
#ue5 #gamedev #indiedev
Feelin preeeetty pleased with how my game looks.
#ue5 #gamedev #indiedev
#ue5 #gamedev #indiedev
Thanks!
Sweet, great to hear that. I'll make a pass to make sure that lands in game too :)
Hell yeah, thank you so much :D
Thanks! It's from an Exoplanets audio bundle I got a while back. Mixed a dark drone and ice and wind drone and ended up with this :)
Been doing level design lately.
#ue5 #gamedev #indiedev
Hey Bluesky, Iβm currently building my game LUCID in the Godot Engine. Canβt wait to share more, hope you enjoy!
#Godot #GodotEngine #Gamedev
Updated enemy animations and visuals. Lots of work lately in improving enemy behavior too.
#gamedev #indiedev
Something like, βItβs either the greatest thing Iβve experienced, or itβs trash.β
Cursed mentality.
Dude it's a GREAT OST. I've had the same experience with it being in my head, I'm listening to it at the office too. Really like it.