PsychoGoldfish's Avatar

PsychoGoldfish

@psychogoldfish.com

It me. Am him

1,205
Followers
146
Following
266
Posts
04.01.2024
Joined
Posts Following

Latest posts by PsychoGoldfish @psychogoldfish.com

Yes, everyone should look into playing my cool game πŸ˜…

05.03.2026 02:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Sausage Game Escape the Drive-In!

Every year since Ruffle.rs was launched, Newgrounds.com hosts a game jam where people make NEW games using Adobe Flash.

Here's one I made with some friends a few jams ago:
www.newgrounds.com/portal/view/...

It even works on cell phones, which the original Flash could not do!

04.03.2026 21:05 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Use NGIO for Daily Challenges in RNG-Heavy Games! I'm back with ANOTHER post aimed at people doing a Flash Forward game! Have you ever wanted to make a game that's like Wordle or Peak, that has the same level for every player in the world, at the sam...

Got another tutorial up for people interested in doing a #FlashForward game on @Newgrounds.

This time it's how to use NewgroundsIO and seeded RNG to create procedural daily challenges!

(You can apply the concept to non Flash games pretty easily too)

psychogoldfish.newgrounds.com/news/post/16...

04.03.2026 18:44 πŸ‘ 29 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Preview
Post #1 | Bill Premo Building a Better Flash Get more from Bill Premo Building a Better Flash on Patreon

He's got the same post on Patreon
www.patreon.com/posts/post-1...

04.03.2026 18:16 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

It will definitely be open-source once it gets fleshed out a bit more.

I, personally, consider Bill to be quite trustworthy. I've known him for a long time. He's from the same oldschool Newgrounds stock we are, so Flash is in his blood.

04.03.2026 17:00 πŸ‘ 86 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Building a new Flash I don't know where to start with this but yeah I'm making flash if flash was built in 2026. I'm making it compatible with Linux,Mac, and PC. If you'd like to support this project I've started a patreo...

Spread the word, an ACTUAL replacement for Flash is on the horizon! Go support this project NOW!!!!!!!!

bill.newgrounds.com/news/post/16...

04.03.2026 16:02 πŸ‘ 2370 πŸ” 1231 πŸ’¬ 29 πŸ“Œ 70

I'm the opposite. I was never into the franchise to begin with, but when I heard it described as being like Dragon Quest Builders, my interest was piqued. Sandbox games are my kryptonite.

04.03.2026 04:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We got his ass

04.03.2026 04:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

AS2 Library: github.com/PsychoGoldfi...

AS3 Library: github.com/PsychoGoldfi...

04.03.2026 00:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A dead bug

A dead bug

If anyone started using those NewgroundsIO libraries I just published/updated, there were a few bugs that just got patched.

The GitHub pages for both AS2 and AS3 have a new build available, and the README has a section explaining how to update it.

04.03.2026 00:56 πŸ‘ 7 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

That's probably more true for today's kids who don't know how half the tech they use even works.

My generation? We'd have gotten around that in minutes using VMs or guest accounts or some other easy workaround lol.

03.03.2026 18:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Grab the library at github.com/PsychoGoldfi...

03.03.2026 18:49 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Making an ActionScript 2.0 game for @newgrounds.com?

The Newgrounds.io library got a big update!

Lots of bug fixes, updated architecture, and a brand new component for managing Cloud Saves!

It also has the class library available as a compiled clip for faster publishing!

03.03.2026 18:48 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Its basically just asking for a birthdate in you user profile and trusting you not to lie. Not much to abuse there, and apps don’t need to scrape any other data than β€œwhat is user’s” age.

02.03.2026 05:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah I’d take this over letting any corporations mine our data. It’s just dumb for being completely ineffective lol.

If you frame it as putting the responsibility on parents, and this is a tool they must have access to, that would make the most sense to me.

02.03.2026 05:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

California may have passed the dumbest age verification law ever.

It says the operating system has to collect your age during account setup and provide an api for apps to get your age. But you don’t do any scans, you just self report your age.

You know, the way adult sites already work…

02.03.2026 04:31 πŸ‘ 17 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Let's Make a Twin Stick Shooter in ActionScript 2.0! Back in May, we rolled out Gamepad to Keyboard mapping for Flash games. When that launched, there was also a smaller gamepad related addition that I never really found the time to announce or document...

Wanting to participate in the @Newgrounds #FlashForwardJam but haven't come up with a game idea yet?

Might I propose making a twin stick shooter with full analogue gamepad and mouse+keyboard support?

psychogoldfish.newgrounds.com/news/post/16...

01.03.2026 17:02 πŸ‘ 24 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Making an ActionScript 3.0 game for the @Newgrounds Flash Forward jam?

Well, I have some good news for you! We finally launched a modern Newgrounds.io library for AS3!

Read all about it at psychogoldfish.newgrounds.com/news/post/16...

26.02.2026 18:43 πŸ‘ 37 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

You know you wanna finally have that AS3 battle with @anpshawn.bsky.social

12.02.2026 15:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd take that over the stupid amount that grows IN my nose.

10.02.2026 13:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You sound like a man who enjoys fruit on pizza.

12.01.2026 16:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you are asking the chance that ME, specifically will hit $0.... it's 1/10 chance it would hit zero on it's way into unescapeable negative values.

12.01.2026 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love me some good Steiner math.

11.01.2026 18:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For what it's worth, other people DO like your work too.

11.01.2026 18:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 πŸ‘ 1845 πŸ” 577 πŸ’¬ 51 πŸ“Œ 65
Post image

1 hour of work vs 2 days of work

#gamedev #concept #indiedev #gaming #spotlight

09.01.2026 15:51 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I mean if a game is gonna make you 'late' no matter what, you might as well have an excuse πŸ˜…

09.01.2026 15:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Plus, the best RPGs always add optional bosses that are brutal as hell even when you max out, so if players are crying about a lack of tough fights, they are just being lazy.

09.01.2026 15:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes!

I always do this in chunks. When there's a lull in the story, I grind as many side quests as I can.

When I get back to the story I can actually enjoy it without having to lose and repeat a tough fight 30 times.

And when I'm finally ready to finish the game, I don't want to drag it out.

09.01.2026 15:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

It was definitely a fantastic co-op game, but yeah, as a couples game goes, ITT was much better. More accessible, more relatable, more charming. It's gonna be hard for anyone to ever top that in the couples game space.

09.01.2026 14:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0