Yes, everyone should look into playing my cool game π
Yes, everyone should look into playing my cool game π
Every year since Ruffle.rs was launched, Newgrounds.com hosts a game jam where people make NEW games using Adobe Flash.
Here's one I made with some friends a few jams ago:
www.newgrounds.com/portal/view/...
It even works on cell phones, which the original Flash could not do!
Got another tutorial up for people interested in doing a #FlashForward game on @Newgrounds.
This time it's how to use NewgroundsIO and seeded RNG to create procedural daily challenges!
(You can apply the concept to non Flash games pretty easily too)
psychogoldfish.newgrounds.com/news/post/16...
He's got the same post on Patreon
www.patreon.com/posts/post-1...
It will definitely be open-source once it gets fleshed out a bit more.
I, personally, consider Bill to be quite trustworthy. I've known him for a long time. He's from the same oldschool Newgrounds stock we are, so Flash is in his blood.
Spread the word, an ACTUAL replacement for Flash is on the horizon! Go support this project NOW!!!!!!!!
bill.newgrounds.com/news/post/16...
I'm the opposite. I was never into the franchise to begin with, but when I heard it described as being like Dragon Quest Builders, my interest was piqued. Sandbox games are my kryptonite.
We got his ass
AS2 Library: github.com/PsychoGoldfi...
AS3 Library: github.com/PsychoGoldfi...
A dead bug
If anyone started using those NewgroundsIO libraries I just published/updated, there were a few bugs that just got patched.
The GitHub pages for both AS2 and AS3 have a new build available, and the README has a section explaining how to update it.
That's probably more true for today's kids who don't know how half the tech they use even works.
My generation? We'd have gotten around that in minutes using VMs or guest accounts or some other easy workaround lol.
Grab the library at github.com/PsychoGoldfi...
Making an ActionScript 2.0 game for @newgrounds.com?
The Newgrounds.io library got a big update!
Lots of bug fixes, updated architecture, and a brand new component for managing Cloud Saves!
It also has the class library available as a compiled clip for faster publishing!
Its basically just asking for a birthdate in you user profile and trusting you not to lie. Not much to abuse there, and apps donβt need to scrape any other data than βwhat is userβsβ age.
Yeah Iβd take this over letting any corporations mine our data. Itβs just dumb for being completely ineffective lol.
If you frame it as putting the responsibility on parents, and this is a tool they must have access to, that would make the most sense to me.
California may have passed the dumbest age verification law ever.
It says the operating system has to collect your age during account setup and provide an api for apps to get your age. But you donβt do any scans, you just self report your age.
You know, the way adult sites already workβ¦
Wanting to participate in the @Newgrounds #FlashForwardJam but haven't come up with a game idea yet?
Might I propose making a twin stick shooter with full analogue gamepad and mouse+keyboard support?
psychogoldfish.newgrounds.com/news/post/16...
Making an ActionScript 3.0 game for the @Newgrounds Flash Forward jam?
Well, I have some good news for you! We finally launched a modern Newgrounds.io library for AS3!
Read all about it at psychogoldfish.newgrounds.com/news/post/16...
You know you wanna finally have that AS3 battle with @anpshawn.bsky.social
I'd take that over the stupid amount that grows IN my nose.
You sound like a man who enjoys fruit on pizza.
If you are asking the chance that ME, specifically will hit $0.... it's 1/10 chance it would hit zero on it's way into unescapeable negative values.
Love me some good Steiner math.
For what it's worth, other people DO like your work too.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
1 hour of work vs 2 days of work
#gamedev #concept #indiedev #gaming #spotlight
I mean if a game is gonna make you 'late' no matter what, you might as well have an excuse π
Plus, the best RPGs always add optional bosses that are brutal as hell even when you max out, so if players are crying about a lack of tough fights, they are just being lazy.
Yes!
I always do this in chunks. When there's a lull in the story, I grind as many side quests as I can.
When I get back to the story I can actually enjoy it without having to lose and repeat a tough fight 30 times.
And when I'm finally ready to finish the game, I don't want to drag it out.
It was definitely a fantastic co-op game, but yeah, as a couples game goes, ITT was much better. More accessible, more relatable, more charming. It's gonna be hard for anyone to ever top that in the couples game space.