the reveal trailer for my upcoming game, squirmbox, is finally here: www.youtube.com/watch?v=vQPA...
please like it, share it, wishlist it, anything you can think of. do it all!
#gamedev #indiegamedev #indiedev #unrealengine
@ottoojala.com
I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game dev focusing on making freeware local multiplayer games using #Godot. https://ottoojala.com https://ottoojala.itch.io https://ko-fi.com/ottoojala
the reveal trailer for my upcoming game, squirmbox, is finally here: www.youtube.com/watch?v=vQPA...
please like it, share it, wishlist it, anything you can think of. do it all!
#gamedev #indiegamedev #indiedev #unrealengine
I'm sure there are some more general sort of "osuuskunta"s that you could join here in Finland, not sure if there are any open cooperatives specifically for game devs. It's something I asked around last year, but didn't have the energy to pursue further.
Have you thought about joining a cooperative instead? I feel like, to me, it'd be the only way I'd be willing to get back to working on my own commercial projects.
It's a fun setting I think, even if it's been done quite a few times already in games and TV. But I'm also very much into the aesthetic, and old tech in general, so it feels super fun working on this - perfect hobby project material in that sense, too :--)
I don't do mood boards, but I've had this photo open in my browser tab ever since I started working on the office space... www.hs-harz.de/dokumente/_p...
the kitten can now gallopπ
#Unity #indiedev #gamedev
Well the low resolution and the color palette help a lot :--) This still feels like the perfect project for learning 3D modelling - it feels rewarding getting stuff done, and this game absolutely benefits from just having a lot of different objects to throw around and play with.
They're super popular here in Finland for some reason. They're also highly repairable - I had to fix the power button on mine and the thing was very easy to take apart.
As I started working on this project, I didn't know how you could add more than one material to a 3D model, or how to shade round things... I haven't learnt too much since then - it just took me an hour to make that simple bar stool in Blender.
Added my yellow Moccamaster coffee maker to the game. I bought the thing with the first paycheck I ever got from selling my own games (back in 2014 I think), so it's fun to see it as a game asset now :'--)
Here's me trying to grab it. Haven't played this in a while, so it was a bit of a struggle...
Be part of a small exclusive group of people, the few that have wishlisted Extreme Forklifting 3! #wishlistwednesday
store.steampowered.com/app/3172570/...
Happiness π
Oh cool, didn't realize it had this :--) Then again I think it's been more than 20 years since I last played it...
Thanks for posting your gamedev GIFs and your cat photos. They're the only thing keeping me on social media.
I just used this today as I remembered you sharing this :--) It's exactly the sort of thing my brain refuses to learn...
Testing grid movement with only arrow keys and a simple delay for the input, so you'll have time to press two keys simultaneously to move diagonally. A sub 0.1 second delay feels quite fine, even as there's no animation other than turning the player into an "x", in this ascii example...
This is especially nice on the hex grid :--) This could also have the game provide the player with some info about what is on the selected tile.
Oh my god :--)
The cheap mechanical keyboard I have has nkro, but both my ~20 year old Apple keyboards (wired and wireless) only register 5/6 simultaneous key presses.
There's online tools to check this already :--) Like this for example: keyboardtester.io/key-rollover...
Yeah, by precision I meant that you wouldn't accidentally move in the wrong direction, if it was a grid & turn based game. I don't think I've played a game with diagonal movement like that, that's designed for keyboards, but your suggestion on adding some delay/buffer to the input works, I'm sure.
I haven't really looked into old keyboards much, but if I recall correctly, the conncector before USB supported n-key rollover by default or something. Nowadays you can't really assume the player has a keyboard that's suitable for 2-player games, if it involves movement and action at the same time.
Yeah. There's quite a lot lost not having numpads (or n-key rollover...), but of course, a lot more gained as you can use a mouse. Still, the feel is very different.
Yeah, I think the only solution I'd be ok with is pressing up and left simultaneously to move up+left, but it'd have to feel snappy and precise. Something worth experimenting with, I think.
Yes, hmm... I still think it'd be better to just skip diagonal movement/action if it involves more steps than "regular" movement.
It's probably going to be awkward no matter what. It never really occurred to me before that the lack of numpads affects PC game design this way.
Modern PC games with keyboard-only controls and grid-based movement. Are there any, and how would you move diagonally?
I've still been thinking a lot about numpads as game controllers. They were perfect for games like Civ 1 or Nethack. How would you even play them today with your compact keyboard.
Another week gone by and I have no recollection of getting anything done for either project, so I added some confetti and a mini disco ball for #ScreenshotSaturday - maybe these could show up when you reach 5 goals, along with some stats or something.
The thing was broken to begin with, so don't worry :--)
Yes, you can just saw the sides off your Steam Deck and it still works just fine.
#SteamDeck
tiny lego car #blender #cycles