Otto Ojala's Avatar

Otto Ojala

@ottoojala.com

I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game dev focusing on making freeware local multiplayer games using #Godot. https://ottoojala.com https://ottoojala.itch.io https://ko-fi.com/ottoojala

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16.11.2024
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Latest posts by Otto Ojala @ottoojala.com

Squirmbox | Reveal Trailer
Squirmbox | Reveal Trailer YouTube video by BONK!

the reveal trailer for my upcoming game, squirmbox, is finally here: www.youtube.com/watch?v=vQPA...
please like it, share it, wishlist it, anything you can think of. do it all!

#gamedev #indiegamedev #indiedev #unrealengine

06.03.2026 17:36 πŸ‘ 19 πŸ” 11 πŸ’¬ 3 πŸ“Œ 3

I'm sure there are some more general sort of "osuuskunta"s that you could join here in Finland, not sure if there are any open cooperatives specifically for game devs. It's something I asked around last year, but didn't have the energy to pursue further.

06.03.2026 15:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Have you thought about joining a cooperative instead? I feel like, to me, it'd be the only way I'd be willing to get back to working on my own commercial projects.

06.03.2026 15:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's a fun setting I think, even if it's been done quite a few times already in games and TV. But I'm also very much into the aesthetic, and old tech in general, so it feels super fun working on this - perfect hobby project material in that sense, too :--)

06.03.2026 15:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I don't do mood boards, but I've had this photo open in my browser tab ever since I started working on the office space... www.hs-harz.de/dokumente/_p...

06.03.2026 14:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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the kitten can now gallopπŸ’ž
#Unity #indiedev #gamedev

04.03.2026 16:41 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Well the low resolution and the color palette help a lot :--) This still feels like the perfect project for learning 3D modelling - it feels rewarding getting stuff done, and this game absolutely benefits from just having a lot of different objects to throw around and play with.

06.03.2026 12:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They're super popular here in Finland for some reason. They're also highly repairable - I had to fix the power button on mine and the thing was very easy to take apart.

06.03.2026 12:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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As I started working on this project, I didn't know how you could add more than one material to a 3D model, or how to shade round things... I haven't learnt too much since then - it just took me an hour to make that simple bar stool in Blender.

06.03.2026 11:39 πŸ‘ 18 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Added my yellow Moccamaster coffee maker to the game. I bought the thing with the first paycheck I ever got from selling my own games (back in 2014 I think), so it's fun to see it as a game asset now :'--)

Here's me trying to grab it. Haven't played this in a while, so it was a bit of a struggle...

05.03.2026 19:19 πŸ‘ 21 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Be part of a small exclusive group of people, the few that have wishlisted Extreme Forklifting 3! #wishlistwednesday
store.steampowered.com/app/3172570/...

04.03.2026 21:59 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Happiness 😌

04.03.2026 18:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh cool, didn't realize it had this :--) Then again I think it's been more than 20 years since I last played it...

04.03.2026 15:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for posting your gamedev GIFs and your cat photos. They're the only thing keeping me on social media.

04.03.2026 09:31 πŸ‘ 16 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I just used this today as I remembered you sharing this :--) It's exactly the sort of thing my brain refuses to learn...

02.03.2026 19:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Testing grid movement with only arrow keys and a simple delay for the input, so you'll have time to press two keys simultaneously to move diagonally. A sub 0.1 second delay feels quite fine, even as there's no animation other than turning the player into an "x", in this ascii example...

02.03.2026 15:36 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

This is especially nice on the hex grid :--) This could also have the game provide the player with some info about what is on the selected tile.

01.03.2026 23:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh my god :--)

01.03.2026 19:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Key Rollover Test - Keyboard Tester | Test Your Keyboard Online Key Rollover Test Key Rollover Test Click here and press multiple keys simultaneously 0 Current Keys 0 Max Rollover 0 Total Tests 0 NKRO Status Testing Reset Test Test Gaming Keys What is the Key Roll...

The cheap mechanical keyboard I have has nkro, but both my ~20 year old Apple keyboards (wired and wireless) only register 5/6 simultaneous key presses.

There's online tools to check this already :--) Like this for example: keyboardtester.io/key-rollover...

01.03.2026 16:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, by precision I meant that you wouldn't accidentally move in the wrong direction, if it was a grid & turn based game. I don't think I've played a game with diagonal movement like that, that's designed for keyboards, but your suggestion on adding some delay/buffer to the input works, I'm sure.

01.03.2026 13:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I haven't really looked into old keyboards much, but if I recall correctly, the conncector before USB supported n-key rollover by default or something. Nowadays you can't really assume the player has a keyboard that's suitable for 2-player games, if it involves movement and action at the same time.

01.03.2026 13:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah. There's quite a lot lost not having numpads (or n-key rollover...), but of course, a lot more gained as you can use a mouse. Still, the feel is very different.

01.03.2026 12:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, I think the only solution I'd be ok with is pressing up and left simultaneously to move up+left, but it'd have to feel snappy and precise. Something worth experimenting with, I think.

01.03.2026 12:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes, hmm... I still think it'd be better to just skip diagonal movement/action if it involves more steps than "regular" movement.

01.03.2026 12:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's probably going to be awkward no matter what. It never really occurred to me before that the lack of numpads affects PC game design this way.

01.03.2026 11:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Modern PC games with keyboard-only controls and grid-based movement. Are there any, and how would you move diagonally?

I've still been thinking a lot about numpads as game controllers. They were perfect for games like Civ 1 or Nethack. How would you even play them today with your compact keyboard.

01.03.2026 11:22 πŸ‘ 7 πŸ” 0 πŸ’¬ 6 πŸ“Œ 0
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Another week gone by and I have no recollection of getting anything done for either project, so I added some confetti and a mini disco ball for #ScreenshotSaturday - maybe these could show up when you reach 5 goals, along with some stats or something.

28.02.2026 19:40 πŸ‘ 18 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The thing was broken to begin with, so don't worry :--)

28.02.2026 18:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Yes, you can just saw the sides off your Steam Deck and it still works just fine.

#SteamDeck

28.02.2026 12:17 πŸ‘ 32 πŸ” 1 πŸ’¬ 4 πŸ“Œ 0
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tiny lego car #blender #cycles

27.02.2026 20:39 πŸ‘ 466 πŸ” 87 πŸ’¬ 8 πŸ“Œ 2