Had a ton of fun playing this so far, awesome work from Hakita and the @ultrakill-game.bsky.social team <3
@masterbronetwork
#StopKillingGames #HytaleIsSaved Trying to learn #dotnet! Aspiring game developer that enjoys creating things for the fun of it. ๐น Lead Developer for RSMP [Minecraft] [Java] (2024+) DNI if related to: ๐ซ Generative AI ๐ซ NFTs ๐ซ Crypto ๐ซ NSFW ๐ซ Politics
Had a ton of fun playing this so far, awesome work from Hakita and the @ultrakill-game.bsky.social team <3
FOR IMMEDIATE RELEASE:
New Blood teams with Make-A-Wish International, will donate 10% of all anniversary sale revenue to children with critical illnesses โฅ๏ธ
Glad to hear it, I've had a ton of fun so far with Fraud despite the framerate issues, I've especially enjoyed figuring out good routes / paths to go when trying to P-rank a level since the geometry is so mind-bending.
Loved playing Fraud, I'm going to wait for some performance hotfixes before trying to P-rank it, but I still had a blast playing each level, even if it was the most confusing, utterly mind-bending experience I've ever had in a game.
8-4 caught me off-guard, but I really liked it.
I don't really use Unity, but if I had to guess, it was some unforeseen last-minute problem during the QA fixes that delayed the update's release for a few more hours?
I was blown away when it dropped and I played through it, the only problem I ever had was the framerate issues, especially in 8-3, but I still managed to power through them and complete the layer, and I loved every second of it.
(I dread to think what dark magic was pulled to make this though...)
Been thinking of giving reverse engineering a try on some learning samples or something, it has always fascinated me when I've seen others do it, and as an aspiring developer, I think it could be quite an intriguing experiment to attempt.
#programming
Personally, I think these work best if the player can skip them after having seen them once already so they're not bogged down by exposition and lore on their next playthrough or first speedrunning attempt.
Love the art style, reminds me a lot of Hyper Light Drifter if you've seen that game
And I am now in a much better mood for tonight by seeing this adorable kitty :)
Was not aware that John Romero had a YouTube channel, so glad I found it though, Doom has had a huge part to play in my life, even if not directly.
Been looking into C#/F# for a short while now for one of my own projects, I'll be sure to take a look at this when I've got the time to do so.
In the meantime, I've been looking into switching from Windows to a Linux distro like CachyOS or Omarchy given the recent changes made to the OS.
Still stuck on Windows right now though since a lot of apps I use daily do not work on Linux with no good alternatives available :(
Just thought I'd say this, thank you to everyone who has followed my profile recently, it means a ton to me and I really appreciate the support. ๐
Been busy IRL recently so I haven't had much time to post anything, but with the advice and support I've been given, it has really helped out.
Outside of that though, as long as this doesn't lead the Godot project down Unity's path, I reckon this'll be a good thing in the long run, especially if it leads to more companies donating back to Godot for the services provided.
"eXRP (eSOL XrossReality Platform)", bit of an unfortunate acronym here, seeing as XRP is often tied to crypto grifters and the likes.
The most intense object catching game ever (I kept picturing this with DOOM music and visuals lmao)
Love it, perfect placeholder.
It'd actually be easier to just keyboard smash or copy-paste some random excerpts from an actual piece of literature as a placeholder, or, you know, the ol' reliable Lorem Ipsum text?
It's genuinely stupid just how much people rely on AI for things they don't need to.
I'm still fairly new to functional programming as a whole, so I'm not sure if I'll use F# in any proper capacity at the moment, but all of the advice and tips so far have intrigued me, so I'll definitely be sure to at least give it a shot.
Relatable tbh, I still struggle a lot with drawing proper shapes, especially for diagonal textures (ie. item sprites in inventories), and I always end up hesitating with art, but once I get into it, I find myself having a lot of fun. It makes a nice change sometimes to programming or storywriting.
Thanks, I really appreciate the advice!
Been looking at F# recently, and I think I might give it a look at some point, I'm probably going to just tinker with it a bit on the side while trying to figure out C# and MonoGame itself.
(I thought I replied to this last night, I must have forgotten to hit reply since it was late by time I got to typing, sorry about that!)
I think I'm going to go with C# after looking into it further today, it seems to be the best option for me currently given my background, tysm for the help!
Probably going to go with C# simply because of ecosystem maturity and platform compatibility, thanks a lot for the advice!
I thought Rust would be a good choice, but I'm beginning to have second doubts after struggling severely with the learning experience, even on basic sections.
Now I'm not sure if I should try going with C++ for performance, C# for comfort (not manually managed), Zig (as a middleground ig?) or what.
Sorry, I've been all over the place IRL today honestly, I've mainly worked with Java, Lua and a tiny bit of C++ in the past.
I'm trying to work out what language would work best for my current game project without also driving me insane trying to get basic features done or when debugging it (cont.)
I'd really appreciate some advice about this as I'm not really sure what to do now.
#rustlang #programming #question #gamedev
Been thinking whether or not Rust is going to be the right choice of language for my future projects, I'm finding that I get overloaded very easily by all of the concepts, and I'm starting to think maybe Zig or C# would be better choices for my own sanity.
I'm so happy about @hytale.bsky.social being bought back from Riot Games, I have been excited for this game since the trailer, and I am thrilled to hear that it has been saved. #HytaleIsSaved