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The Khronos Group

@khronos.org

Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. πŸ¦‹ Official account: https://www.khronos.org

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Latest posts by The Khronos Group @khronos.org

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Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 Β· 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026

06.03.2026 00:12 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF

03.03.2026 16:59 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Vulkan releases game engine tutorial

Vulkan releases game engine tutorial

The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.

Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine

25.02.2026 14:34 πŸ‘ 244 πŸ” 37 πŸ’¬ 10 πŸ“Œ 5
Vulkanised 2026: Vulkan Now and Then (for Hobbyists)
Vulkanised 2026: Vulkan Now and Then (for Hobbyists) YouTube video by Vulkan

If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...

19.02.2026 17:07 πŸ‘ 29 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

A couple of great Slang Shader talks are ready for viewing:

24.02.2026 18:57 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi

24.02.2026 18:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Vulkanised 2026 - YouTube The 8th Vulkan Conference | San Diego, CA. USA | Feb 09-11, 2026 The Premier Vulkan Developer Conference Vulkanised is the largest event dedicated to develop...

My weekend plans? Binging the Vulkanised 2026 session videos

Great thanks to @khronos.org for getting these out!

youtube.com/playlist?lis...

19.02.2026 13:55 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The Khronos Group is excited to sponsor this inaugural hackathon to help build the open metaverse!

RSVP: www.rp1.com/hack

24.02.2026 14:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Khronos celebrates 25 years

Khronos celebrates 25 years

Khronos is celebrating 25 years of shaping visual computing with open standards!

Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary

10.02.2026 14:10 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:

08.02.2026 01:00 πŸ‘ 22 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.

Learn more: khr.io/1ms
#glTF #Gaussian #splats #splatting

03.02.2026 14:25 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Khronos has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

Learn more: khr.io/1ml

27.01.2026 15:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
MaterialX Adds Support for Slang Shader Generation – ASWF

MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd

22.01.2026 20:02 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Khronos Group Welcomes XGRIDS as Contributor Member

XGRIDS is leading the world in 3D Intelligent Spatial Computing by capturing, reconstructing, and streaming real-world scenes into vivid, measurable 3D experiences.
xgrids.com/intl/aboutus

22.01.2026 19:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!

Explore the agenda and register today: vulkan.org/events/vulka...
#vulkan #api #Vulkanised2026 #graphics #developer

20.01.2026 18:23 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Call for Submissions for IWOCL 2026 has been extended until January 25th!

Get your submission in now and join us in for another inspiring workshop!
iwocl.org
#OpenCL #SYCL #IWOCL2026

19.01.2026 15:54 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Upcoming: The Road to GLSL – Randi Rost Consulting

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Blog: rost.org/2026/01/05/u...
Event site: www.khronos.org/events/shadi...
#glsl #shading #shaders #programming #developers

12.01.2026 21:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!

www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

08.01.2026 16:08 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
slides and recordings from SIGGRAPH Asia 2025 are now available

slides and recordings from SIGGRAPH Asia 2025 are now available

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI

06.01.2026 23:19 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Fresh from Hong Kong, check out the Khronos presentations from SIGGRAPH Asia! Check out the slides from the #glTF BOF, Khronos Fast Forward, #ANARI BOF, Machine Learning BOF and #OpenXR BOF on our event webpage:

www.khronos.org/events/siggr...
#machinelearning #AI #SIGGRAPHAsia2025

23.12.2025 17:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Khronos Explores the Future of AI, Graphics, Spatial Computing, and Open Standards at SIGGRAPH ASIA 2025 SIGGRAPH ASIA is a pivotal gathering place for the global graphics community. This is where the industry pushes the boundaries of the state of the art and sets the direction for collaborative efforts....

SIGGRAPH Asia has kicked off! We are very excited about this year's conference and have a whole slate of future-focused slate of BOF presentations and activities.

Read the blog and discover what Khronos will be doing at the event, and we hope to see you there!

khr.io/1mb
#SIGGRAPHASIA2025

15.12.2025 20:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We are very excited for next week's SIGGRAPH Asia in Hong Kong! We will have a Khronos Fast Forward, a session on glTF and Gaussian splats, an OpenXR session, and a special session on findings from Khronos' Machine Learning Council.

Learn more: www.khronos.org/events/siggr...

10.12.2025 16:06 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The SYCL Working Group has announced the release of Revision 11 of the SYCL 2020 Specification, introducing eight powerful new extensions alongside numerous specification clarifications.

Learn more: www.khronos.org/blog/khronos...
#SYCL

17.11.2025 15:51 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Good morning from sunny St. Louis! Today is a great day for #SC25!

There are plenty of SYCL sessions to choose from today. Check our website to find the right session(s) for you:
www.khronos.org/events/super...
#HPC #SYCL

17.11.2025 14:54 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
ANARI Hackathon Results

ANARI Hackathon Results

The Khronos ANARI Working Group recently wrapped up the ANARI Virtual Hackathon 2025, where developers, researchers, and visualization experts from around the world came together to explore what’s next for 3D rendering using the ANARI API.

See the results: www.khronos.org/blog/advanci...
#anari

12.11.2025 20:51 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Shading Languages Symposium conference program announced

Shading Languages Symposium conference program announced

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

11.11.2025 15:44 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
2 RFPs are open for OpenXR

2 RFPs are open for OpenXR

There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance.

Closing date for both is November 30th
#openxr #RFP #CTS #Specification

11.11.2025 15:07 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

Join us next week! Click through to see all the SYCL sessions at #SC25!

11.11.2025 14:00 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Announcing Vulkanised 2026 Full Conference Program

Announcing Vulkanised 2026 Full Conference Program

The Vulkanised 2026 program has been released!

The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan

Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing

06.11.2025 17:29 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Khronos President, Neil Trevett, delivers keynote speech at UWA Summit in Shenzhen, China

Khronos President, Neil Trevett, delivers keynote speech at UWA Summit in Shenzhen, China

Khronos Group President, Neil Trevett, delivers his keynote at 2025 UWA Summit in Shenzhen.

06.11.2025 01:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0