Hex Map #unity3d #gamedev tutorial project's final menu upgrade: the Save/Load menu. This completes our migration to UI Toolkit.
catlikecoding.com/unity/hex-ma...
Hex Map #unity3d #gamedev tutorial project's final menu upgrade: the Save/Load menu. This completes our migration to UI Toolkit.
catlikecoding.com/unity/hex-ma...
The New Map menu of Hex Map #unity3d #gamedev tutorial project gets upgrade to UI Toolkit:
catlikecoding.com/unity/hex-ma...
True Top-Down 2D #GodotEngine #gamedev part 14 add a pause menu to our game, from which we can resume or restart the current map.
catlikecoding.com/godot/true-t...
We upgrade the Hex Map #unity3d #gamedev #tutorial project to use the new input system:
catlikecoding.com/unity/hex-ma...
True Top-Down 2D #GodotEngine #gamedev tutorial part 13 introduces conveyors, to push objects and ourselves around.
catlikecoding.com/godot/true-t...
We upgrade our Custom SRP project to Unity 6.3, and... it fails to render. So we fix that in the 6.0.0 #unity3d #gamedev tutorial! Native render passes are now supported and we get the Render Graph Viewer working again.
catlikecoding.com/unity/custom...
True Top-Down 2D #GodotEngine #gamedev tutorial part 12 adds teleporters to our game.
The player can teleport itself and objects from source to destination areas. When a destination is occupied teleportation is blocked, which can be used for creative level design.
catlikecoding.com/godot/true-t...
That would be ideal, yes. I didn't put specific checks in for rare cases like this, and internal errors aren't communicated to prevent potential theoretical server exploits, so the generic errors pops up. Sorry about that.
Oh, yes that isn't supported. Only integer math is, so negative exponentiation fails because that yields fractions.
What's going on exactly? Something like d4^d6 works as expected.
Yep that's essential. Cheers!
In Maze 5.1.0 #unity3d #gamedev tutorial we add windows to the walls of our maze so we can look through them.
catlikecoding.com/unity/maze/5...
In part 11 of the True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 we add the best map scores to our game's HUD.
catlikecoding.com/godot/true-t...
It's the clocks. ๐
I'm writing Godot tutorials indeed. Technically not porting existing ones though, they're new.
In Custom SRP 5.1.0 #unity3d #gamedev tutorial we convert some of our unsafe passes to raster render passes.
catlikecoding.com/unity/custom...
New native AnyDice functions:
[highest 2 of 4d6 and 2d8] and lowest variant.
This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant.
anydice.com
True Top-Down 2D #GodotEngine #gamedev tutorial part 10:
This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map.
catlikecoding.com/godot/true-t...
Small new AnyDice QoL feature:
You can now trigger calculation by pressing Ctrl/Cmd/Meta + Enter in the text area.
anydice.com
This time we have a small Hex Map #unity3d #gamedev tutorial, to improve the player experience when editing maps. We make drawing rivers more pleasant.
catlikecoding.com/unity/hex-ma...
True Top-Down 2D #GodotEngine #gamedev tutorial part 9:
This time we add a simple HUD to our game, showing the current map name and how long the player has been on it. We also keep track of the best map-completion time and show when a new best time is achieved.
catlikecoding.com/godot/true-t...
Maze 5.0.0 #unity3d #gamedev #tutorial:
We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before.
True Top-Down 2D #GodotEngine #gamedev tutorial part 8: saving progress:
Custom SRP 5.0.0 #unity3d #gamedev tutorial, switching to unsafe passes.
Yea I'll try again.
Guess I did! Time to post again.
True Top-Down 2D #GodotEngine #gamedev tutorial part 7: map transitions:
Hex Map 4.0.0 #unity3d #gamedev tutorial, replacing uGUI panels with UI Toolkit ones.