Top free assets baby!
🎁 FREE 🤯 PurrDiction: Client Side Prediction For PurrNet
#gamedev #unity #unity3d #gamedevelopment #indiedev
cleaning old Unity projects i'm not going to work on again.
it weights SO MUCH.
i should switch to #godot, at least for singleplayer games.
too in love with PurrNet to leave #unity.
#gamedev
Allez! Let's go, une video magnifique de notre random french prefere!.
New #devlog !
This time : I’m creating a multiplayer game !
Really low-score, just to figure out how it all works :)
Using @purrnet.bsky.social as the framework, and just letting you know : I’m probably not defining it all right in the video ahah !
youtu.be/MPWbtL_FtN4
#indiedev #gamedev #unity
Can't wait to see it! Keep us posted.
Cher francaises, cher français.
Je sors deux projets sur YouTube en février :D
Le premier c’est un tout p’tit devlog sur un jeu d’horreur, et le deuxième c’est une série sur un framework multijoueur qui s’appelle #PurrNet :)
J’espère que ça pourra intéresser la commu française de dev de jeu !
« Sacrifice and horror » written inside a bandroll, above a grabbing hand
Currently working on two new YouTube projects :
- I created my first(ish) horror game
- A small series on how I’m creating a multiplayer game using @purrnet.bsky.social !
Excited to show everything in the coming month :D
Quick peek of the first thumbnail !
#gamedev #indiedev #unity
After some struggle, finally figured out how remote procedure calls work, made a quick chat system !
Using the PurrNet framework :
purrnet.dev
#unity #gamedev
Dope! Hope you enjoy how flexible our RPCs are!
Playing around with the idea of burning things
doing a good job isn't economical
6 weeks development of #BewareTheMimic
✅ Physics
✅ Procedural dungeon
✅ Mimic can transform
✅ Mimic & Hunter can attack
✅ Mimic & Hunter can grab objects
✅ Level objectives
✅ Network over Steam
✅ Third party server authentication
#GameDev #GameDesign #IndieGame #IndieDev #ScreenshotSaturday
I've experimented with 3 different networking solutions over the past month: Mirror, FishNet, and PurrNet. Of the three, I'm firmly in the PurrNet camp due to flexibility in architecture, intuitive design, and ease of use. It is frankly incredible how much it's achieved in such a short time.
Waiting on that purrnet tests you promised
Can't wait
For my next project, I am going to learn Multiplayer for a small Co-Op game. I'll be prototyping first, Fishnet and then PurrNet.
Obviously, Fantastic Findings is still getting content and the new hint system as well :)
#indiegames #indiedev #gamedev
Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction
Looking great, love seeing the progress of your game.
Feature Creep Brain: 🐺"ADD A GREEN LIGHT THAT LOOKS RED!"
Productivity Brain: 😕"That doesn't even..."
Feature Creep Brain: 🐺"DO IT!"
Productivity Brain: 🤦♀️"sigh... fine."
#GameDesign #GameDev #VFX #Unity3D #IndieDev #IndieGame #RedLightGreenLight
Unbiased opinion, it's a great networking solution
hot take? aync and coroutines are overrated and cause more issues than they solve