・Added an empty HeadChop component to the prefab. If an object attached to your head has advanced functions (seats, bone transform animations) add the object to the HeadChop component with the ScaleFactor of 1! Only do this if you are encountering sync issues on objects!
24.02.2026 03:16
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【VoiceMuffler & VoiceConstriant】Released v1.1!
・ Added ParameterOptimization in ExtraOptions!
・Separated Audio and Contact into separate MA Bone Proxy for customizability
・Fixed issue where mute persist when reloading into the avatar after having mute toggled when switching
24.02.2026 03:16
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【VoiceMuffler & VoiceConstriant】Just released v1.02 HOTFIX to fix default VRChat EyeMovement being broken when using VoiceMuffler and VoiceConstraint! Sorry about that!
17.02.2026 03:12
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VoiceMuffler works in tandem with my other new utility asset: VoiceConstraint, which allows a very flexible way to move your avatars voice around! VoiceConstraint is included within VoiceMuffler, but you can also purchase it separately on my Booth/Jinxxy
14.02.2026 15:27
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【VRChat Asset】VoiceMuffler | Muffle/mute voice on contact! No external program required! Available now on Booth/Jinxxy 🔗⬇️
14.02.2026 15:27
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Added marshmallow PB to my 🍑 #ましゅまろPB
26.11.2025 22:45
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While I really just wanted a way to disable visemes but maintain the Voice and Viseme parameters in the animator, I ended up making the tool also be useful for facetracking, to blend viseme and facetracking blendshapes cleanly
17.11.2025 01:06
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Nearing completion for this project! ended up making it way more versatile than it has any right to be lmao
It compares each viseme with each blendshape, and determines a value to blend the viseme down when that blendshape is active
17.11.2025 01:06
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Dusted off AE
13.11.2025 11:31
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Goal is to down-sample each viseme when a blendshape is active with a calculated value based off the percentage of movement compared to the other blendshapes with blendtree shenanigans
09.11.2025 18:49
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Making progress on my Viseme Replication system! Working on the FaceTracking/BlendShape blending section here; I'm finding the most prominent vertices of each viseme and comparing the delta locations with each blendshape to determine if a shape won't mesh well with a viseme.. [1]
09.11.2025 18:49
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This update took a lil bit longer than expected, I had to redo the entire low FPS logic >.< At the moment things feel pretty good, but I've made the logic very easy to edit, so future updates may fine-tune the FPS radial even more!
29.10.2025 17:42
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【StylizedFPS】Update 1.1 | Much better extreme low-FPS simulation, Smooth Movement, and Local Toggle !
29.10.2025 17:42
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【VRChat Asset】StylizedFPS | 'Drop' the framerate of your avatar for a stylistic look! Available now on Booth and Jinxxy 🔗⬇️
21.10.2025 16:23
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Bone Blossom by Shopow
For a dark void filled with flowers․ | Nominated for VRCA's "Artistic Direction World Award"| (FINAL UPDATE)
Was my first time messing with the VRC+ Dolly System, and using FinalIK for the armature stand!
World is Bone Blossom by ShopowVR: vrchat.com/home/world/w...
Avatar is Carukia by Lethal Cats: booth.pm/en/items/293...
08.10.2025 18:20
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Finished my clay stop-motion Halloween avatar! But it turned out way more wholesome than spooky
08.10.2025 18:20
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been trying to fine-tune the tongue tracking on my avatars with long snoots/maws... slowly getting there!
05.10.2025 21:30
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I posted this yesterday on the other blue bird site, and totally forgot to post here 😨
29.09.2025 16:13
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It's just a matter of adding ColliderDrop's CollisionObject into the other systems Physbone Collider List! It should work with any system that uses Physbone Colliders
ColliderDrop:
orend.booth.pm/items/7409586
jinxxy.com/OrendCross/C...
Jackal Stomping System:
spacejackal.gumroad.com/l/JackalStomps
29.09.2025 16:13
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A friend of mine mentioned wanting to get ColliderDrop to work with other prefabs..
29.09.2025 16:13
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【VRChat】MenuButton | 1-Button System/Template Controller
YouTube video by OrendCross
Booth: orend.booth.pm/items/7465314
Jinxxy: jinxxy.com/OrendCross/G...
Video Tutorial: www.youtube.com/watch?v=tExe...
24.09.2025 21:46
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Finally got around to releasing the FX layer of the 1-Button System used in ColliderDrop!
It is a template work-around using Parameter Drivers to have [Hold], [Release], and [Double Click] animator states for VRChat Menu Buttons.
Available for free on Booth and Jinxxy!
24.09.2025 21:46
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It doesn't work with other players' physbones, sadly. I can look into doing something like that though!
You can put down as many colliders as you want, as long as you add those colliders to your physbone's collider list, and you have enough parameter space!
13.09.2025 16:07
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Bigscreen Beyond 2e: VRChat Edition Shopping screen
BLUESKY GIVEAWAY:
- 1 Bigscreen Beyond 2e: @vrchat.com Edition (no 10 years of VRC+, sorry).
As long as Bigscreen can ship to you, you're eligible.
RULES:
- must be following me on Bluesky
- must RT this post
you must be comfortable with me ordering it for you!
11.09.2025 20:07
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Features:
・Single menu button (per-collider) for Dragging [Click + Hold], Dropping [Release], and Resetting [Double Click]!
・Mesh is only visible to you when grabbing, and turns invisible shortly after placing. Mesh is not visible to other users, or to your camera!
・And More!
12.09.2025 00:24
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