Considering what these do on-screen I'd hate to know what they do off it.
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. βοΈ DiscoGarage Games π JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 πΉ Tides of Revival: Grand RPG π Open World Gamedev
Considering what these do on-screen I'd hate to know what they do off it.
lol :) Can someone explain the name to me? "Secret Lair Countdown Kit: An Encyclopedia of Magic Spindown Die"
If you ignore that these dice are an affront to humanity, they would be kinda cool as custom dice for a specific game where the smaller sides serves as "crits" or other special effects :)
Mom, can I have a dice set?
Nikita (mom): We have a dice set at home
One interesting thing about Jai is that the documentation is basically 1/3 code, 1/3 comments explaining the code, and 1/3 (at least) an essay about why the code is the way it is.
Probably not everyone's cup of tea but I like it.
From the time module:
I've disliked the trope of "evil character is a really not that bad, because look, they have a kid" for a long time, but there is a great example of this done well in S3 of Watch Agent, played by Stephen Moyer. Really enjoyed his scenes.
(Note: I thought S1 was terrible.)
Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev
Oh lol that WFC. I was thinking of Windows Foundation Classes and was going wwwwtf
...this makes more sense π
What is WFC and why does it have **does numbers** 100 million numbers?
Oh I know!! :D
This is amazing.
This is completely bonkers if it works!
Wait would this work with multiplayer sessions? What about games that request stuff off of a backend that take random amounts of time to respond? Or on a PC where the user can start a Bitcoin mining operation halfway through?
Nice!
What I've learned over the last 1.5months of writing a GUI library: blog.s-schoener.com/2026-02-09-g...
Not sure if you have but maybe core effect shapes? Like that can be used in various combinations and colors for magic effects, trails, smoke puffs, stars, ...
Or maybe icons for typical stats & skills: strength, inte, wis, small arms, lockpicking... :)
Introducing hello-terrain/work! A small reactive work-graph library for typescript!
Organize compute with automatic dependency detection and aggressive memoization. Especially made for hot loops like your renderer update cycle~
hello-terrain.kenny.wtf/work
I revisited my parallel IK system for the first time in awhile to make some ergonomic improvements & got perf improved by over 50% in some cases π¦Ύπ€
I still have some more improvements in mind, though, when I have some more time. Repo link below π
#threejs #webgl #robotics
Just watched @anyaustin.bsky.social's video on how many trees there are in Skyrim. I actually estimated a year or two ago how many trees there will be in Tides of Revival (my Daggerfall-esque game I'm working on in my spare time) and got a rough estimate of 130 million trees :)
We argued this too for our indie game, we had read one (1) article saying that demos are bad and so we chose to not have one. Even when more and more data kept coming out in the favor of demos.
Science and statistics are amazing but a huge misconception of science is that a paper or two is proof.
This doing numbers followup:
- My company is hiring a senior technical artist. We most recently made the HD2 Hive Lord.
www.discogaragegames.com/careers/
- Follow me if you'd like to follow the development of my hobby project, a Daggerfall-sized open world RPG. And perhaps for some hot takes.
There is a pretty good way to evaluate if a producer is good:
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
I have this opinion that seems to go against every other game dev on social media:
Steam reviews are for the players, not for the developers.
And that's probably the way it ought to be. A review system tipped the other way would likely be worse for everyone, I think.
TSOBM was really, really good. The art, voice overs, and writing. The puzzles. The action timer! The depth and breadth of the setting.
The "notebook" UI was extremely satisfying and awesome for remembering what had happened and what needed to be done. Some UIs could be made better for PC but...
Having played through The Seance of Blake Manor and loved it, and bounced off of Blue Prince, I am really curious what made people dig BP so much. I really have to give it another shot and try and get past the "draw random rooms" part because there is apparently something amazing there.
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
Oh nice, I love watching videos bringing up Daggerfall design. Thanks!
Do you know of any streamers/youtubers playing a modded DF? I don't mind (even like) a lot of the "this is how games were in the 90s" stuff but I have a hard time getting past the combat.
This was really nice!