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i wrote about hidden object games for the verge!!! it's about the art of hidden object games and how hidden folks inspired a new wave of them, including lost and found co. (super cute game!!), which is out today. more here:
weβre currently working on a sequel, but itβs not really announced officially yet :) sign up here if you wanna get an email when its out: hiddenfolks.com/subscribe
if youβre curious about the full process of making Hidden Folks: hereβs a long thread on imgur where we show how the game was made, step by step. #gamedev
imgur.com/gallery/how-...
Really wonderful article by @nicolecarpenter.bsky.social on Hidden Folks and the sub-genre Sylvain and I spawned and on making searching games in general!
www.theverge.com/entertainmen...
like so many others
yoooo awesome you were part of that!!
Weβre looking for volunteers to help make #GodotCon 2026 in Amsterdam happen!
From stage managers to photographers, there are many ways to contribute behind the scenes.
Interested? Fill out the form:
docs.google.com/forms/d/1iW7...
in ur heart, anisa
aww yeah, this oneβs for me
the file system in the popped out script editor only shows scripts!
yeah dang i should make a proposal for this shouldnβt iβ¦
yeah, the discussion on that issue was great and i feel like we figured out a better approach in it, too. iβll see what i can do to push that internally
i will now stop trying to convince anyone that Godot Engine has been battle tested.
(that concurrent players number is insane!!) #godotengine
did you make a bug report? this seems broken
already put 10+ hours into this game. its good ok
for some reason iβve been playing SC thinking it was done already! look forward to the release gΓ©raud
one that shows instead of the recents list, in the popped out script editor?
a file tree for the script editor instead of the recently opened scripts
increasingly more grateful to the contributor pool as a whole. being on this side of the table is quite illuminating.
i asked for advice from some long term members of the community and they were very understanding and supportive. everyoneβs dealing with the complexities of online discussions. some of them grow a thick skin, others check out, others are able to focus on the positives.
i really enjoy contributing to Godot but one in ten interactions with the community on GitHub is a guy saying βI donβt want to be combativeβ and them continuing to be combativeβ¦ and it really gets to me and keeps me up at night. iβd love for it to not get to me, just havenβt fully figured out how
did you test #1? what size wasnβt displaying?
would attend this talk though
also researched this! concluded all the plugins were a long term liability
this was a joke. iβll leave now
i donβt have many friends that are much older than i am! respect
me, six times a day
a stick is very fun indeed
yes, but will be there with my kids and canβt commit to anything