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Max Lebled

@maximelebled.com

๐Ÿ‘‹ 3D animator for games (and occasionally ๐Ÿ‡ซ๐Ÿ‡ท localization) ๐Ÿ’ผ Worked for: Facepunch, Valve, Nightdive, Wishes Unlimited... ๐ŸŽž๏ธ Animation reel at https://www.maximelebled.com/ ๐Ÿ  Avatar drawn by @botjira.bsky.social ๐ŸŒ Bretagne, France

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21.10.2024
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Latest posts by Max Lebled @maximelebled.com

Been using a G502 for 10+ years now. My first one died 5 years in. Instantly bought another one. Most other mice I've tried feel wrong, like they have less sensitivity in one axis.

For my laptop I got the Logitech Superlight, it's both wired & wireless. It is in fact very light & I'd recommend it!

07.03.2026 23:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You'd think it would just black out the surface playing back protected content (like what happens if you try to take a screenshot of any VOD service) rather than outright denying any and all capabilities...

20.02.2026 10:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Both the pad & my keyboard are QMK/VIA! However, by themselves, they won't send DDC commands to monitors. Their "default" brightness control/keys are recognized by Windows, but desktop monitors aren't listening for that input/control, only laptop monitors... which is why Twinkle Tray is needed.

13.02.2026 16:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I always tell people that if light mode hurts your eyes, it's a sign your monitor's brightness is too high. You can use software like Twinkle Tray & set up hotkeys rather than fiddle with the monitor's buttons... but I just bought a macro pad, so I had to set this up:

Physical brightness knobs!

12.02.2026 17:33 ๐Ÿ‘ 109 ๐Ÿ” 11 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0

"Defender of the Future" needs a remaster solely because of Tim Follin's unbelievably godlike soundtrack

14.01.2026 18:04 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm in too deep, because I'm at the "made 3 mixtapes" stage...

04.10.2025 10:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Various FFT jobs are depicted including White Mages, Knight, Mimic, Summoner, Time Mage, Dragoon, Chemist, Monk, and more.

Various FFT jobs are depicted including White Mages, Knight, Mimic, Summoner, Time Mage, Dragoon, Chemist, Monk, and more.

Final Fantasy Tactics The Ivalice Chronicles illustration by Ryoko Kui (Delicious in Dungeon) for Weekly Famitsu No. 1915:

03.10.2025 03:21 ๐Ÿ‘ 7601 ๐Ÿ” 2951 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 62

That looks so gooooooood

23.09.2025 19:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love how unapologetically weird it is, and it was a brilliant decision to have all these fancy animatronics โ€” especially Pilot โ€” to dodge the usual problems of sci-fi aliens being "humans with very minor differences"

13.09.2025 00:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I like how some "PS1-likes" have been including a slider to reduce texture swimming specifically while keeping everything else that makes the general aesthetic what it is

24.08.2025 21:59 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

So good!

01.08.2025 17:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Congrats!!!!!!!

27.07.2025 15:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation

01.07.2025 15:23 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks really solid!

29.06.2025 22:05 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested.

Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.

13.06.2025 21:06 ๐Ÿ‘ 239 ๐Ÿ” 53 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

For UE4 it was definitely the tonemapper that stood out. In UE3 it was the splotchy, blocky bloom and SSAO layers

10.06.2025 16:07 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Every time I hear about terraforming another planet I think about the woman who put it this way: we can't even keep our own planet terraformed

10.06.2025 16:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Must be great to be whoever made that meme originally, and have Matsuno officially sanction it ๐Ÿ˜„

07.06.2025 15:20 ๐Ÿ‘ 29 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Could you please show how you've skinned this corrective bone? I can't quite tell what it's doing (results look great though)

04.06.2025 04:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I knew you were gonna do this ๐Ÿ˜„ Great writing, really liked it

20.05.2025 01:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

"Do you currently have I'm canadian" got a good laugh out of me

15.05.2025 17:13 ๐Ÿ‘ 20 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have a vague memory of a sort of alt-history article that talked about FPSes as if they never existed until now b/c "how could we expect players to be satisfied with such simple ballistics modeling on guns? It's so hard to get right, unlike simulating relationships"

Does that ring anyone's bells?

13.05.2025 02:01 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah, a few games interfere with my system-wide binds; for example, in those cases, Winamp stops receiving my keyboard's multimedia keys. It might be a similar issue.

27.04.2025 21:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Joyeux anniversaire !

19.04.2025 02:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is the true M5S progging experience

18.04.2025 18:35 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
We need a name for a thing I'm about to describe. *I* need a name for it at least. I'm sure there's a name for it. There's a modern (or at least louder in modern era) tendency in both fiction and the interpretation of fiction that every narrative be some sort of very specific kind of hyper-literal puzzle box that can be "solved" by wikis and lore and clues

We need a name for a thing I'm about to describe. *I* need a name for it at least. I'm sure there's a name for it. There's a modern (or at least louder in modern era) tendency in both fiction and the interpretation of fiction that every narrative be some sort of very specific kind of hyper-literal puzzle box that can be "solved" by wikis and lore and clues

and that this is in fact the goal of fiction, to create such a thing, the raw materials for this after-the-fact puzzle solving. All aspects of a work must be read hyper-literally so that they can all be made into puzzle pieces. Metaphors can't really exist except to further the puzzle-solving. All parts are gears, locks, or keys, essentially. I saw someone refer to this as wiki-culture, but that's already a term. It's a good one for this, though. There are a lot of stories that follow these assumptions that I like, btw! Not like saying it's "lower". Just that it is often assumed to be the "correct" way to do or interpret narrative and that leads to very specific kinds of storytelling and story reading

and that this is in fact the goal of fiction, to create such a thing, the raw materials for this after-the-fact puzzle solving. All aspects of a work must be read hyper-literally so that they can all be made into puzzle pieces. Metaphors can't really exist except to further the puzzle-solving. All parts are gears, locks, or keys, essentially. I saw someone refer to this as wiki-culture, but that's already a term. It's a good one for this, though. There are a lot of stories that follow these assumptions that I like, btw! Not like saying it's "lower". Just that it is often assumed to be the "correct" way to do or interpret narrative and that leads to very specific kinds of storytelling and story reading

The replies are really great on this already and I'll RT some in a bit. First, some context: After we released our game I was really blown away by how large the hunger for really concrete literal explanations were for things that were by design shadowy and vague and open to interpretation. But like, not in the sense of "hey I'm curious", but "hey, you left this out, when are you going to finish it or write the backstory lore etc" Or, for example, we spent a lot of time on in-world fiction. Stories about constellations, fairytales, religious narratives. And I'd get emails asking if Mae was the descendant of an in-world fictional character. B/c what was the point of the in-world fiction otherwise?

The replies are really great on this already and I'll RT some in a bit. First, some context: After we released our game I was really blown away by how large the hunger for really concrete literal explanations were for things that were by design shadowy and vague and open to interpretation. But like, not in the sense of "hey I'm curious", but "hey, you left this out, when are you going to finish it or write the backstory lore etc" Or, for example, we spent a lot of time on in-world fiction. Stories about constellations, fairytales, religious narratives. And I'd get emails asking if Mae was the descendant of an in-world fictional character. B/c what was the point of the in-world fiction otherwise?

The fairytales have to have a literal fact basis that directly drives the literal facts in the primary plot. They need geneologies. Birthrights. Gear A needs to turn Gear Q. etc And again, let me stress, there's nothing wrong with stories that do this kind of thing. I like a lot of them! But this mode of /analysis/ just doesn't lend itself to discussing themes, or metaphor, or subjectivity. And those are to me the most interesting parts of stories. And it leads to seeing things that aren't written like that as incomplete or broken or full of "pointless" bits. It's like reading Watchmen and trying to figure out how Tales Of The Black Freighter literally fits into the literal history of not just the world, but the main cast. Like Ozymandius needs to be the great great grandson of the guy from Freighter, a thing that actually happened, or else it's just a vestigial pointless frustrating addition.

The fairytales have to have a literal fact basis that directly drives the literal facts in the primary plot. They need geneologies. Birthrights. Gear A needs to turn Gear Q. etc And again, let me stress, there's nothing wrong with stories that do this kind of thing. I like a lot of them! But this mode of /analysis/ just doesn't lend itself to discussing themes, or metaphor, or subjectivity. And those are to me the most interesting parts of stories. And it leads to seeing things that aren't written like that as incomplete or broken or full of "pointless" bits. It's like reading Watchmen and trying to figure out how Tales Of The Black Freighter literally fits into the literal history of not just the world, but the main cast. Like Ozymandius needs to be the great great grandson of the guy from Freighter, a thing that actually happened, or else it's just a vestigial pointless frustrating addition.

That part has to do with what Scott Benson (Night in the Woods) dubbed the "wikification" of narrative, the tendency to see every little detail in the story as the piece in a puzzle to be solved. OG thread: twitter.com/bombsfall/st...

17.04.2025 13:31 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think the most concise way to phrase it is that "lore", in the way most people think of it, is narrative technical debt

17.04.2025 01:33 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

He increasingly feels like Data from Star Trek: TNG

16.04.2025 20:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I guess back then, they knew kids would read the instruction booklet... I know I did that with every single one of my GBA games

16.04.2025 01:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
s&box

I think we use Blazor for sbox.game

15.04.2025 01:39 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0