Not at GDC this year, but hereβs a couple scraps of free advice on networking for new folks:
@brainspacedev
I'm an Unreal Developer and Tech Designer with an interest to make new games with unique mechanics and gameplay accessible to as many people as possible! Vaporwave and Frutiger Aero enthusiest! You can find my games here at: https://braindeadxx.itch.io/
Not at GDC this year, but hereβs a couple scraps of free advice on networking for new folks:
It's nearly a week away at this point! I am so happy about this information.
Here's a little look at the gameplay for my horror game: Red Signal
I've gotten some feedback about it being too hard to see so I'll be making the pixels smaller and the world lights brighter.
I still have more audio to add but I'm really happy with what's in the game so far!
#gamedev #Unreal
Sick! I'll definitely be there. I am really bad when it comes to marketing and having a presence online π
Sorry for the nightmare fuel
In my horror game you use a digital camera to take pictures of the environment and see hidden things. When using scene captures to take pictures when playing the game in the unreal editor the image saves until it is overwritten. So when I went to my scene capture after dying in game i saw this.
Typo π
Yo! Ijust got done makinv my game for the Jamsepticeye game jam and I'm really happy with it! I even have so many ideas for things to add post jam.
I think I'll turn this into a full game as well!
#gamedev #unrealengune #unreal #horror
braindeadxx.itch.io/blood-machine
Im going to die of log (Working on a fully customizable dialogue system and I'm almost done)
The Ai (behavior tree ai) is done and I am now working on a devlog to show what i've made so far.
I'll be having a lot of fun with this devlog because I'll ne doing some urban exploration! Spooky vibes to immerse me in horror game development.
Developing an intricuit ai takes a lot of time but its so cool to see it react to things in different ways. (I'm making a horror game)
Last day of GDC! Hope to make more connections and meet new people! If anyone happens to be in need of an Unreal Developer let me know!
Last year at GDC i met the Blender Guru, this year I was able to meet Mark Brown from @gamemakerstoolkit.com
This is so cool, I also really like the wall textures, they're so satisfying bc I know (for me at least) its hard to make a good looking repeating wall texture.
A tawny cat with a sharp face makes an expression of lazy disappointment as they sploot on an old woven blanket.
If your game needs a:
-game writer,
-narrative designer,
-recovering theater goth,
-or a lore-addled feral altruist whose love languages are flowcharts and memes
I'm available. π
#RIPMonolithProductions
It's really about filtering the good opinions from the bad and working towards becoming who you want to be in the long run.
Fr though, don't even pay them any mind. If everyone just ignores them then those games will be pushed to the back of steam's algorithm.
Not being seen sucks but i hold no remorse for those who don't want to put in the effort for a craft that requires so much attention and work.
Kill them
It's even harder to be good multiple things because in most cases people expect you to define yourself as a single title.
Haha... yeah
I've been there
Goootcha
Hello There! This is my Roguevania frog game about Paying Child Support, Working a bunch of Jobs, Gambling & Drinking πΈ Hop on down and give it a Wishlist if you donβt mind :) #gamedev #indiegame
store.steampowered.com/app/3406840/...
When starting a project in UE5 I suggest turning off Motion Blur and Auto Exposure in the project settings.
They're weird to work with overall due to how they're designed to not make the project look consistent throughout. (Mostly talking about auto exposure here)
When looking for critiques it's best to say outright what you're looking for feedback on. If I posted a 3D model and said
"What do you guys think of this?"
I wouldnt get much feedback compared to if i said-
"I've been working on a new method for texturing models, how does it look?"
Yeah thats sadly how it is. You can't really have a game that has everything in it which is why its a good thing that so many different games exist.
Indie developers on the other hand make whatever game they want because its fun. There's no CEO telling them that they have to use the latest graphics for a game.
Don't blame the developers, blame the CEOs.
Interesting, I'm sure that'll be made at some point!
It's not "Game Developers" that are putting all their focus on pushing the graphics, those are the CEOs and higher ups thinking they know what gamers want.
The Game Developers are just getting paid to do what they're told.
? Have you played baldurs gate 3?
Ah you mean writing wise. I took your post literally π
.
Yeah it will always be best to make an outline for any kind of story, movie, or game to plan ahead to make sure your story, gameplay, and/or pacing is concise.
Depending on what you're making an outline will look different than others.