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r/DeepGames

@deepgames

A new subreddit community for discussing and discovering thought-provoking games reddit.com/r/DeepGames/

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23.12.2025 16:11 πŸ‘ 167 πŸ” 233 πŸ’¬ 2 πŸ“Œ 1
On Gaming as a Broken Discussion Over the last few months, I’ve given thought to the various ways in which the critical sphere is exceedingly fractured when it comes to games and how this dissevered state completely prevents the...

This old post from @dreamcastaway.bsky.social still feels so relevant transgamerthoughts.com/post/1197058...

Despite my ambivalence about Reddit as a platform, my hope is that r/DeepGames can do its tiny part in countering the "balkanized state of game critique"

19.12.2025 23:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love this! Thematic expressionism falls completely in line with the way I try to approach games in general, but I had no idea it had such a long history as a design philosophy, great read!

16.12.2025 01:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I finally sat down and wrote about the idea of theme as a broad structural guide to design, something I've been thinking about a lot lately – both in consideration of how I'd like to make games now, and of why this type of process has become so unusual.

15.12.2025 23:40 πŸ‘ 27 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

On what basis can judges even decide between these? Transformers had incredibly talented artists working on it, but should the work itself be nominated at Cannes next to Panahi? Game awards struggle to decide what counts as artistic merit so it makes an extra 'Impact' category

13.12.2025 18:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think part of the problem is we value "fun to play" as potentially award-worthy. Yet in film, Transformers is "fun to watch" yet that doesn't immediately make it deserving of an award. Donkey Kong Bananza can be nominated next to Clair Obscur when they're trying to be radically distinct things.

13.12.2025 18:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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On Games for Impact:

β€œIt's good that it's there, but it's also, in a way, kind of insulting. Because giving a special award for a game for actually meaning something or having some human content... we should be aspiring for that in every category."

postgame.substack.com/p/the-histor...

09.12.2025 16:57 πŸ‘ 245 πŸ” 44 πŸ’¬ 7 πŸ“Œ 13

Disco Elysium's "slip away unnoticed" scene comes to mind!

11.12.2025 10:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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From the DeepGames community on Reddit: Game Genre Taxonomy? Posted by Zestyclose_Fun_4238 - 2 votes and 1 comment

A taxonomy of game genres will always fail if we treat 'genre' as an ontological category (what a game π˜ͺ𝘴). They should be treated as styles of engagement (the stance a game expects the player to adopt). This helps open the space for exploring games as expression www.reddit.com/r/DeepGames/...

09.12.2025 14:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

One must imagine Sisyphus happy

09.12.2025 02:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Expression doesn't begin with plot or representational content. He has a Cartesian dualist view. He separates world of objects (systems) and world of meanings (stories). This is flawed. Games can tell stories because gameplay already is a form of narrative structure.

06.12.2025 17:17 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The fundamental problem with Bogost is that he's committed to an objectivist ontology which can't account for how we immediately experience things as meaningful. His philosophy would imply paintings don't tell stories as well as novels, so we should focus on brushstroke mechanics.

06.12.2025 17:17 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

These are inseparable. To exist is to have an embodied relation to the world. To exist is to experience. "Existence" doesn't sit waiting to be filled by "experience". Phen. can't be summarized in a tweet, but OOO starts from the belief in Kantian things in themselves, which for Phenom is an illusion

06.12.2025 12:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you're interested, I recommend Merleau-Ponty's Phenom. of Perception. By extension his philosophy of aesthetics would also counter Bogost

06.12.2025 02:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

OOO is built on the belief in Kantian 'things in themselves'. Phenomenology rejects the thing in itself as a contradiction, like a square circle. Basically, for phenom. experience is not a relation added between pre-existing things. The relation is what makes objects and subjects possible

06.12.2025 02:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

From what I see, OOO misinterprets the basic premises of phenomenology and turns it into a complete philosophical abomination. The very concept of "thing" is learned by experiencing things. We live in a world of experience, not a world of objects.

06.12.2025 00:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

True, but we can distinguish determinants (what caused or shaped the work) and expression (what the work reveals about human experience). A critic can look at the former, but the meaning of an artwork (our interpretation) is never contained in those factors.

04.12.2025 22:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This. I've also heard people in the latter group admit it's fun with friends, but then again, there are few things in life which aren't fun with friends..

24.11.2025 13:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Fascinating read! I also like how it contrasts with Astrid Anne Rose's piece. Clear story vs. underlying philosophical ambiguity

24.11.2025 02:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good read! Reminds me of something Matt Singh (Obsidian) said when talking about the flaw system in OW2. With more games looking at reshaping "the story and the world itself based off of player action" we could say the future of RPGs involves blurring the line with immersive sims.

23.11.2025 23:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

TGA is more like the Super Bowl than the Oscars: a lot of people just watch for the ads, because the ads are experienced as entertainment rather than commercials

17.11.2025 23:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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From the DeepGames community on Reddit Explore this post and more from the DeepGames community

Death in games has come a long way from being a punishing restart mechanic to exploring its existential dimension. Let's talk about 'death-themed games', drawing on insights from @perttu-h.bsky.social's paper "Unraveling Grief" www.reddit.com/r/DeepGames/...

14.11.2025 19:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I imagine a world where Twitch shifts from passive spectating of an entertainer back to the feeling of playing on the couch handing each other the controller, 1 death a turn. Something like Parsec, but even better.

29.10.2025 15:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's almost been 11 years since This War of Mine released and I think there hasn't been any other survival game that has made me feel this guilty about surviving while questioning all my gamer instincts like looting, killing and upgrading.

29.10.2025 02:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd say our ability to tell stories hasn't improved, but our ability to build things has. And since games tell stories by building things..At best Pac-Man could symbolically express consumerism, but even that is an interpretive stretch, wouldn't you say?

29.10.2025 01:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The full-size stays fun as long as it's rare. Then it becomes the equivalent of purple or legendary loot, which makes your definition of fun still valid.

25.10.2025 17:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The cow saga continues...πŸ‘€ (or I already missed an update)

20.10.2025 13:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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From the DeepGames community on Reddit: Cow Clicker, Balatro and the unintentional meaning of the most meaningless games Explore this post and more from the DeepGames community

Do β€œnumber go up” games secretly have meaning? Let’s talk about the most meaningless genre, from @ibogost.com's Cow Clicker to Balatro.

www.reddit.com/r/DeepGames/...

20.10.2025 12:16 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That does assume the concept of intelligence is self-explanatory, i.e. it already isolates some human capabilities as intelligence while excluding others. Other cultures and theories like Gardner's multiple intelligences question this. Though your broader point, everyone is different, still stands

20.10.2025 11:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Whenever we need to be extremely concise, we should distinguish and focus on themes (the core ideas/subjects explored, like 'death', 'war') vs. tropes (narrative conventions/plot devices, like 'enemies to lovers'). The former is descriptive, the latter reduces the story to predictable mechanics.

14.10.2025 13:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0