Kieran Newland's Avatar

Kieran Newland

@kieran.kraken-party.com

Making cool things @KrakenParty - Unreal/Unity Freelance/Senior Network Programmer in Games - Lego Horizon Adventures, Predecessor, Catastronauts. https://www.kierannewland.co.uk/blog/

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22.10.2024
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Latest posts by Kieran Newland @kieran.kraken-party.com

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Gunsmith - A Multiplayer Rollback Toolkit Gunsmith is still in Beta so bugs may be found. Please get in touch via Discord to receive support.Important LinksDocumentation - https://docs.gunsmithplugin.com/Trailer - https://youtu.be/JlMLPOgzII8...

Version 0.2.0 of Gunsmith is out and to celebrate, we're having a 20% off sale!

This update provides a (very WIP) demo project to try before you buy and adds big features such as pooling and load management!

www.fab.com/listings/915...

#unreal #gamedev #Multiplayer #netcode

18.08.2025 10:54 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Over the last year I've been working on a plugin for Unreal that builds on top of the Network Prediction plugin to create a weapons toolkit with server authoritative rollback. It's now finally in a place where I can show it and hopefully get some feedback!

The full video is at youtu.be/JlMLPOgzII8

04.02.2025 17:05 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Over the last year I've been working on a plugin for Unreal that builds on top of the Network Prediction plugin to create a weapons toolkit with server authoritative rollback. It's now finally in a place where I can show it and hopefully get some feedback!

The full video is at youtu.be/JlMLPOgzII8

04.02.2025 17:05 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks!

21.11.2024 17:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ah I was looking for a network dev starter pack. I'd love to be added too please!

21.11.2024 11:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would love an add! I'm a freelance Network programmer in games

20.11.2024 20:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hah was just kidding! I need to find some more for my bsky timeline though. Hope you're doing well!

20.11.2024 14:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Where's your Network Programmer list @kanaratron.bsky.social? ๐Ÿ˜ค

20.11.2024 14:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It'll be another couple of months at least until I get time to write a new blog post. I've got a few topics that I want to dive into but not much time as I'm working on two other cool projects.

I'm also considering submitting a talk proposal for Unreal Fest Orlando next year...

Exciting times!

20.11.2024 14:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I've followed a few art starter packs but have yet to find any tech lists. Has anyone got one to share? I'd love to get some more tech talk on my feed!

#gamedev #unreal

24.10.2024 08:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Using GPlayInEditorContextString To Find Multiplayer Context While Debugging In Unreal - Kieran Newland Often when debugging a multiplayer game you'll find yourself needing to understand which of your clients or servers breakpoint has been hit. Getting this value via PlayerState->GetPlayerID() and World...

The last article I'll share for now is the GPlayInEditorContextString debugger watch variable which easily exposes if you're breakpointing on a server or a client. It's a must-have for multiplayer dev!

www.kierannewland.co.uk/using-gplayi...

#unreal #gamedev #netcode

22.10.2024 10:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Using The Network Prediction Plugin In Unreal - Kieran Newland The Network Prediction plugin is a plugin provided by Epic (still WIP at the time of writing this) to get around some of the issues that base Unreal has with accuracy focused networked games (shooters...

We've also got my introduction to the Network Prediction Plugin. This improves upon the networking layer for games that require precision (such as shooters) and Unreal's new Mover 2.0 is built upon this so it's likely to see some more action soon!

www.kierannewland.co.uk/using-the-ne...

22.10.2024 10:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Replication Graph โ€“ How To Reduce Network Bandwidth In Unreal A simple tutorial on how to start using the Replication Graph, a tool provided by Epic to reduce replication complexity in networked games.

As I've just signed up to bsky I'd love to reshare some of my best Unreal blog posts!

First up is my Replication Graph tutorial. The Rep Graph is a great CPU and Network Bandwidth optimisation with very little documentation.

www.kierannewland.co.uk/replication-...

#unreal #UE5 #netcode #gamedev

22.10.2024 10:26 ๐Ÿ‘ 13 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0