The easiest way I found to do this was with a Sprite3D that uses a SubViewport texture, is that what you found too?
The easiest way I found to do this was with a Sprite3D that uses a SubViewport texture, is that what you found too?
+1 for keeping Evil Bagel
So anyways I started blasting gif
My singleton blasting signals into the void without regard for man or god
Loving the use of a grid! Did you use A* pathfinding or something else to find the shortest distance between two cells?
I love the godot barn, feed me your knowledge I am but a pig rolling in the tutorial mud
Everyone here is so talented, but I made a Cube that finds the shortest path between two points on a grid. It avoids the Abyss (tm)
I love the cell shading and color palette! I keep seeing your posts on the godot subreddit and it always looks good
I made these limestone rocks. The number of vertices is hope and pray territoryπ₯ I used this tutorial: youtu.be/g9T3vDtTAPk
This looks awesome! Do you have any resources that helped you add the stylized clouds? I want to update my skybox too
I love the art style!
Thank you!! Iβm going to make this into a projectile
This is awesome. I browsed this on the toilet and within like 30 seconds I found a modular health bar that save me hours. Biggest poop/work ratio in years.
Here is the link:
thegodotbarn.com/contribution...
I love seeing these little guys
When the function has microplastics