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Ryan K. Rigney

@pushtotalk.gg

I write a monthly newsletter: https://pushtotalk.gg

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16.11.2024
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Latest posts by Ryan K. Rigney @pushtotalk.gg

Another T&F banger

29.01.2026 18:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We’re excited to announce Scholar’s Codex – a new anthology where academia explores the games of FromSoftware.

Beautifully produced as a premium hardcover and illustrated by acclaimed artist @nicodelort.bsky.social.

#eldenring #darksouls #bloodborne πŸ’™πŸ“š

www.tuneandfairweather.com/products/sch...

28.01.2026 15:06 πŸ‘ 193 πŸ” 72 πŸ’¬ 9 πŸ“Œ 22
Photo showing the Tune & Fairweather book Lore Bound: Elden Ring Explained by VaatiVidya. #eldenring #fromsoftware #booksky πŸ’™πŸ“š

@vaatividya.com
@dcaier-art.bsky.social
@devlinart.bsky.social
@zebes.bsky.social

Photo showing the Tune & Fairweather book Lore Bound: Elden Ring Explained by VaatiVidya. #eldenring #fromsoftware #booksky πŸ’™πŸ“š @vaatividya.com @dcaier-art.bsky.social @devlinart.bsky.social @zebes.bsky.social

We are excited to announce Lore Bound: Elden Ring Explained, @vaatividya.com's full lore analysis of Elden Ring.

Encompassing Elden Ring, Nightreign and DLCs, this work is the essential reference for any lore aficionado.

www.tuneandfairweather.com/collections/...

18.11.2025 13:33 πŸ‘ 26 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

so sold on this game already, we WILL be pre-ordering

07.08.2025 16:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Obsessed with this Norwegian game Northern Journey. Very strange Half-Life style 1st person adventure. Someone in the Steam reviews said β€œit’s like a Viking took shrooms and suddenly understood how to make an N64 game.”

25.07.2025 16:05 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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YouTubers Can't Save All the Indie Games β€œThe systems we have available just aren't built for this kind of volume.”

www.pushtotalk.gg/p/youtubers-...

25.07.2025 15:07 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

one of those rare instances where the answer to the question in the headline is "yes, definitely"

22.07.2025 20:33 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Such a good point. It’s the other side of live service fatigue

11.07.2025 19:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Come on over, dude. We’ll rally to smash that β€œRecommend” button

05.07.2025 23:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Garrett Martin is too humble to say this, but modern games journalism wouldn't exist without him.

For *many* years, he has been the great spotter and supporter of talent. He used Paste as an incubator for an entire generation of writers, critics, and reporters.

Read Endless Mode!

01.07.2025 15:11 πŸ‘ 270 πŸ” 64 πŸ’¬ 2 πŸ“Œ 2

my first story for Endless Mode is up TODAY actually

01.07.2025 12:06 πŸ‘ 409 πŸ” 55 πŸ’¬ 10 πŸ“Œ 0

Can't wait to see what you do next!

13.06.2025 21:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the link! ❀️

13.06.2025 19:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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How Much Game Can You Fit in 2.7 Inches? Conversations with artists pushing the limits of the world's tiniest games console

"Slowly, gradually, the Playdate has evolved into something more like a large-scale, collaborative, physical version of UFO 50. It’s an alternate history Game Boy with dozens upon dozens of genuinely great games." πŸ‘

pushtotalk.gg/p/how-much-game-can-you-fit-in-27-inches

13.06.2025 18:25 πŸ‘ 174 πŸ” 34 πŸ’¬ 3 πŸ“Œ 4

to be fair their pay scale goes hard

30.05.2025 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Valve's 30% Platform Tax is Bad for Small Developers It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.

New op-ed: It's time for Valve to follow Epic's lead by offering 0% fees on each dev's first $1 million.

Steam is an amazing force for good in games. But it is also incredibly dominant, and Valve has the power to make business more fair for small game developers.

www.pushtotalk.gg/p/valves-30-...

30.05.2025 15:41 πŸ‘ 13 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Idk if Nintendo's discovery features are bad on purpose but... the incentives are misaligned.

Over half of games sold on Switch are 1st party... where Nintendo gets 100% revenue vs. the usual 30% take.

Their POV: If they promote other games, they risk selling fewer copies of their own titles.

28.05.2025 18:26 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I have no idea why the Kepler Interactive people are playing so coy about the budget for Expedition 33, but this quote makes me more likely to believe the rumor I heard, which was that it was between $5m–$10m.

If true, that'd be incredible, and Kepler/Sandfall ought to share more on their process.

27.05.2025 15:37 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My guy ✌️

24.05.2025 23:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

blogging's back - just post the newsletter signup link and we're in

24.05.2025 13:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm definitely pushing my luck going back to the well again lol

Brendan's pov is awesome tho

24.05.2025 13:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you're worried about silly reductionist framing in negative/positive terms, you'll like the piece. We hate that too.

24.05.2025 13:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Gaming’s Great Downsizing and the Garage-Band Game Economy Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world

If you’re not burned out on β€œdeprofessionalization” discourse yet @pushtotalk.gg has a great chat with @brkeogh.bsky.social up that digs into more nuance.

Some of that nuance is *yeah this whole deprofessionalization thing would suck a lot less if we had universal health care and basic income!!!!!*

23.05.2025 17:13 πŸ‘ 38 πŸ” 9 πŸ’¬ 2 πŸ“Œ 2
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liked this @pushtotalk.gg article with @brkeogh.bsky.social on game industry economies: www.pushtotalk.gg/p/gamings-gr... … so if small game studios are like bands, are game bundles like our version of support acts? are all these game fests like touring?

24.05.2025 00:50 πŸ‘ 104 πŸ” 24 πŸ’¬ 2 πŸ“Œ 2
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Gaming’s Great Downsizing and the Garage-Band Game Economy Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world

If you liked or hated my takes on β€˜deprofessionalisation’, I went into a lot more detail in this great chat with @pushtotalk.gg for his newsletter.

Connected what’s going on now to what I observed in the Australian industry in the 2010s

www.pushtotalk.gg/p/gamings-gr...

24.05.2025 00:30 πŸ‘ 116 πŸ” 29 πŸ’¬ 6 πŸ“Œ 5

super interesting thread

19.05.2025 14:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yep. This is maybe one of the biggest long term trends in games. Impossible to refine down the whole pictureβ€”either the negative effects or positive possibilitiesβ€”though there are going to be a million stories connected to it.

Thanks for the conversation and including me in your piece πŸ™

16.05.2025 14:09 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

New from meβ€”I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios.

It's good that indies can punch above their weight. It's bad that it's replacing stable work in games!

16.05.2025 13:58 πŸ‘ 172 πŸ” 33 πŸ’¬ 12 πŸ“Œ 5

the 3D transition to the fight scene was insane

14.05.2025 13:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hard to believeβ€”really sorry to hear this Matt

01.05.2025 15:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0